/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef LIVING_H #define LIVING_H #include #include //+GPL // corresponds to some arrays in common/living.C enum { STR, DEX, CON, INT, WIS, POW, CHA, NUM_STATS }; /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on * AIX systems */ #define NO_STAT_VAL 99 /* needed by skills code -b.t. */ extern const char *const attacks[NROFATTACKS]; extern const float cha_bonus[MAX_STAT + 1]; extern const int dex_bonus[MAX_STAT + 1]; extern const int thaco_bonus[MAX_STAT + 1]; extern const int turn_bonus[MAX_STAT + 1]; extern const int max_carry[MAX_STAT + 1]; extern const int dam_bonus[MAX_STAT + 1]; extern const int learn_spell[]; extern const char *const restore_msg[NUM_STATS]; extern const char *const statname[NUM_STATS]; extern const char *const short_stat_name[NUM_STATS]; extern const char *const lose_msg[NUM_STATS]; extern const float speed_bonus[MAX_STAT + 1]; extern const uint32 weight_limit[MAX_STAT + 1]; extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; /* Mostly used by "alive" objects */ INTERFACE_CLASS (living) struct living { sint64 ACC (RW, exp); /* Experience. */ sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ sint16 ACC (RW, dam); /* How much damage this object does when hitting */ sint16 ACC (RW, hp); /* Hit Points. */ sint16 ACC (RW, maxhp); sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ sint16 ACC (RW, maxsp); /* Max spell points. */ sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ //-GPL // this method enforces field ordering and should not normally result in // any code being generated. strictly speaking, C++ compilers may reorder // stat fields, so check for it and declare those compilers unsupported. void check_ordering () const { assert ((sint8 *)&Str - (sint8 *)&Str == STR); assert ((sint8 *)&Dex - (sint8 *)&Str == DEX); assert ((sint8 *)&Con - (sint8 *)&Str == CON); assert ((sint8 *)&Int - (sint8 *)&Str == INT); assert ((sint8 *)&Wis - (sint8 *)&Str == WIS); assert ((sint8 *)&Pow - (sint8 *)&Str == POW); assert ((sint8 *)&Cha - (sint8 *)&Str == CHA); } sint8 &stat (int index) { check_ordering (); return ((sint8 *)&Str)[index]; } sint8 stat (int index) const { check_ordering (); return ((const sint8 *)&Str)[index]; } }; #endif