1 |
/* |
2 |
* CrossFire, A Multiplayer game for X-windows |
3 |
* |
4 |
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (C) 1992 Frank Tore Johansen |
7 |
* |
8 |
* This program is free software; you can redistribute it and/or modify |
9 |
* it under the terms of the GNU General Public License as published by |
10 |
* the Free Software Foundation; either version 2 of the License, or |
11 |
* (at your option) any later version. |
12 |
* |
13 |
* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
* GNU General Public License for more details. |
17 |
* |
18 |
* You should have received a copy of the GNU General Public License |
19 |
* along with this program; if not, write to the Free Software |
20 |
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
* |
22 |
* The authors can be reached via e-mail to crossfire@schmorp.de |
23 |
*/ |
24 |
|
25 |
|
26 |
#define LL_IGNORED -1 |
27 |
#define LL_EOF 0 |
28 |
#define LL_MORE 1 |
29 |
#define LL_NORMAL 2 |
30 |
|
31 |
extern int nrofpixmaps; |
32 |
|
33 |
// resource loader pure base class |
34 |
struct loader_base |
35 |
{ |
36 |
const char *filename; |
37 |
|
38 |
virtual ~loader_base (); |
39 |
|
40 |
virtual archetype *get_arch (const char *name); |
41 |
virtual void put_arch (archetype *arch); |
42 |
|
43 |
virtual object *get_object (const char *name); |
44 |
virtual void put_object (object *op); |
45 |
|
46 |
virtual player *get_player (); |
47 |
virtual void put_player (player *pl); |
48 |
|
49 |
virtual region *get_region (const char *name); |
50 |
virtual void put_region (region *rgn); |
51 |
|
52 |
virtual facetile *get_face (const char *name); |
53 |
virtual void put_face (facetile *face); |
54 |
|
55 |
virtual treasurelist *get_treasure (const char *name, bool one = false); |
56 |
virtual void put_treasure (treasurelist *treasure); |
57 |
|
58 |
virtual animation *get_animation (const char *name); |
59 |
virtual void put_animation (animation *anim); |
60 |
|
61 |
bool parse_arch (object_thawer &thawer, archetype *arch); |
62 |
bool parse_object (object_thawer &thawer, object *op); |
63 |
bool parse_player (object_thawer &thawer, player *pl); |
64 |
bool parse_region (object_thawer &thawer, region *rgn); |
65 |
bool parse_face (object_thawer &thawer, facetile *face); |
66 |
bool parse_treasure (object_thawer &thawer, treasurelist *treasure); |
67 |
bool parse_animation (object_thawer &thawer, animation *anim); |
68 |
|
69 |
bool parse (object_thawer &thawer); |
70 |
|
71 |
bool load (const char *filename); |
72 |
}; |
73 |
|
74 |
// pure base class for default archetype loader |
75 |
struct loader_arch : virtual loader_base { |
76 |
archetype *get_arch (const char *name); |
77 |
void put_arch (archetype *arch); |
78 |
}; |
79 |
|
80 |
// pure base class for default object loader |
81 |
struct loader_object : virtual loader_base { |
82 |
object *get_object (const char *name); |
83 |
void put_object (object *op); |
84 |
}; |
85 |
|
86 |
// pure base class for default player loader |
87 |
struct loader_player : virtual loader_base { |
88 |
virtual player *get_player (); |
89 |
virtual void put_player (player *pl); |
90 |
}; |
91 |
|
92 |
// pure base class for default region loader |
93 |
struct loader_region : virtual loader_base { |
94 |
region *get_region (const char *name); |
95 |
void put_region (region *rgn); |
96 |
}; |
97 |
|
98 |
// pure base class for default face loader |
99 |
struct loader_face : virtual loader_base { |
100 |
facetile *get_face (const char *name); |
101 |
void put_face (facetile *face); |
102 |
}; |
103 |
|
104 |
// pure base class for default treasure loader |
105 |
struct loader_treasure : virtual loader_base { |
106 |
treasurelist *get_treasure (const char *name, bool one = false); |
107 |
void put_treasure (treasurelist *treasure); |
108 |
}; |
109 |
|
110 |
// pure base class for default animation loader |
111 |
struct loader_animation : virtual loader_base { |
112 |
animation *get_animation (const char *name); |
113 |
void put_animation (animation *anim); |
114 |
}; |
115 |
|
116 |
// future generic resource loader |
117 |
// handles generic stuff valid in most files, such as |
118 |
// animations, treasures, faces and so on |
119 |
struct loader_generic |
120 |
: virtual loader_base, |
121 |
loader_object, loader_player, |
122 |
loader_region, loader_face, |
123 |
loader_treasure, loader_animation |
124 |
{ |
125 |
}; |
126 |
|