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/cvs/deliantra/server/include/loader.h
Revision: 1.8
Committed: Thu Feb 1 19:15:39 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +93 -0 lines
Log Message:
- improve error messages from object_thawer to incldue line numbers
- provide geenric parse error handler
- finish basic design of generic object loader
- implement generic regions loader
- use it to load regions:
  loader_region loader;
  if (!loader.load (filename))
    error;
- regions should now be the very first filetype that could be reloaded at runtime

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25    
26     #define LL_IGNORED -1
27     #define LL_EOF 0
28     #define LL_MORE 1
29     #define LL_NORMAL 2
30    
31     extern int nrofpixmaps;
32 root 1.8
33     // resource loader pure base class
34     struct loader_base
35     {
36     const char *filename;
37    
38     virtual archetype *get_arch (const char *name);
39     virtual void put_arch (archetype *arch);
40    
41     virtual object *get_object (const char *name);
42     virtual void put_object (object *op);
43    
44     virtual player *get_player ();
45     virtual void put_player (player *pl);
46    
47     virtual region *get_region (const char *name);
48     virtual void put_region (region *rgn);
49    
50     virtual facetile *get_face (const char *name);
51     virtual void put_face (facetile *face);
52    
53     virtual treasurelist *get_treasure (const char *name, bool one = false);
54     virtual void put_treasure (treasurelist *treasure);
55    
56     virtual animation *get_animation (const char *name);
57     virtual void put_animation (animation *anim);
58    
59     bool parse_arch (object_thawer &thawer, archetype *arch);
60     bool parse_object (object_thawer &thawer, object *op);
61     bool parse_player (object_thawer &thawer, player *pl);
62     bool parse_region (object_thawer &thawer, region *rgn);
63     bool parse_face (object_thawer &thawer, facetile *face);
64     bool parse_treasure (object_thawer &thawer, treasurelist *treasure);
65     bool parse_animation (object_thawer &thawer, animation *anim);
66    
67     bool parse (object_thawer &thawer);
68    
69     bool load (const char *filename);
70     };
71    
72     // pure base class for default archetype loader
73     struct loader_arch : virtual loader_base {
74     archetype *get_arch (const char *name);
75     void put_arch (archetype *arch);
76     };
77    
78     // pure base class for default object loader
79     struct loader_object : virtual loader_base {
80     object *get_object (const char *name);
81     void put_object (object *op);
82     };
83    
84     // pure base class for default player loader
85     struct loader_player : virtual loader_base {
86     virtual player *get_player ();
87     virtual void put_player (player *pl);
88     };
89    
90     // pure base class for default region loader
91     struct loader_region : virtual loader_base {
92     region *get_region (const char *name);
93     void put_region (region *rgn);
94     };
95    
96     // pure base class for default face loader
97     struct loader_face : virtual loader_base {
98     facetile *get_face (const char *name);
99     void put_face (facetile *face);
100     };
101    
102     // pure base class for default treasure loader
103     struct loader_treasure : virtual loader_base {
104     treasurelist *get_treasure (const char *name, bool one = false);
105     void put_treasure (treasurelist *treasure);
106     };
107    
108     // pure base class for default animation loader
109     struct loader_animation : virtual loader_base {
110     animation *get_animation (const char *name);
111     void put_animation (animation *anim);
112     };
113    
114     // future generic resource loader
115     // handles generic stuff valid in most files, such as
116     // animations, treasures, faces and so on
117     struct loader_generic
118     : virtual loader_base,
119     loader_object, loader_player,
120     loader_region, loader_face,
121     loader_treasure, loader_animation
122     {
123     };
124