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Revision: 1.116
Committed: Thu Nov 5 15:57:15 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.115: +12 -0 lines
Log Message:
mark gpl sections, include/

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.53 *
4 root 1.93 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.76 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.53 *
8 root 1.114 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.53 *
13 root 1.78 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.53 *
18 root 1.114 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.76 *
22 root 1.90 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.53 */
24 root 1.1
25     /*
26 root 1.21 * The maptile is allocated each time a new map is opened.
27 root 1.1 * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef MAP_H
31     #define MAP_H
32    
33 root 1.40 #include <tr1/unordered_map>
34    
35 root 1.116 //+GPL
36    
37 root 1.79 #include "region.h"
38 root 1.9 #include "cfperl.h"
39    
40 root 1.1 /* We set this size - this is to make magic map work properly on
41 root 1.34 * tiled maps. There is no requirement that this matches the
42 root 1.1 * tiled maps size - it just seemed like a reasonable value.
43     * Magic map code now always starts out putting the player in the
44     * center of the map - this makes the most sense when dealing
45     * with tiled maps.
46     * We also figure out the magicmap color to use as we process the
47     * spaces - this is more efficient as we already have up to date
48     * map pointers.
49     */
50     #define MAGIC_MAP_SIZE 50
51     #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52    
53 root 1.31 #define MAP_LAYERS 3
54 root 1.1
55 root 1.104 // tile map index
56     enum {
57     TILE_UP = 0,
58     TILE_RIGHT = 1,
59     TILE_DOWN = 2,
60     TILE_LEFT = 3,
61     };
62    
63 root 1.91 /* Values for in_memory below */
64 root 1.47 enum {
65 root 1.91 MAP_ACTIVE,
66     MAP_INACTIVE, // not used atm.
67 root 1.47 MAP_SWAPPED,
68     MAP_LOADING,
69     MAP_SAVING,
70     };
71 root 1.1
72     /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
73     * really be used, as it is multi tile aware. However, there are some cases
74     * where it is known the map is not tiled or the values are known
75     * consistent (eg, op->map, op->x, op->y)
76     */
77 root 1.29 // all those macros are herewith declared legacy
78 root 1.30 #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
79 root 1.34 #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
80 root 1.29 #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
81     #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
82     #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
83     #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
84     #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
85     #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
86 root 1.1
87     /* You should really know what you are doing before using this - you
88     * should almost always be using out_of_map instead, which takes into account
89     * map tiling.
90     */
91 root 1.56 #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
92 root 1.1
93     /* These are used in the MapLook flags element. They are not used in
94     * in the object flags structure.
95     */
96     #define P_BLOCKSVIEW 0x01
97 root 1.20 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
98 root 1.98 #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */
99 root 1.29 #define P_SAFE 0x08 /* If this is set the map tile is a safe space,
100     * that means, nothing harmful can be done,
101     * such as: bombs, potion usage, alchemy, spells
102     * this was introduced to make shops safer
103     * but is useful in other situations */
104 root 1.20 #define P_IS_ALIVE 0x10 /* something alive is on this space */
105     #define P_NO_CLERIC 0x20 /* no clerical spells cast here */
106 root 1.30
107 root 1.45 #define P_UPTODATE 0x80 /* this space is up to date */
108 root 1.20
109 root 1.1 /* The following two values are not stored in the MapLook flags, but instead
110     * used in the get_map_flags value - that function is used to return
111     * the flag value, as well as other conditions - using a more general
112     * function that does more of the work can hopefully be used to replace
113     * lots of duplicate checks currently in the code.
114     */
115 root 1.105 #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
116     #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
117 root 1.1
118 root 1.29 /* Instead of having numerous arrays that have information on a
119 root 1.1 * particular space (was map, floor, floor2, map_ob),
120     * have this structure take care of that information.
121     * This puts it all in one place, and should also make it easier
122     * to extend information about a space.
123     */
124 root 1.97 INTERFACE_CLASS (mapspace)
125 root 1.29 struct mapspace
126 root 1.20 {
127 root 1.97 object *ACC (RW, bot);
128     object *ACC (RW, top); /* lowest/highest object on this space */
129     object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
130 root 1.106 uint32_t smell; // the last count a player was seen here, or 0
131     static uint32_t smellcount; // global smell counter
132 root 1.30 uint8 flags_; /* flags about this space (see the P_ values above) */
133 root 1.97 sint8 ACC (RW, light); /* How much light this space provides */
134     MoveType ACC (RW, move_block); /* What movement types this space blocks */
135     MoveType ACC (RW, move_slow); /* What movement types this space slows */
136     MoveType ACC (RW, move_on); /* What movement types are activated */
137     MoveType ACC (RW, move_off); /* What movement types are activated */
138 root 1.30
139 root 1.116 //-GPL
140    
141 root 1.30 void update_ ();
142 root 1.97 MTH void update ()
143 root 1.30 {
144 root 1.112 if (expect_false (!(flags_ & P_UPTODATE)))
145 root 1.30 update_ ();
146     }
147    
148 root 1.97 MTH uint8 flags ()
149 root 1.30 {
150     update ();
151     return flags_;
152     }
153 root 1.100
154     MTH void invalidate ()
155     {
156     flags_ = 0;
157     }
158 root 1.30
159 root 1.97 MTH object *player ()
160 root 1.30 {
161 root 1.98 object *op;
162    
163     if (flags () & P_PLAYER)
164     for (op = top; op->type != PLAYER; op = op->below)
165     ;
166     else
167     op = 0;
168    
169     return op;
170 root 1.30 }
171 root 1.65
172 root 1.66 // return the item volume on this mapspace in cm³
173 root 1.97 MTH uint64 volume () const;
174 root 1.88
175     bool blocks (MoveType mt) const
176     {
177     return move_block && (mt & move_block) == mt;
178     }
179 root 1.95
180     bool blocks (object *op) const
181     {
182     return blocks (op->move_type);
183     }
184 elmex 1.6 };
185 root 1.1
186 root 1.104 // a rectangular area of a map
187     struct maprect
188     {
189     maptile *m;
190     int x0, y0;
191     int x1, y1;
192     int dx, dy; // offset to go from local coordinates to original tile */
193     };
194    
195 root 1.116 //+GPL
196    
197 root 1.18 struct shopitems : zero_initialised
198     {
199 root 1.20 const char *name; /* name of the item in question, null if it is the default item */
200     const char *name_pl; /* plural name */
201     int typenum; /* itemtype number we need to match 0 if it is the default price */
202     sint8 strength; /* the degree of specialisation the shop has in this item,
203     * as a percentage from -100 to 100 */
204     int index; /* being the size of the shopitems array. */
205 elmex 1.6 };
206 root 1.1
207 root 1.40 // map I/O, what to load/save
208     enum {
209     IO_HEADER = 0x01, // the "arch map" pseudo object
210     IO_OBJECTS = 0x02, // the non-unique objects
211     IO_UNIQUES = 0x04, // unique objects
212     };
213    
214 root 1.1 /* In general, code should always use the macros
215     * above (or functions in map.c) to access many of the
216     * values in the map structure. Failure to do this will
217     * almost certainly break various features. You may think
218     * it is safe to look at width and height values directly
219     * (or even through the macros), but doing so will completely
220     * break map tiling.
221     */
222 root 1.32 INTERFACE_CLASS (maptile)
223     struct maptile : zero_initialised, attachable
224 root 1.19 {
225 root 1.40 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
226     struct mapspace *spaces; /* Array of spaces on this map */
227 root 1.60 uint8 *regions; /* region index per mapspace, if != 0 */
228 root 1.79 region_ptr *regionmap; /* index to region */
229 root 1.40
230     tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
231 root 1.29
232 root 1.40 shstr ACC (RW, name); /* Name of map as given by its creator */
233 root 1.79 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
234 root 1.20 * points to the struct containing all the properties of
235     * the region */
236 root 1.40 double ACC (RW, reset_time);
237 root 1.19 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
238 root 1.20 * should be reset
239     */
240 root 1.44 bool ACC (RW, dirty); /* if true, something was inserted or removed */
241 root 1.77 bool ACC (RW, no_reset); // must not reset this map
242 root 1.20 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
243     * players entering/exiting map
244     */
245     sint32 ACC (RW, timeout); /* swapout is set to this */
246     sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
247     uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
248     * be loaded before used. The map,omap and map_ob
249     * arrays will be allocated when the map is loaded */
250 root 1.42 sint16 players; /* How many players are on this map right now */
251 root 1.20 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
252    
253 root 1.40 bool ACC (RW, per_player);
254     bool ACC (RW, per_party);
255     bool ACC (RW, outdoor); /* True if an outdoor map */
256 root 1.94 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
257 root 1.101 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
258     static sint8 outdoor_darkness; /* the global darkness level outside */
259 root 1.40
260 root 1.20 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
261     uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
262     oblinkpt *buttons; /* Linked list of linked lists of buttons */
263     sint16 ACC (RW, temp); /* base temperature of this tile (F) */
264     sint16 ACC (RW, pressure); /* barometric pressure (mb) */
265     sint8 ACC (RW, humid); /* humitidy of this tile */
266     sint8 ACC (RW, windspeed); /* windspeed of this tile */
267     sint8 ACC (RW, winddir); /* direction of wind */
268     sint8 ACC (RW, sky); /* sky conditions */
269 root 1.34 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
270 root 1.20 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
271 root 1.40 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
272 root 1.20 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
273 pippijn 1.24 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
274 pippijn 1.25 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
275 root 1.40 shstr ACC (RW, msg); /* Message map creator may have left */
276     shstr ACC (RW, maplore); /* Map lore information */
277     shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
278     maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
279     shstr ACC (RW, path); /* Filename of the map */
280 root 1.66 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
281     uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
282 root 1.40
283 root 1.116 //-GPL
284    
285 root 1.102 // the maptile:: is neccessary here for the perl interface to work
286     MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
287 root 1.101 {
288 root 1.102 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
289 root 1.101 }
290    
291 root 1.102 static void adjust_daylight ();
292    
293 root 1.40 MTH void activate ();
294     MTH void deactivate ();
295    
296     // allocates all (empty) mapspace
297     MTH void alloc ();
298     // deallocates the mapspaces (and destroys all objects)
299     MTH void clear ();
300    
301     MTH void fix_auto_apply ();
302 root 1.77 MTH void do_decay_objects ();
303 root 1.40 MTH void update_buttons ();
304     MTH int change_map_light (int change);
305     MTH int estimate_difficulty () const;
306    
307 root 1.80 MTH void play_sound (faceidx sound, int x, int y) const;
308 root 1.111 MTH void say_msg (const char *msg, int x, int y) const;
309 root 1.80
310 root 1.109 // connected links
311     oblinkpt *find_link (shstr_tmp id);
312 root 1.111 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
313 root 1.109
314 root 1.46 // set the given flag on all objects in the map
315     MTH void set_object_flag (int flag, int value = 1);
316 root 1.96 MTH void post_load_original ();
317 root 1.46
318 root 1.40 MTH void link_multipart_objects ();
319     MTH void clear_unique_items ();
320    
321     MTH void clear_header ();
322     MTH void clear_links_to (maptile *m);
323    
324 root 1.60 MTH struct region *region (int x, int y) const;
325 root 1.59
326 root 1.87 // load the header pseudo-object
327 root 1.51 bool _load_header (object_thawer &thawer);
328 root 1.87 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
329 root 1.40
330     // load objects into the map
331 root 1.51 bool _load_objects (object_thawer &thawer);
332 root 1.87 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
333 root 1.40
334     // save objects into the given file (uses IO_ flags)
335 root 1.51 bool _save_objects (object_freezer &freezer, int flags);
336     MTH bool _save_objects (const char *path, int flags);
337 root 1.40
338     // save the header pseudo object _only_
339 root 1.51 bool _save_header (object_freezer &freezer);
340     MTH bool _save_header (const char *path);
341 root 1.23
342     maptile ();
343 root 1.40 maptile (int w, int h);
344 root 1.32 ~maptile ();
345 root 1.40
346 root 1.32 void do_destroy ();
347     void gather_callbacks (AV *&callbacks, event_type event) const;
348    
349 root 1.36 MTH int size () const { return width * height; }
350 root 1.29
351 root 1.36 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
352 root 1.34
353 root 1.46 MTH void touch () { last_access = runtime; }
354    
355 root 1.104 MTH maptile *tile_available (int dir, bool load = true);
356 root 1.84
357 root 1.47 // find the map that is at coordinate x|y relative to this map
358     // TODO: need a better way than passing by reference
359     // TODO: make perl interface
360     maptile *xy_find (sint16 &x, sint16 &y);
361    
362     // like xy_find, but also loads the map
363     maptile *xy_load (sint16 &x, sint16 &y);
364    
365     void do_load_sync ();//PERL
366    
367     // make sure the map is loaded
368     MTH void load_sync ()
369     {
370     if (!spaces)
371     do_load_sync ();
372     }
373 root 1.40
374 root 1.51 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
375     bool generate_random_map (random_map_params *RP);
376    
377 root 1.84 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
378 root 1.47 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
379 root 1.69 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
380 root 1.92 object *pick_random_object (rand_gen &gen = rndm) const;
381 root 1.39
382 root 1.100 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
383 root 1.104
384     // return an array of maprects corresponding
385     // to the given rectangular area. the last rect will have
386     // a 0 map pointer.
387     // the array will be stored in a static memory area,
388     // so recursion is not atm. supported
389     maprect *split_to_tiles (int x0, int y0, int x1, int y1);
390 elmex 1.6 };
391 root 1.1
392 root 1.116 //+GPL
393    
394 root 1.1 /* This is used by get_rangevector to determine where the other
395     * creature is. get_rangevector takes into account map tiling,
396     * so you just can not look the the map coordinates and get the
397     * righte value. distance_x/y are distance away, which
398 root 1.29 * can be negative. direction is the crossfire direction scheme
399 root 1.1 * that the creature should head. part is the part of the
400     * monster that is closest.
401     * Note: distance should be always >=0. I changed it to UINT. MT
402     */
403 root 1.20 struct rv_vector
404     {
405     unsigned int distance;
406     int distance_x;
407     int distance_y;
408     int direction;
409     object *part;
410 elmex 1.6 };
411 root 1.1
412 root 1.88 // comaptibility cruft start
413 root 1.52 //TODO: these should be refactored into things like xy_normalise
414     // and so on.
415 root 1.63 int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
416     int out_of_map (maptile *m, int x, int y);
417     maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
418     void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
419 root 1.112 void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
420 root 1.63 int on_same_map (const object *op1, const object *op2);
421     int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
422 root 1.52
423     // adjust map, x and y for tiled maps and return true if the position is valid at all
424 root 1.88 static inline bool
425 root 1.52 xy_normalise (maptile *&map, sint16 &x, sint16 &y)
426     {
427     // when in range, do a quick return, otherwise go the slow route
428     return
429     (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
430     || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
431     }
432 root 1.88 // comaptibility cruft end
433 root 1.52
434 root 1.116 //-GPL
435    
436 root 1.31 inline mapspace &
437     object::ms () const
438     {
439     return map->at (x, y);
440     }
441    
442 root 1.85 struct mapxy {
443     maptile *m;
444     sint16 x, y;
445    
446     mapxy (maptile *m, sint16 x, sint16 y)
447     : m(m), x(x), y(y)
448     { }
449    
450     mapxy (object *op)
451     : m(op->map), x(op->x), y(op->y)
452     { }
453    
454 root 1.89 mapxy &move (int dx, int dy)
455 root 1.85 {
456 root 1.89 x += dx;
457     y += dy;
458 root 1.85
459     return *this;
460     }
461    
462 root 1.89 mapxy &move (int dir)
463     {
464     return move (freearr_x [dir], freearr_y [dir]);
465     }
466    
467 root 1.85 operator void *() const { return (void *)m; }
468     mapxy &operator =(const object *op)
469     {
470     m = op->map;
471     x = op->x;
472     y = op->y;
473    
474     return *this;
475     }
476    
477     mapspace *operator ->() const { return &m->at (x, y); }
478 root 1.88 mapspace &operator * () const { return m->at (x, y); }
479 root 1.85
480     bool normalise ()
481     {
482     return xy_normalise (m, x, y);
483     }
484 root 1.86
485 root 1.95 mapspace &ms () const
486     {
487     return m->at (x, y);
488     }
489    
490 root 1.86 object *insert (object *op, object *originator = 0, int flags = 0) const
491     {
492 root 1.95 return m->insert (op, x, y, originator, flags);
493 root 1.86 }
494 root 1.85 };
495    
496     inline const mapxy &
497     object::operator =(const mapxy &pos)
498     {
499     map = pos.m;
500     x = pos.x;
501     y = pos.y;
502    
503     return pos;
504     }
505    
506 root 1.103 // iterate over a rectangular area relative to op
507     // can be used as a single statement, but both iterate macros
508     // invocations must not be followed by a ";"
509     // see common/los.C for usage example
510 root 1.104 // the walk will be ordered, outer loop x, inner loop y
511     // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
512 root 1.108 // "continue" will skip to the next space
513 root 1.104 #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
514     for (int dx = (dx0); dx <= (dx1); ++dx) \
515     { \
516     sint16 nx, ny; \
517     maptile *m = 0; \
518     \
519     for (int dy = (dy0); dy <= (dy1); ++dy) \
520     { \
521     /* check to see if we can simply go one down quickly, */ \
522     /* if not, do it the slow way */ \
523     if (!m || ++ny >= m->height) \
524     { \
525     nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
526     \
527 root 1.107 if (!xy_normalise (m, nx, ny)) \
528 root 1.104 m = 0; \
529     }
530    
531     #define ordered_mapwalk_end \
532     } \
533     }
534    
535     // loop over every space in the given maprect,
536 root 1.113 // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
537 root 1.104 // the iterator code must be a single statement following this macro call, similar to "if"
538 root 1.108 // "continue" will skip to the next space
539 root 1.104 #define rect_mapwalk(rect,dx0,dy0) \
540     statementvar (maptile *, m, (rect)->m) \
541     for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
542     for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
543     statementvar (int, dx, nx + (rect)->dx - (dx0)) \
544     statementvar (int, dy, ny + (rect)->dy - (dy0))
545    
546 root 1.113 // same as ordered_mapwalk, but the walk will not follow any particular
547 root 1.104 // order (unorded), but is likely faster.
548     // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
549 root 1.108 // "continue" will skip to the next space
550 root 1.115 #define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
551     for (maprect *r_e_c_t = (map)->split_to_tiles ( \
552     (ox) + (dx0) , (oy) + (dy0) , \
553     (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
554 root 1.104 r_e_c_t->m; \
555     ++r_e_c_t) \
556 root 1.115 rect_mapwalk (r_e_c_t, (ox), (oy))
557    
558     #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
559     unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
560 root 1.103
561 root 1.1 #endif
562 root 1.22