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Comparing deliantra/server/include/loader.h (file contents):
Revision 1.6 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.8 by root, Thu Feb 1 19:15:39 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to crossfire@schmorp.de
23*/ 23 */
24 24
25 25
26#define LL_IGNORED -1 26#define LL_IGNORED -1
27#define LL_EOF 0 27#define LL_EOF 0
28#define LL_MORE 1 28#define LL_MORE 1
29#define LL_NORMAL 2 29#define LL_NORMAL 2
30 30
31extern int nrofpixmaps; 31extern int nrofpixmaps;
32
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37
38 virtual archetype *get_arch (const char *name);
39 virtual void put_arch (archetype *arch);
40
41 virtual object *get_object (const char *name);
42 virtual void put_object (object *op);
43
44 virtual player *get_player ();
45 virtual void put_player (player *pl);
46
47 virtual region *get_region (const char *name);
48 virtual void put_region (region *rgn);
49
50 virtual facetile *get_face (const char *name);
51 virtual void put_face (facetile *face);
52
53 virtual treasurelist *get_treasure (const char *name, bool one = false);
54 virtual void put_treasure (treasurelist *treasure);
55
56 virtual animation *get_animation (const char *name);
57 virtual void put_animation (animation *anim);
58
59 bool parse_arch (object_thawer &thawer, archetype *arch);
60 bool parse_object (object_thawer &thawer, object *op);
61 bool parse_player (object_thawer &thawer, player *pl);
62 bool parse_region (object_thawer &thawer, region *rgn);
63 bool parse_face (object_thawer &thawer, facetile *face);
64 bool parse_treasure (object_thawer &thawer, treasurelist *treasure);
65 bool parse_animation (object_thawer &thawer, animation *anim);
66
67 bool parse (object_thawer &thawer);
68
69 bool load (const char *filename);
70};
71
72// pure base class for default archetype loader
73struct loader_arch : virtual loader_base {
74 archetype *get_arch (const char *name);
75 void put_arch (archetype *arch);
76};
77
78// pure base class for default object loader
79struct loader_object : virtual loader_base {
80 object *get_object (const char *name);
81 void put_object (object *op);
82};
83
84// pure base class for default player loader
85struct loader_player : virtual loader_base {
86 virtual player *get_player ();
87 virtual void put_player (player *pl);
88};
89
90// pure base class for default region loader
91struct loader_region : virtual loader_base {
92 region *get_region (const char *name);
93 void put_region (region *rgn);
94};
95
96// pure base class for default face loader
97struct loader_face : virtual loader_base {
98 facetile *get_face (const char *name);
99 void put_face (facetile *face);
100};
101
102// pure base class for default treasure loader
103struct loader_treasure : virtual loader_base {
104 treasurelist *get_treasure (const char *name, bool one = false);
105 void put_treasure (treasurelist *treasure);
106};
107
108// pure base class for default animation loader
109struct loader_animation : virtual loader_base {
110 animation *get_animation (const char *name);
111 void put_animation (animation *anim);
112};
113
114// future generic resource loader
115// handles generic stuff valid in most files, such as
116// animations, treasures, faces and so on
117struct loader_generic
118: virtual loader_base,
119 loader_object, loader_player,
120 loader_region, loader_face,
121 loader_treasure, loader_animation
122{
123};
124

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