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Comparing deliantra/server/include/living.h (file contents):
Revision 1.4 by root, Tue Sep 26 17:19:38 2006 UTC vs.
Revision 1.28 by root, Mon Oct 29 23:55:53 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef LIVING_H 25#ifndef LIVING_H
25#define LIVING_H 26#define LIVING_H
26 27
27#define STR 0 28#include <cassert>
28#define DEX 1
29#define CON 2
30#define WIS 3
31#define CHA 4
32#define INT 5
33#define POW 6
34#define NUM_STATS 7
35 29
36#define MAXLEVEL 110 30#include <util.h>
31
32//+GPL
33
34// corresponds to some arrays in common/living.C
35enum {
36 STR,
37 DEX,
38 CON,
39 INT,
40 WIS,
41 POW,
42 CHA,
43 NUM_STATS
44};
37 45
38/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 46/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
39 * AIX systems 47 * AIX systems
40 */ 48 */
41#define NO_STAT_VAL 99 /* needed by skills code -b.t. */ 49#define NO_STAT_VAL 99 /* needed by skills code -b.t. */
57extern const uint32 weight_limit[MAX_STAT + 1]; 65extern const uint32 weight_limit[MAX_STAT + 1];
58extern const int cleric_chance[MAX_STAT + 1]; 66extern const int cleric_chance[MAX_STAT + 1];
59extern const int fear_bonus[MAX_STAT + 1]; 67extern const int fear_bonus[MAX_STAT + 1];
60 68
61/* Mostly used by "alive" objects */ 69/* Mostly used by "alive" objects */
62ACC_CLASS (living) 70INTERFACE_CLASS (living)
63struct living 71struct living
64{ 72{
65 sint64 ACC (RW, exp); /* Experience. */ 73 sint64 ACC (RW, exp); /* Experience. */
66 sint16 ACC (RW, hp); /* Hit Points. */
67 sint16 ACC (RW, maxhp);
68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
69 sint16 ACC (RW, maxsp); /* Max spell points. */
70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ 74 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
75
76 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
77 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
78 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */ 79 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); 80
75 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ 81 sint16 ACC (RW, hp); /* Hit Points. */
76 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ 82 sint16 ACC (RW, maxhp);
83
84 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
85 sint16 ACC (RW, maxsp); /* Max spell points. */
86
87 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
88 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
89
90//-GPL
91
92 // this method enforces field ordering and should not normally result in
93 // any code being generated. strictly speaking, C++ compilers may reorder
94 // stat fields, so check for it and declare those compilers unsupported.
95 void check_ordering () const
96 {
97 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
98 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
99 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
100 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
101 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
102 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
103 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
104 }
105
106 sint8 &stat (int index)
107 {
108 check_ordering ();
109 return ((sint8 *)&Str)[index];
110 }
111
112 sint8 stat (int index) const
113 {
114 check_ordering ();
115 return ((const sint8 *)&Str)[index];
116 }
77}; 117};
78 118
79#endif 119#endif
80 120

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