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/cvs/deliantra/server/include/living.h
Revision: 1.9
Committed: Sat Dec 23 00:14:29 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +12 -12 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire@schmorp.de
22 */
23
24 #ifndef LIVING_H
25 #define LIVING_H
26
27 enum {
28 STR,
29 DEX,
30 CON,
31 INT,
32 WIS,
33 POW,
34 CHA,
35 NUM_STATS
36 };
37
38 #define MAXLEVEL 110
39
40 /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
41 * AIX systems
42 */
43 #define NO_STAT_VAL 99 /* needed by skills code -b.t. */
44
45 extern const char *const attacks[NROFATTACKS];
46
47 extern const float cha_bonus[MAX_STAT + 1];
48 extern const int dex_bonus[MAX_STAT + 1];
49 extern const int thaco_bonus[MAX_STAT + 1];
50 extern const int turn_bonus[MAX_STAT + 1];
51 extern const int max_carry[MAX_STAT + 1];
52 extern const int dam_bonus[MAX_STAT + 1];
53 extern const int learn_spell[];
54 extern const char *const restore_msg[NUM_STATS];
55 extern const char *const statname[NUM_STATS];
56 extern const char *const short_stat_name[NUM_STATS];
57 extern const char *const lose_msg[NUM_STATS];
58 extern const float speed_bonus[MAX_STAT + 1];
59 extern const uint32 weight_limit[MAX_STAT + 1];
60 extern const int cleric_chance[MAX_STAT + 1];
61 extern const int fear_bonus[MAX_STAT + 1];
62
63 /* Mostly used by "alive" objects */
64 ACC_CLASS (living)
65 struct living
66 {
67 sint64 ACC (RW, exp); /* Experience. */
68 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
69
70 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
71 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
72 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74
75 sint16 ACC (RW, hp); /* Hit Points. */
76 sint16 ACC (RW, maxhp);
77
78 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
79 sint16 ACC (RW, maxsp); /* Max spell points. */
80
81 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
82 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
83 };
84
85 #endif
86