ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/loader.h
Revision: 1.8
Committed: Thu Feb 1 19:15:39 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +93 -0 lines
Log Message:
- improve error messages from object_thawer to incldue line numbers
- provide geenric parse error handler
- finish basic design of generic object loader
- implement generic regions loader
- use it to load regions:
  loader_region loader;
  if (!loader.load (filename))
    error;
- regions should now be the very first filetype that could be reloaded at runtime

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail to crossfire@schmorp.de
23 */
24
25
26 #define LL_IGNORED -1
27 #define LL_EOF 0
28 #define LL_MORE 1
29 #define LL_NORMAL 2
30
31 extern int nrofpixmaps;
32
33 // resource loader pure base class
34 struct loader_base
35 {
36 const char *filename;
37
38 virtual archetype *get_arch (const char *name);
39 virtual void put_arch (archetype *arch);
40
41 virtual object *get_object (const char *name);
42 virtual void put_object (object *op);
43
44 virtual player *get_player ();
45 virtual void put_player (player *pl);
46
47 virtual region *get_region (const char *name);
48 virtual void put_region (region *rgn);
49
50 virtual facetile *get_face (const char *name);
51 virtual void put_face (facetile *face);
52
53 virtual treasurelist *get_treasure (const char *name, bool one = false);
54 virtual void put_treasure (treasurelist *treasure);
55
56 virtual animation *get_animation (const char *name);
57 virtual void put_animation (animation *anim);
58
59 bool parse_arch (object_thawer &thawer, archetype *arch);
60 bool parse_object (object_thawer &thawer, object *op);
61 bool parse_player (object_thawer &thawer, player *pl);
62 bool parse_region (object_thawer &thawer, region *rgn);
63 bool parse_face (object_thawer &thawer, facetile *face);
64 bool parse_treasure (object_thawer &thawer, treasurelist *treasure);
65 bool parse_animation (object_thawer &thawer, animation *anim);
66
67 bool parse (object_thawer &thawer);
68
69 bool load (const char *filename);
70 };
71
72 // pure base class for default archetype loader
73 struct loader_arch : virtual loader_base {
74 archetype *get_arch (const char *name);
75 void put_arch (archetype *arch);
76 };
77
78 // pure base class for default object loader
79 struct loader_object : virtual loader_base {
80 object *get_object (const char *name);
81 void put_object (object *op);
82 };
83
84 // pure base class for default player loader
85 struct loader_player : virtual loader_base {
86 virtual player *get_player ();
87 virtual void put_player (player *pl);
88 };
89
90 // pure base class for default region loader
91 struct loader_region : virtual loader_base {
92 region *get_region (const char *name);
93 void put_region (region *rgn);
94 };
95
96 // pure base class for default face loader
97 struct loader_face : virtual loader_base {
98 facetile *get_face (const char *name);
99 void put_face (facetile *face);
100 };
101
102 // pure base class for default treasure loader
103 struct loader_treasure : virtual loader_base {
104 treasurelist *get_treasure (const char *name, bool one = false);
105 void put_treasure (treasurelist *treasure);
106 };
107
108 // pure base class for default animation loader
109 struct loader_animation : virtual loader_base {
110 animation *get_animation (const char *name);
111 void put_animation (animation *anim);
112 };
113
114 // future generic resource loader
115 // handles generic stuff valid in most files, such as
116 // animations, treasures, faces and so on
117 struct loader_generic
118 : virtual loader_base,
119 loader_object, loader_player,
120 loader_region, loader_face,
121 loader_treasure, loader_animation
122 {
123 };
124