--- deliantra/server/include/loader.h 2007/01/15 21:06:19 1.7 +++ deliantra/server/include/loader.h 2007/02/01 19:40:42 1.9 @@ -29,3 +29,98 @@ #define LL_NORMAL 2 extern int nrofpixmaps; + +// resource loader pure base class +struct loader_base +{ + const char *filename; + + virtual ~loader_base (); + + virtual archetype *get_arch (const char *name); + virtual void put_arch (archetype *arch); + + virtual object *get_object (const char *name); + virtual void put_object (object *op); + + virtual player *get_player (); + virtual void put_player (player *pl); + + virtual region *get_region (const char *name); + virtual void put_region (region *rgn); + + virtual facetile *get_face (const char *name); + virtual void put_face (facetile *face); + + virtual treasurelist *get_treasure (const char *name, bool one = false); + virtual void put_treasure (treasurelist *treasure); + + virtual animation *get_animation (const char *name); + virtual void put_animation (animation *anim); + + bool parse_arch (object_thawer &thawer, archetype *arch); + bool parse_object (object_thawer &thawer, object *op); + bool parse_player (object_thawer &thawer, player *pl); + bool parse_region (object_thawer &thawer, region *rgn); + bool parse_face (object_thawer &thawer, facetile *face); + bool parse_treasure (object_thawer &thawer, treasurelist *treasure); + bool parse_animation (object_thawer &thawer, animation *anim); + + bool parse (object_thawer &thawer); + + bool load (const char *filename); +}; + +// pure base class for default archetype loader +struct loader_arch : virtual loader_base { + archetype *get_arch (const char *name); + void put_arch (archetype *arch); +}; + +// pure base class for default object loader +struct loader_object : virtual loader_base { + object *get_object (const char *name); + void put_object (object *op); +}; + +// pure base class for default player loader +struct loader_player : virtual loader_base { + virtual player *get_player (); + virtual void put_player (player *pl); +}; + +// pure base class for default region loader +struct loader_region : virtual loader_base { + region *get_region (const char *name); + void put_region (region *rgn); +}; + +// pure base class for default face loader +struct loader_face : virtual loader_base { + facetile *get_face (const char *name); + void put_face (facetile *face); +}; + +// pure base class for default treasure loader +struct loader_treasure : virtual loader_base { + treasurelist *get_treasure (const char *name, bool one = false); + void put_treasure (treasurelist *treasure); +}; + +// pure base class for default animation loader +struct loader_animation : virtual loader_base { + animation *get_animation (const char *name); + void put_animation (animation *anim); +}; + +// future generic resource loader +// handles generic stuff valid in most files, such as +// animations, treasures, faces and so on +struct loader_generic +: virtual loader_base, + loader_object, loader_player, + loader_region, loader_face, + loader_treasure, loader_animation +{ +}; +