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Comparing deliantra/server/include/living.h (file contents):
Revision 1.5 by root, Tue Sep 26 17:43:59 2006 UTC vs.
Revision 1.16 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24#ifndef LIVING_H 24#ifndef LIVING_H
25#define LIVING_H 25#define LIVING_H
26 26
27#define STR 0 27#include <cassert>
28#define DEX 1 28
29#define CON 2 29// corresponds to some arrays in common/living.C
30#define WIS 3 30enum {
31#define CHA 4 31 STR,
32#define INT 5 32 DEX,
33#define POW 6 33 CON,
34#define NUM_STATS 7 34 INT,
35 WIS,
36 POW,
37 CHA,
38 NUM_STATS
39};
35 40
36#define MAXLEVEL 110 41#define MAXLEVEL 110
37 42
38/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
39 * AIX systems 44 * AIX systems
57extern const uint32 weight_limit[MAX_STAT + 1]; 62extern const uint32 weight_limit[MAX_STAT + 1];
58extern const int cleric_chance[MAX_STAT + 1]; 63extern const int cleric_chance[MAX_STAT + 1];
59extern const int fear_bonus[MAX_STAT + 1]; 64extern const int fear_bonus[MAX_STAT + 1];
60 65
61/* Mostly used by "alive" objects */ 66/* Mostly used by "alive" objects */
62ACC_CLASS (living) 67INTERFACE_CLASS (living)
63struct living 68struct living
64{ 69{
65 sint64 ACC (RW, exp); /* Experience. */ 70 sint64 ACC (RW, exp); /* Experience. */
66 sint16 ACC (RW, hp); /* Hit Points. */
67 sint16 ACC (RW, maxhp);
68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
69 sint16 ACC (RW, maxsp); /* Max spell points. */
70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ 71 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
72
73 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
74 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
75 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */ 76 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 // 16 free bits 77
75 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); 78 sint16 ACC (RW, hp); /* Hit Points. */
76 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ 79 sint16 ACC (RW, maxhp);
77 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ 80
81 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
82 sint16 ACC (RW, maxsp); /* Max spell points. */
83
84 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
85 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
86
87 // this method enforces field ordering and should not normally result in
88 // any code being generated strictly speaking, c++ compilers may reorder
89 // stat fields, so check for it and declare those compilers unsupported.
90 void check_ordering () const
91 {
92 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
93 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
94 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
95 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
96 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
97 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
98 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
99 }
100
101 sint8 &stat (int index)
102 {
103 check_ordering ();
104 return ((sint8 *)&Str)[index];
105 }
106
107 sint8 stat (int index) const
108 {
109 check_ordering ();
110 return ((const sint8 *)&Str)[index];
111 }
78}; 112};
79 113
80#endif 114#endif
81 115

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