1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef LIVING_H |
25 | #ifndef LIVING_H |
25 | #define LIVING_H |
26 | #define LIVING_H |
26 | |
27 | |
27 | #define STR 0 |
28 | #include <cassert> |
28 | #define DEX 1 |
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29 | #define CON 2 |
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30 | #define WIS 3 |
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31 | #define CHA 4 |
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32 | #define INT 5 |
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33 | #define POW 6 |
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34 | #define NUM_STATS 7 |
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35 | |
29 | |
36 | #define MAXLEVEL 110 |
30 | #include <util.h> |
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31 | |
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32 | //+GPL |
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33 | |
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34 | // corresponds to some arrays in common/living.C |
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35 | enum { |
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36 | STR, |
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37 | DEX, |
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38 | CON, |
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39 | INT, |
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40 | WIS, |
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41 | POW, |
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42 | CHA, |
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43 | NUM_STATS |
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44 | }; |
37 | |
45 | |
38 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
46 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
39 | * AIX systems |
47 | * AIX systems |
40 | */ |
48 | */ |
41 | #define NO_STAT_VAL 99 /* needed by skills code -b.t. */ |
49 | #define NO_STAT_VAL 99 /* needed by skills code -b.t. */ |
… | |
… | |
57 | extern const uint32 weight_limit[MAX_STAT + 1]; |
65 | extern const uint32 weight_limit[MAX_STAT + 1]; |
58 | extern const int cleric_chance[MAX_STAT + 1]; |
66 | extern const int cleric_chance[MAX_STAT + 1]; |
59 | extern const int fear_bonus[MAX_STAT + 1]; |
67 | extern const int fear_bonus[MAX_STAT + 1]; |
60 | |
68 | |
61 | /* Mostly used by "alive" objects */ |
69 | /* Mostly used by "alive" objects */ |
62 | ACC_CLASS (living) |
70 | INTERFACE_CLASS (living) |
63 | struct living |
71 | struct living |
64 | { |
72 | { |
65 | sint64 ACC (RW, exp); /* Experience. */ |
73 | sint64 ACC (RW, exp); /* Experience. */ |
66 | sint16 ACC (RW, hp); /* Hit Points. */ |
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67 | sint16 ACC (RW, maxhp); |
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68 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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69 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
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70 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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71 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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72 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
74 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
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75 | |
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76 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
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77 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
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78 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
73 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
79 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
74 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); |
80 | |
75 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
81 | sint16 ACC (RW, hp); /* Hit Points. */ |
76 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
82 | sint16 ACC (RW, maxhp); |
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83 | |
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84 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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85 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
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86 | |
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87 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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88 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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89 | |
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90 | //-GPL |
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91 | |
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92 | // this method enforces field ordering and should not normally result in |
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93 | // any code being generated. strictly speaking, C++ compilers may reorder |
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94 | // stat fields, so check for it and declare those compilers unsupported. |
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95 | void check_ordering () const |
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96 | { |
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97 | assert ((sint8 *)&Str - (sint8 *)&Str == STR); |
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98 | assert ((sint8 *)&Dex - (sint8 *)&Str == DEX); |
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99 | assert ((sint8 *)&Con - (sint8 *)&Str == CON); |
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100 | assert ((sint8 *)&Int - (sint8 *)&Str == INT); |
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101 | assert ((sint8 *)&Wis - (sint8 *)&Str == WIS); |
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102 | assert ((sint8 *)&Pow - (sint8 *)&Str == POW); |
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103 | assert ((sint8 *)&Cha - (sint8 *)&Str == CHA); |
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104 | } |
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105 | |
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106 | sint8 &stat (int index) |
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107 | { |
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108 | check_ordering (); |
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109 | return ((sint8 *)&Str)[index]; |
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110 | } |
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111 | |
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112 | sint8 stat (int index) const |
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113 | { |
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114 | check_ordering (); |
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115 | return ((const sint8 *)&Str)[index]; |
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116 | } |
77 | }; |
117 | }; |
78 | |
118 | |
79 | #endif |
119 | #endif |
80 | |
120 | |