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Comparing deliantra/server/include/living.h (file contents):
Revision 1.7 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.8 by root, Fri Dec 22 16:34:00 2006 UTC

22*/ 22*/
23 23
24#ifndef LIVING_H 24#ifndef LIVING_H
25#define LIVING_H 25#define LIVING_H
26 26
27#define STR 0 27enum {
28#define DEX 1 28 STR,
29#define CON 2 29 DEX,
30#define WIS 3 30 CON,
31#define CHA 4 31 INT,
32#define INT 5 32 WIS,
33#define POW 6 33 POW,
34#define NUM_STATS 7 34 CHA,
35 NUM_STATS
36};
35 37
36#define MAXLEVEL 110 38#define MAXLEVEL 110
37 39
38/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 40/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
39 * AIX systems 41 * AIX systems
61/* Mostly used by "alive" objects */ 63/* Mostly used by "alive" objects */
62ACC_CLASS (living) 64ACC_CLASS (living)
63struct living 65struct living
64{ 66{
65 sint64 ACC (RW, exp); /* Experience. */ 67 sint64 ACC (RW, exp); /* Experience. */
68 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
69
70 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
71 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
72 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74
66 sint16 ACC (RW, hp); /* Hit Points. */ 75 sint16 ACC (RW, hp); /* Hit Points. */
67 sint16 ACC (RW, maxhp); 76 sint16 ACC (RW, maxhp);
77
68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ 78 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
69 sint16 ACC (RW, maxsp); /* Max spell points. */ 79 sint16 ACC (RW, maxsp); /* Max spell points. */
80
70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ 81 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ 82 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 // 16 free bits
75 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
76 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
77 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
78}; 83};
79 84
80#endif 85#endif
81 86

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