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Comparing deliantra/server/include/loader.h (file contents):
Revision 1.9 by root, Thu Feb 1 19:40:42 2007 UTC vs.
Revision 1.14 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
24#ifndef LOADER_H__
25#define LOADER_H__
25 26
26#define LL_IGNORED -1 27bool load_resource_file (const char *filename);
27#define LL_EOF 0
28#define LL_MORE 1
29#define LL_NORMAL 2
30 28
31extern int nrofpixmaps; 29#endif
32 30
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37
38 virtual ~loader_base ();
39
40 virtual archetype *get_arch (const char *name);
41 virtual void put_arch (archetype *arch);
42
43 virtual object *get_object (const char *name);
44 virtual void put_object (object *op);
45
46 virtual player *get_player ();
47 virtual void put_player (player *pl);
48
49 virtual region *get_region (const char *name);
50 virtual void put_region (region *rgn);
51
52 virtual facetile *get_face (const char *name);
53 virtual void put_face (facetile *face);
54
55 virtual treasurelist *get_treasure (const char *name, bool one = false);
56 virtual void put_treasure (treasurelist *treasure);
57
58 virtual animation *get_animation (const char *name);
59 virtual void put_animation (animation *anim);
60
61 bool parse_arch (object_thawer &thawer, archetype *arch);
62 bool parse_object (object_thawer &thawer, object *op);
63 bool parse_player (object_thawer &thawer, player *pl);
64 bool parse_region (object_thawer &thawer, region *rgn);
65 bool parse_face (object_thawer &thawer, facetile *face);
66 bool parse_treasure (object_thawer &thawer, treasurelist *treasure);
67 bool parse_animation (object_thawer &thawer, animation *anim);
68
69 bool parse (object_thawer &thawer);
70
71 bool load (const char *filename);
72};
73
74// pure base class for default archetype loader
75struct loader_arch : virtual loader_base {
76 archetype *get_arch (const char *name);
77 void put_arch (archetype *arch);
78};
79
80// pure base class for default object loader
81struct loader_object : virtual loader_base {
82 object *get_object (const char *name);
83 void put_object (object *op);
84};
85
86// pure base class for default player loader
87struct loader_player : virtual loader_base {
88 virtual player *get_player ();
89 virtual void put_player (player *pl);
90};
91
92// pure base class for default region loader
93struct loader_region : virtual loader_base {
94 region *get_region (const char *name);
95 void put_region (region *rgn);
96};
97
98// pure base class for default face loader
99struct loader_face : virtual loader_base {
100 facetile *get_face (const char *name);
101 void put_face (facetile *face);
102};
103
104// pure base class for default treasure loader
105struct loader_treasure : virtual loader_base {
106 treasurelist *get_treasure (const char *name, bool one = false);
107 void put_treasure (treasurelist *treasure);
108};
109
110// pure base class for default animation loader
111struct loader_animation : virtual loader_base {
112 animation *get_animation (const char *name);
113 void put_animation (animation *anim);
114};
115
116// future generic resource loader
117// handles generic stuff valid in most files, such as
118// animations, treasures, faces and so on
119struct loader_generic
120: virtual loader_base,
121 loader_object, loader_player,
122 loader_region, loader_face,
123 loader_treasure, loader_animation
124{
125};
126

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