1 |
root |
1.1 |
/* |
2 |
pippijn |
1.7 |
* CrossFire, A Multiplayer game for X-windows |
3 |
|
|
* |
4 |
|
|
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
|
|
* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
|
|
* Copyright (C) 1992 Frank Tore Johansen |
7 |
|
|
* |
8 |
|
|
* This program is free software; you can redistribute it and/or modify |
9 |
|
|
* it under the terms of the GNU General Public License as published by |
10 |
|
|
* the Free Software Foundation; either version 2 of the License, or |
11 |
|
|
* (at your option) any later version. |
12 |
|
|
* |
13 |
|
|
* This program is distributed in the hope that it will be useful, |
14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
|
|
* GNU General Public License for more details. |
17 |
|
|
* |
18 |
|
|
* You should have received a copy of the GNU General Public License |
19 |
|
|
* along with this program; if not, write to the Free Software |
20 |
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
|
|
* |
22 |
|
|
* The authors can be reached via e-mail to crossfire@schmorp.de |
23 |
|
|
*/ |
24 |
root |
1.1 |
|
25 |
|
|
|
26 |
|
|
#define LL_IGNORED -1 |
27 |
|
|
#define LL_EOF 0 |
28 |
|
|
#define LL_MORE 1 |
29 |
|
|
#define LL_NORMAL 2 |
30 |
|
|
|
31 |
|
|
extern int nrofpixmaps; |
32 |
root |
1.8 |
|
33 |
|
|
// resource loader pure base class |
34 |
|
|
struct loader_base |
35 |
|
|
{ |
36 |
|
|
const char *filename; |
37 |
|
|
|
38 |
|
|
virtual archetype *get_arch (const char *name); |
39 |
|
|
virtual void put_arch (archetype *arch); |
40 |
|
|
|
41 |
|
|
virtual object *get_object (const char *name); |
42 |
|
|
virtual void put_object (object *op); |
43 |
|
|
|
44 |
|
|
virtual player *get_player (); |
45 |
|
|
virtual void put_player (player *pl); |
46 |
|
|
|
47 |
|
|
virtual region *get_region (const char *name); |
48 |
|
|
virtual void put_region (region *rgn); |
49 |
|
|
|
50 |
|
|
virtual facetile *get_face (const char *name); |
51 |
|
|
virtual void put_face (facetile *face); |
52 |
|
|
|
53 |
|
|
virtual treasurelist *get_treasure (const char *name, bool one = false); |
54 |
|
|
virtual void put_treasure (treasurelist *treasure); |
55 |
|
|
|
56 |
|
|
virtual animation *get_animation (const char *name); |
57 |
|
|
virtual void put_animation (animation *anim); |
58 |
|
|
|
59 |
|
|
bool parse_arch (object_thawer &thawer, archetype *arch); |
60 |
|
|
bool parse_object (object_thawer &thawer, object *op); |
61 |
|
|
bool parse_player (object_thawer &thawer, player *pl); |
62 |
|
|
bool parse_region (object_thawer &thawer, region *rgn); |
63 |
|
|
bool parse_face (object_thawer &thawer, facetile *face); |
64 |
|
|
bool parse_treasure (object_thawer &thawer, treasurelist *treasure); |
65 |
|
|
bool parse_animation (object_thawer &thawer, animation *anim); |
66 |
|
|
|
67 |
|
|
bool parse (object_thawer &thawer); |
68 |
|
|
|
69 |
|
|
bool load (const char *filename); |
70 |
|
|
}; |
71 |
|
|
|
72 |
|
|
// pure base class for default archetype loader |
73 |
|
|
struct loader_arch : virtual loader_base { |
74 |
|
|
archetype *get_arch (const char *name); |
75 |
|
|
void put_arch (archetype *arch); |
76 |
|
|
}; |
77 |
|
|
|
78 |
|
|
// pure base class for default object loader |
79 |
|
|
struct loader_object : virtual loader_base { |
80 |
|
|
object *get_object (const char *name); |
81 |
|
|
void put_object (object *op); |
82 |
|
|
}; |
83 |
|
|
|
84 |
|
|
// pure base class for default player loader |
85 |
|
|
struct loader_player : virtual loader_base { |
86 |
|
|
virtual player *get_player (); |
87 |
|
|
virtual void put_player (player *pl); |
88 |
|
|
}; |
89 |
|
|
|
90 |
|
|
// pure base class for default region loader |
91 |
|
|
struct loader_region : virtual loader_base { |
92 |
|
|
region *get_region (const char *name); |
93 |
|
|
void put_region (region *rgn); |
94 |
|
|
}; |
95 |
|
|
|
96 |
|
|
// pure base class for default face loader |
97 |
|
|
struct loader_face : virtual loader_base { |
98 |
|
|
facetile *get_face (const char *name); |
99 |
|
|
void put_face (facetile *face); |
100 |
|
|
}; |
101 |
|
|
|
102 |
|
|
// pure base class for default treasure loader |
103 |
|
|
struct loader_treasure : virtual loader_base { |
104 |
|
|
treasurelist *get_treasure (const char *name, bool one = false); |
105 |
|
|
void put_treasure (treasurelist *treasure); |
106 |
|
|
}; |
107 |
|
|
|
108 |
|
|
// pure base class for default animation loader |
109 |
|
|
struct loader_animation : virtual loader_base { |
110 |
|
|
animation *get_animation (const char *name); |
111 |
|
|
void put_animation (animation *anim); |
112 |
|
|
}; |
113 |
|
|
|
114 |
|
|
// future generic resource loader |
115 |
|
|
// handles generic stuff valid in most files, such as |
116 |
|
|
// animations, treasures, faces and so on |
117 |
|
|
struct loader_generic |
118 |
|
|
: virtual loader_base, |
119 |
|
|
loader_object, loader_player, |
120 |
|
|
loader_region, loader_face, |
121 |
|
|
loader_treasure, loader_animation |
122 |
|
|
{ |
123 |
|
|
}; |
124 |
|
|
|