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/cvs/deliantra/server/include/living.h
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Comparing deliantra/server/include/living.h (file contents):
Revision 1.3 by root, Wed Sep 13 00:29:17 2006 UTC vs.
Revision 1.4 by root, Tue Sep 26 17:19:38 2006 UTC

56extern const float speed_bonus[MAX_STAT + 1]; 56extern const float speed_bonus[MAX_STAT + 1];
57extern const uint32 weight_limit[MAX_STAT + 1]; 57extern const uint32 weight_limit[MAX_STAT + 1];
58extern const int cleric_chance[MAX_STAT + 1]; 58extern const int cleric_chance[MAX_STAT + 1];
59extern const int fear_bonus[MAX_STAT + 1]; 59extern const int fear_bonus[MAX_STAT + 1];
60 60
61/* Mostly used by "alive" objects */
61ACC_CLASS (living) 62ACC_CLASS (living)
62struct living 63struct living
63{ /* Mostly used by "alive" objects */ 64{
64 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); 65 sint64 ACC (RW, exp); /* Experience. */
65 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
66 sint16 ACC (RW, hp); /* Hit Points. */ 66 sint16 ACC (RW, hp); /* Hit Points. */
67 sint16 ACC (RW, maxhp); 67 sint16 ACC (RW, maxhp);
68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ 68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
69 sint16 ACC (RW, maxsp); /* Max spell points. */ 69 sint16 ACC (RW, maxsp); /* Max spell points. */
70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ 70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ 71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
72 sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */
73 sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */ 72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
74 sint16 ACC (RW, dam); /* How much damage this object does when hitting */ 73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
75 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
75 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ 76 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
76}; 77};
77 78
78#endif 79#endif
79 80

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