/* * static char *rcsid_living_h = * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #ifndef LIVING_H #define LIVING_H #define STR 0 #define DEX 1 #define CON 2 #define WIS 3 #define CHA 4 #define INT 5 #define POW 6 #define NUM_STATS 7 #define MAXLEVEL 110 /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on * AIX systems */ #define NO_STAT_VAL 99 /* needed by skills code -b.t. */ extern const char *const attacks[NROFATTACKS]; extern const float cha_bonus[MAX_STAT + 1]; extern const int dex_bonus[MAX_STAT + 1]; extern const int thaco_bonus[MAX_STAT + 1]; extern const int turn_bonus[MAX_STAT + 1]; extern const int max_carry[MAX_STAT + 1]; extern const int dam_bonus[MAX_STAT + 1]; extern const int learn_spell[]; extern const char *const restore_msg[NUM_STATS]; extern const char *const statname[NUM_STATS]; extern const char *const short_stat_name[NUM_STATS]; extern const char *const lose_msg[NUM_STATS]; extern const float speed_bonus[MAX_STAT + 1]; extern const uint32 weight_limit[MAX_STAT + 1]; extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; typedef struct liv { /* Mostly used by "alive" objects */ sint8 Str,Dex,Con,Wis,Cha,Int,Pow; sint8 wc,ac; /* Weapon Class and Armour Class */ sint16 hp; /* Hit Points. */ sint16 maxhp; sint16 sp; /* Spell points. Used to cast mage spells. */ sint16 maxsp; /* Max spell points. */ sint16 grace; /* Grace. Used to invoke clerical prayers. */ sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ sint64 exp; /* Experience. Killers gain 1/10. */ sint16 food; /* How much food in stomach. 0 = starved. */ sint16 dam; /* How much damage this object does when hitting */ sint8 luck; /* Affects thaco and ac from time to time */ } living; #endif