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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.30 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * static char *rcsid_living_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: living.h,v 1.1.1.1 2006/02/03 07:12:49 root Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 24 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 25
29#ifndef LIVING_H 26#ifndef LIVING_H
30#define LIVING_H 27#define LIVING_H
31 28
32#define STR 0 29#include <cassert>
33#define DEX 1
34#define CON 2
35#define WIS 3
36#define CHA 4
37#define INT 5
38#define POW 6
39#define NUM_STATS 7
40 30
41#define MAXLEVEL 110 31#include <util.h>
32
33//+GPL
34
35// corresponds to some arrays in common/living.C
36enum {
37 STR,
38 DEX,
39 CON,
40 INT,
41 WIS,
42 POW,
43 CHA,
44 NUM_STATS
45};
42 46
43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 47/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44 * AIX systems 48 * AIX systems
45 */ 49 */
46#define NO_STAT_VAL 99 /* needed by skills code -b.t. */ 50#define NO_STAT_VAL 99 /* needed by skills code -b.t. */
61extern const float speed_bonus[MAX_STAT + 1]; 65extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 66extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 67extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 68extern const int fear_bonus[MAX_STAT + 1];
65 69
66typedef struct liv { /* Mostly used by "alive" objects */ 70/* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 71INTERFACE_CLASS (living)
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 72struct living
69 sint16 hp; /* Hit Points. */ 73{
70 sint16 maxhp; 74 sint64 ACC (RW, exp); /* Experience. */
71 sint16 sp; /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 75 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */
79} living;
80 76
77 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
78 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
79 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
80 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
81
82 sint16 ACC (RW, hp); /* Hit Points. */
83 sint16 ACC (RW, maxhp);
84
85 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
86 sint16 ACC (RW, maxsp); /* Max spell points. */
87
88 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
89 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
90
91//-GPL
92
93 // this method enforces field ordering and should not normally result in
94 // any code being generated. strictly speaking, C++ compilers may reorder
95 // stat fields, so check for it and declare those compilers unsupported.
96 void check_ordering () const
97 {
98 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
99 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
100 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
101 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
102 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
103 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
104 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
105 }
106
107 sint8 &stat (int index)
108 {
109 check_ordering ();
110 return ((sint8 *)&Str)[index];
111 }
112
113 sint8 stat (int index) const
114 {
115 check_ordering ();
116 return ((const sint8 *)&Str)[index];
117 }
118};
81 119
82#endif 120#endif
121

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