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/* |
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* CrossFire, A Multiplayer game for X-windows |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail to crossfire@schmorp.de |
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*/ |
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|
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|
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#define LL_IGNORED -1 |
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#define LL_EOF 0 |
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#define LL_MORE 1 |
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#define LL_NORMAL 2 |
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|
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extern int nrofpixmaps; |
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|
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// resource loader pure base class |
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struct loader_base |
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{ |
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const char *filename; |
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|
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virtual archetype *get_arch (const char *name); |
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virtual void put_arch (archetype *arch); |
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|
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virtual object *get_object (const char *name); |
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virtual void put_object (object *op); |
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|
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virtual player *get_player (); |
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virtual void put_player (player *pl); |
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|
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virtual region *get_region (const char *name); |
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virtual void put_region (region *rgn); |
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|
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virtual facetile *get_face (const char *name); |
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virtual void put_face (facetile *face); |
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|
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virtual treasurelist *get_treasure (const char *name, bool one = false); |
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virtual void put_treasure (treasurelist *treasure); |
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|
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virtual animation *get_animation (const char *name); |
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virtual void put_animation (animation *anim); |
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|
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bool parse_arch (object_thawer &thawer, archetype *arch); |
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bool parse_object (object_thawer &thawer, object *op); |
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bool parse_player (object_thawer &thawer, player *pl); |
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bool parse_region (object_thawer &thawer, region *rgn); |
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bool parse_face (object_thawer &thawer, facetile *face); |
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bool parse_treasure (object_thawer &thawer, treasurelist *treasure); |
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bool parse_animation (object_thawer &thawer, animation *anim); |
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|
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bool parse (object_thawer &thawer); |
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|
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bool load (const char *filename); |
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}; |
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|
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// pure base class for default archetype loader |
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struct loader_arch : virtual loader_base { |
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archetype *get_arch (const char *name); |
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void put_arch (archetype *arch); |
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}; |
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|
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// pure base class for default object loader |
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struct loader_object : virtual loader_base { |
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object *get_object (const char *name); |
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void put_object (object *op); |
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}; |
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|
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// pure base class for default player loader |
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struct loader_player : virtual loader_base { |
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virtual player *get_player (); |
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virtual void put_player (player *pl); |
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}; |
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|
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// pure base class for default region loader |
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struct loader_region : virtual loader_base { |
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region *get_region (const char *name); |
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void put_region (region *rgn); |
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}; |
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|
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// pure base class for default face loader |
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struct loader_face : virtual loader_base { |
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facetile *get_face (const char *name); |
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void put_face (facetile *face); |
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}; |
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|
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// pure base class for default treasure loader |
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struct loader_treasure : virtual loader_base { |
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treasurelist *get_treasure (const char *name, bool one = false); |
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void put_treasure (treasurelist *treasure); |
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}; |
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|
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// pure base class for default animation loader |
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struct loader_animation : virtual loader_base { |
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animation *get_animation (const char *name); |
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void put_animation (animation *anim); |
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}; |
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|
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// future generic resource loader |
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// handles generic stuff valid in most files, such as |
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// animations, treasures, faces and so on |
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struct loader_generic |
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: virtual loader_base, |
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loader_object, loader_player, |
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loader_region, loader_face, |
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loader_treasure, loader_animation |
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{ |
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}; |
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|