1 | /* |
1 | /* |
2 | * static char *rcsid_object_h = |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | * "$Id: loader.h,v 1.1 2006/02/03 07:12:49 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail to crossfire@schmorp.de |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
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27 | */ |
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28 | |
24 | |
29 | |
25 | |
30 | #define LL_IGNORED -1 |
26 | #define LL_IGNORED -1 |
31 | #define LL_EOF 0 |
27 | #define LL_EOF 0 |
32 | #define LL_MORE 1 |
28 | #define LL_MORE 1 |
33 | #define LL_NORMAL 2 |
29 | #define LL_NORMAL 2 |
34 | |
30 | |
35 | /* see loader.l for more details on this */ |
31 | extern int nrofpixmaps; |
36 | #define LO_REPEAT 0 |
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37 | #define LO_LINEMODE 1 |
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38 | #define LO_NEWFILE 2 |
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39 | #define LO_NOREAD 3 |
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40 | |
32 | |
41 | extern int nrofpixmaps; |
33 | // resource loader pure base class |
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34 | struct loader_base |
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35 | { |
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36 | const char *filename; |
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37 | |
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38 | virtual ~loader_base (); |
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39 | |
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40 | virtual archetype *get_arch (const char *name); |
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41 | virtual void put_arch (archetype *arch); |
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42 | |
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43 | virtual object *get_object (const char *name); |
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44 | virtual void put_object (object *op); |
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45 | |
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46 | virtual player *get_player (); |
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47 | virtual void put_player (player *pl); |
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48 | |
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49 | virtual region *get_region (const char *name); |
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50 | virtual void put_region (region *rgn); |
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51 | |
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52 | virtual facetile *get_face (const char *name); |
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53 | virtual void put_face (facetile *face); |
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54 | |
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55 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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56 | virtual void put_treasure (treasurelist *treasure); |
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57 | |
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58 | virtual animation *get_animation (const char *name); |
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59 | virtual void put_animation (animation *anim); |
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60 | |
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61 | bool parse_arch (object_thawer &thawer, archetype *arch); |
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62 | bool parse_object (object_thawer &thawer, object *op); |
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63 | bool parse_player (object_thawer &thawer, player *pl); |
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64 | bool parse_region (object_thawer &thawer, region *rgn); |
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65 | bool parse_face (object_thawer &thawer, facetile *face); |
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66 | bool parse_treasure (object_thawer &thawer, treasurelist *treasure); |
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67 | bool parse_animation (object_thawer &thawer, animation *anim); |
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68 | |
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69 | bool parse (object_thawer &thawer); |
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70 | |
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71 | bool load (const char *filename); |
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72 | }; |
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73 | |
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74 | // pure base class for default archetype loader |
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75 | struct loader_arch : virtual loader_base { |
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76 | archetype *get_arch (const char *name); |
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77 | void put_arch (archetype *arch); |
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78 | }; |
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79 | |
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80 | // pure base class for default object loader |
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81 | struct loader_object : virtual loader_base { |
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82 | object *get_object (const char *name); |
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83 | void put_object (object *op); |
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84 | }; |
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85 | |
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86 | // pure base class for default player loader |
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87 | struct loader_player : virtual loader_base { |
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88 | virtual player *get_player (); |
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89 | virtual void put_player (player *pl); |
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90 | }; |
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91 | |
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92 | // pure base class for default region loader |
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93 | struct loader_region : virtual loader_base { |
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94 | region *get_region (const char *name); |
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95 | void put_region (region *rgn); |
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96 | }; |
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97 | |
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98 | // pure base class for default face loader |
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99 | struct loader_face : virtual loader_base { |
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100 | facetile *get_face (const char *name); |
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101 | void put_face (facetile *face); |
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102 | }; |
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103 | |
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104 | // pure base class for default treasure loader |
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105 | struct loader_treasure : virtual loader_base { |
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106 | treasurelist *get_treasure (const char *name, bool one = false); |
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107 | void put_treasure (treasurelist *treasure); |
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108 | }; |
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109 | |
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110 | // pure base class for default animation loader |
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111 | struct loader_animation : virtual loader_base { |
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112 | animation *get_animation (const char *name); |
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113 | void put_animation (animation *anim); |
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114 | }; |
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115 | |
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116 | // future generic resource loader |
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117 | // handles generic stuff valid in most files, such as |
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118 | // animations, treasures, faces and so on |
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119 | struct loader_generic |
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120 | : virtual loader_base, |
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121 | loader_object, loader_player, |
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122 | loader_region, loader_face, |
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123 | loader_treasure, loader_animation |
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124 | { |
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125 | }; |
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126 | |