ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
Revision: 1.144
Committed: Sat May 7 17:12:28 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.143: +13 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.53 *
4 root 1.136 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.129 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.53 *
8 root 1.114 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.53 *
13 root 1.78 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.53 *
18 root 1.114 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.76 *
22 root 1.90 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.53 */
24 root 1.1
25     /*
26 root 1.21 * The maptile is allocated each time a new map is opened.
27 root 1.1 * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef MAP_H
31     #define MAP_H
32    
33 root 1.40 #include <tr1/unordered_map>
34    
35 root 1.116 //+GPL
36    
37 root 1.79 #include "region.h"
38 root 1.9 #include "cfperl.h"
39    
40 root 1.1 /* We set this size - this is to make magic map work properly on
41 root 1.34 * tiled maps. There is no requirement that this matches the
42 root 1.1 * tiled maps size - it just seemed like a reasonable value.
43     * Magic map code now always starts out putting the player in the
44     * center of the map - this makes the most sense when dealing
45     * with tiled maps.
46     * We also figure out the magicmap color to use as we process the
47     * spaces - this is more efficient as we already have up to date
48     * map pointers.
49     */
50     #define MAGIC_MAP_SIZE 50
51     #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52    
53 root 1.135 #define MAP_LAYERS 3
54 root 1.1
55 root 1.104 // tile map index
56 root 1.144 enum
57     {
58 root 1.135 TILE_NORTH,
59     TILE_EAST,
60     TILE_SOUTH,
61     TILE_WEST,
62     TILE_UP,
63     TILE_DOWN,
64     TILE_NUM,
65 root 1.104 };
66    
67 root 1.139 /* Values for state below */
68 root 1.144 enum
69     {
70 root 1.138 MAP_SWAPPED, // header loaded, nothing else
71     MAP_INACTIVE, // in memory, linkable, but not active
72     MAP_ACTIVE, // running!
73 root 1.47 };
74 root 1.1
75     /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
76     * really be used, as it is multi tile aware. However, there are some cases
77     * where it is known the map is not tiled or the values are known
78     * consistent (eg, op->map, op->x, op->y)
79     */
80 root 1.29 // all those macros are herewith declared legacy
81 root 1.30 #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
82 root 1.34 #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
83 root 1.29 #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
84     #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
85     #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
86     #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
87     #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
88     #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
89 root 1.1
90     /* You should really know what you are doing before using this - you
91     * should almost always be using out_of_map instead, which takes into account
92     * map tiling.
93     */
94 root 1.56 #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
95 root 1.1
96 root 1.144 /* These are used in the mapspace flags element. They are not used in
97 root 1.1 * in the object flags structure.
98     */
99     #define P_BLOCKSVIEW 0x01
100 root 1.20 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
101 root 1.117 #define P_NO_CLERIC 0x04 /* no clerical spells cast here */
102 root 1.29 #define P_SAFE 0x08 /* If this is set the map tile is a safe space,
103     * that means, nothing harmful can be done,
104     * such as: bombs, potion usage, alchemy, spells
105     * this was introduced to make shops safer
106     * but is useful in other situations */
107 root 1.30
108 root 1.117 #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
109     #define P_IS_ALIVE 0x20 /* something alive is on this space */
110     #define P_UPTODATE 0x80 // this space is up to date
111 root 1.20
112 root 1.1 /* The following two values are not stored in the MapLook flags, but instead
113     * used in the get_map_flags value - that function is used to return
114     * the flag value, as well as other conditions - using a more general
115     * function that does more of the work can hopefully be used to replace
116     * lots of duplicate checks currently in the code.
117     */
118 root 1.105 #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
119     #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
120 root 1.1
121 root 1.144 // persistent flags (pflags) in mapspace
122     enum
123     {
124     PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace
125     };
126    
127 root 1.29 /* Instead of having numerous arrays that have information on a
128 root 1.1 * particular space (was map, floor, floor2, map_ob),
129     * have this structure take care of that information.
130     * This puts it all in one place, and should also make it easier
131     * to extend information about a space.
132     */
133 root 1.97 INTERFACE_CLASS (mapspace)
134 root 1.29 struct mapspace
135 root 1.20 {
136 root 1.97 object *ACC (RW, bot);
137 root 1.117 object *ACC (RW, top); /* lowest/highest object on this space */
138 root 1.97 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
139 root 1.117 uint8 flags_; /* flags about this space (see the P_ values above) */
140     sint8 ACC (RW, light); /* How much light this space provides */
141     MoveType ACC (RW, move_block); /* What movement types this space blocks */
142     MoveType ACC (RW, move_slow); /* What movement types this space slows */
143     MoveType ACC (RW, move_on); /* What movement types are activated */
144     MoveType ACC (RW, move_off); /* What movement types are activated */
145 root 1.120 uint16_t ACC (RW, items_); // saturates at 64k
146 root 1.117 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
147     uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
148     static uint32_t ACC (RW, smellcount); // global smell counter
149    
150 root 1.144 uint8_t pflags; // additional, persistent flags
151     uint8_t pad [3]; // pad to 64 bytes on LP64 systems
152 root 1.30
153 root 1.116 //-GPL
154    
155 root 1.30 void update_ ();
156 root 1.97 MTH void update ()
157 root 1.30 {
158 root 1.117 // we take advantage of the fact that 0x80 is the sign bit
159     // to generate more efficient code on many cpus
160 root 1.118 assert (sint8 (P_UPTODATE) < 0);
161     assert (sint8 (-1 & ~P_UPTODATE) >= 0);
162 root 1.117
163 root 1.118 if (expect_false (sint8 (flags_) >= 0))
164 root 1.30 update_ ();
165 root 1.117
166 root 1.119 // must be true by now (gcc seems content with only the second test)
167 root 1.117 assume (sint8 (flags_) < 0);
168     assume (flags_ & P_UPTODATE);
169 root 1.30 }
170    
171 root 1.97 MTH uint8 flags ()
172 root 1.30 {
173     update ();
174     return flags_;
175     }
176 root 1.100
177     MTH void invalidate ()
178     {
179     flags_ = 0;
180     }
181 root 1.30
182 root 1.97 MTH object *player ()
183 root 1.30 {
184 root 1.98 object *op;
185    
186     if (flags () & P_PLAYER)
187     for (op = top; op->type != PLAYER; op = op->below)
188     ;
189     else
190     op = 0;
191    
192     return op;
193 root 1.30 }
194 root 1.65
195 root 1.120 MTH uint32 items()
196 root 1.117 {
197     update ();
198 root 1.120 return items_;
199 root 1.117 }
200    
201 root 1.66 // return the item volume on this mapspace in cm³
202 root 1.117 MTH uint64 volume ()
203     {
204     update ();
205     return volume_ * 1024;
206     }
207 root 1.88
208     bool blocks (MoveType mt) const
209     {
210     return move_block && (mt & move_block) == mt;
211     }
212 root 1.95
213     bool blocks (object *op) const
214     {
215     return blocks (op->move_type);
216     }
217 elmex 1.6 };
218 root 1.1
219 root 1.124 // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
220 root 1.104 struct maprect
221     {
222     maptile *m;
223     int x0, y0;
224     int x1, y1;
225     int dx, dy; // offset to go from local coordinates to original tile */
226     };
227    
228 root 1.140 // (refcounted) list of objects on this map that need physics processing
229     struct physics_queue
230     : unordered_vector<object *>
231     {
232     int i; // already processed
233     physics_queue ();
234 root 1.142 ~physics_queue ();
235 root 1.140 object *pop ();
236     };
237    
238     #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
239    
240 root 1.116 //+GPL
241    
242 root 1.18 struct shopitems : zero_initialised
243     {
244 root 1.20 const char *name; /* name of the item in question, null if it is the default item */
245     const char *name_pl; /* plural name */
246     int typenum; /* itemtype number we need to match 0 if it is the default price */
247     sint8 strength; /* the degree of specialisation the shop has in this item,
248     * as a percentage from -100 to 100 */
249     int index; /* being the size of the shopitems array. */
250 elmex 1.6 };
251 root 1.1
252 root 1.40 // map I/O, what to load/save
253     enum {
254     IO_HEADER = 0x01, // the "arch map" pseudo object
255     IO_OBJECTS = 0x02, // the non-unique objects
256     IO_UNIQUES = 0x04, // unique objects
257     };
258    
259 root 1.1 /* In general, code should always use the macros
260     * above (or functions in map.c) to access many of the
261     * values in the map structure. Failure to do this will
262     * almost certainly break various features. You may think
263     * it is safe to look at width and height values directly
264     * (or even through the macros), but doing so will completely
265     * break map tiling.
266     */
267 root 1.32 INTERFACE_CLASS (maptile)
268     struct maptile : zero_initialised, attachable
269 root 1.19 {
270 root 1.40 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
271     struct mapspace *spaces; /* Array of spaces on this map */
272 root 1.60 uint8 *regions; /* region index per mapspace, if != 0 */
273 root 1.79 region_ptr *regionmap; /* index to region */
274 root 1.40
275     tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
276 root 1.29
277 root 1.40 shstr ACC (RW, name); /* Name of map as given by its creator */
278 root 1.79 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
279 root 1.20 * points to the struct containing all the properties of
280     * the region */
281 root 1.40 double ACC (RW, reset_time);
282 root 1.19 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
283 root 1.20 * should be reset
284     */
285 root 1.44 bool ACC (RW, dirty); /* if true, something was inserted or removed */
286 root 1.77 bool ACC (RW, no_reset); // must not reset this map
287 root 1.20 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
288     * players entering/exiting map
289     */
290 root 1.139 uint8 ACC (RW, state); /* If not true, the map has been freed and must
291     * be loaded before used. The map,omap and map_ob
292     * arrays will be allocated when the map is loaded */
293 root 1.20 sint32 ACC (RW, timeout); /* swapout is set to this */
294     sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
295 root 1.42 sint16 players; /* How many players are on this map right now */
296 root 1.20 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
297    
298 root 1.40 bool ACC (RW, per_player);
299     bool ACC (RW, per_party);
300     bool ACC (RW, outdoor); /* True if an outdoor map */
301 root 1.94 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
302 root 1.101 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
303     static sint8 outdoor_darkness; /* the global darkness level outside */
304 root 1.40
305 root 1.20 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
306     uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
307     oblinkpt *buttons; /* Linked list of linked lists of buttons */
308     struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
309 root 1.40 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
310 root 1.20 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
311 pippijn 1.24 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
312 pippijn 1.25 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
313 root 1.40 shstr ACC (RW, msg); /* Message map creator may have left */
314     shstr ACC (RW, maplore); /* Map lore information */
315 root 1.135 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
316     maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
317 root 1.40 shstr ACC (RW, path); /* Filename of the map */
318 root 1.66 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
319 root 1.117 int ACC (RW, max_items); // maximum number of items on a mapspace
320 root 1.40
321 root 1.116 //-GPL
322    
323 root 1.140 physics_queue pq[PHYSICS_QUEUES];
324 root 1.141 MTH void queue_physics (object *ob, int after = 0);
325 root 1.140 MTH void queue_physics_at (int x, int y);
326     MTH void post_load_physics ();
327     MTH int run_physics (tick_t tick, int max_objects);
328    
329 root 1.102 // the maptile:: is neccessary here for the perl interface to work
330     MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
331 root 1.101 {
332 root 1.102 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
333 root 1.101 }
334    
335 root 1.102 static void adjust_daylight ();
336    
337 root 1.40 MTH void activate ();
338 root 1.143 MTH void activate_physics ();
339 root 1.40 MTH void deactivate ();
340    
341     // allocates all (empty) mapspace
342     MTH void alloc ();
343     // deallocates the mapspaces (and destroys all objects)
344     MTH void clear ();
345    
346 root 1.122 MTH void post_load (); // update cached values in mapspaces etc.
347 root 1.40 MTH void fix_auto_apply ();
348 root 1.77 MTH void do_decay_objects ();
349 root 1.40 MTH void update_buttons ();
350     MTH int change_map_light (int change);
351     MTH int estimate_difficulty () const;
352    
353 root 1.80 MTH void play_sound (faceidx sound, int x, int y) const;
354 root 1.126 MTH void say_msg (const_utf8_string msg, int x, int y) const;
355 root 1.80
356 root 1.109 // connected links
357     oblinkpt *find_link (shstr_tmp id);
358 root 1.111 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
359 root 1.109
360 root 1.46 // set the given flag on all objects in the map
361     MTH void set_object_flag (int flag, int value = 1);
362 root 1.96 MTH void post_load_original ();
363 root 1.46
364 root 1.40 MTH void link_multipart_objects ();
365     MTH void clear_unique_items ();
366    
367     MTH void clear_header ();
368     MTH void clear_links_to (maptile *m);
369    
370 root 1.60 MTH struct region *region (int x, int y) const;
371 root 1.59
372 root 1.87 // load the header pseudo-object
373 root 1.51 bool _load_header (object_thawer &thawer);
374 root 1.87 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
375 root 1.40
376     // load objects into the map
377 root 1.51 bool _load_objects (object_thawer &thawer);
378 root 1.87 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
379 root 1.40
380     // save objects into the given file (uses IO_ flags)
381 root 1.51 bool _save_objects (object_freezer &freezer, int flags);
382 root 1.127 MTH bool _save_objects (const_octet_string path, int flags);
383 root 1.40
384     // save the header pseudo object _only_
385 root 1.51 bool _save_header (object_freezer &freezer);
386 root 1.127 MTH bool _save_header (const_octet_string path);
387 root 1.23
388     maptile ();
389 root 1.40 maptile (int w, int h);
390 root 1.132 void init ();
391 root 1.32 ~maptile ();
392 root 1.40
393 root 1.32 void do_destroy ();
394     void gather_callbacks (AV *&callbacks, event_type event) const;
395    
396 root 1.139 MTH bool linkable () { return state >= MAP_INACTIVE; }
397 root 1.138
398 root 1.36 MTH int size () const { return width * height; }
399 root 1.29
400 root 1.36 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
401 root 1.34
402 root 1.46 MTH void touch () { last_access = runtime; }
403    
404 root 1.104 MTH maptile *tile_available (int dir, bool load = true);
405 root 1.84
406 root 1.47 // find the map that is at coordinate x|y relative to this map
407     // TODO: need a better way than passing by reference
408     // TODO: make perl interface
409     maptile *xy_find (sint16 &x, sint16 &y);
410    
411     // like xy_find, but also loads the map
412     maptile *xy_load (sint16 &x, sint16 &y);
413    
414     void do_load_sync ();//PERL
415    
416     // make sure the map is loaded
417     MTH void load_sync ()
418     {
419     if (!spaces)
420     do_load_sync ();
421     }
422 root 1.40
423 root 1.134 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
424 root 1.51 bool generate_random_map (random_map_params *RP);
425    
426 root 1.126 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
427     static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
428     static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
429 root 1.92 object *pick_random_object (rand_gen &gen = rndm) const;
430 root 1.39
431 root 1.100 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
432 root 1.104
433     // return an array of maprects corresponding
434     // to the given rectangular area. the last rect will have
435     // a 0 map pointer.
436 root 1.128 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
437 root 1.131
438     MTH bool is_in_shop (int x, int y) const;
439 elmex 1.6 };
440 root 1.1
441 root 1.131 inline bool
442     object::is_in_shop () const
443     {
444     return is_on_map ()
445     && map->is_in_shop (x, y);
446     }
447    
448 root 1.116 //+GPL
449    
450 root 1.1 /* This is used by get_rangevector to determine where the other
451     * creature is. get_rangevector takes into account map tiling,
452     * so you just can not look the the map coordinates and get the
453     * righte value. distance_x/y are distance away, which
454 root 1.29 * can be negative. direction is the crossfire direction scheme
455 root 1.1 * that the creature should head. part is the part of the
456     * monster that is closest.
457     * Note: distance should be always >=0. I changed it to UINT. MT
458     */
459 root 1.20 struct rv_vector
460     {
461     unsigned int distance;
462     int distance_x;
463     int distance_y;
464     int direction;
465     object *part;
466 elmex 1.6 };
467 root 1.1
468 root 1.88 // comaptibility cruft start
469 root 1.52 //TODO: these should be refactored into things like xy_normalise
470     // and so on.
471 root 1.63 int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
472     int out_of_map (maptile *m, int x, int y);
473     maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
474     void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
475 root 1.133 void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
476 root 1.63 int on_same_map (const object *op1, const object *op2);
477 root 1.133 int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
478 root 1.52
479     // adjust map, x and y for tiled maps and return true if the position is valid at all
480 root 1.88 static inline bool
481 root 1.52 xy_normalise (maptile *&map, sint16 &x, sint16 &y)
482     {
483     // when in range, do a quick return, otherwise go the slow route
484     return
485     (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
486     || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
487     }
488 root 1.88 // comaptibility cruft end
489 root 1.52
490 root 1.116 //-GPL
491    
492 root 1.31 inline mapspace &
493     object::ms () const
494     {
495     return map->at (x, y);
496     }
497    
498 root 1.85 struct mapxy {
499     maptile *m;
500     sint16 x, y;
501    
502     mapxy (maptile *m, sint16 x, sint16 y)
503     : m(m), x(x), y(y)
504     { }
505    
506     mapxy (object *op)
507     : m(op->map), x(op->x), y(op->y)
508     { }
509    
510 root 1.89 mapxy &move (int dx, int dy)
511 root 1.85 {
512 root 1.89 x += dx;
513     y += dy;
514 root 1.85
515     return *this;
516     }
517    
518 root 1.89 mapxy &move (int dir)
519     {
520     return move (freearr_x [dir], freearr_y [dir]);
521     }
522    
523 root 1.85 operator void *() const { return (void *)m; }
524     mapxy &operator =(const object *op)
525     {
526     m = op->map;
527     x = op->x;
528     y = op->y;
529    
530     return *this;
531     }
532    
533     mapspace *operator ->() const { return &m->at (x, y); }
534 root 1.88 mapspace &operator * () const { return m->at (x, y); }
535 root 1.85
536     bool normalise ()
537     {
538     return xy_normalise (m, x, y);
539     }
540 root 1.86
541 root 1.95 mapspace &ms () const
542     {
543     return m->at (x, y);
544     }
545    
546 root 1.86 object *insert (object *op, object *originator = 0, int flags = 0) const
547     {
548 root 1.95 return m->insert (op, x, y, originator, flags);
549 root 1.86 }
550 root 1.85 };
551    
552     inline const mapxy &
553     object::operator =(const mapxy &pos)
554     {
555     map = pos.m;
556     x = pos.x;
557     y = pos.y;
558    
559     return pos;
560     }
561    
562 root 1.103 // iterate over a rectangular area relative to op
563     // can be used as a single statement, but both iterate macros
564     // invocations must not be followed by a ";"
565     // see common/los.C for usage example
566 root 1.104 // the walk will be ordered, outer loop x, inner loop y
567     // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
568 root 1.108 // "continue" will skip to the next space
569 root 1.104 #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
570     for (int dx = (dx0); dx <= (dx1); ++dx) \
571     { \
572     sint16 nx, ny; \
573     maptile *m = 0; \
574     \
575     for (int dy = (dy0); dy <= (dy1); ++dy) \
576     { \
577     /* check to see if we can simply go one down quickly, */ \
578     /* if not, do it the slow way */ \
579     if (!m || ++ny >= m->height) \
580     { \
581     nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
582     \
583 root 1.107 if (!xy_normalise (m, nx, ny)) \
584 root 1.104 m = 0; \
585     }
586    
587     #define ordered_mapwalk_end \
588     } \
589     }
590    
591 root 1.128 extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
592    
593 root 1.104 // loop over every space in the given maprect,
594 root 1.113 // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
595 root 1.104 // the iterator code must be a single statement following this macro call, similar to "if"
596 root 1.108 // "continue" will skip to the next space
597 root 1.104 #define rect_mapwalk(rect,dx0,dy0) \
598     statementvar (maptile *, m, (rect)->m) \
599     for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
600     for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
601     statementvar (int, dx, nx + (rect)->dx - (dx0)) \
602     statementvar (int, dy, ny + (rect)->dy - (dy0))
603    
604 root 1.113 // same as ordered_mapwalk, but the walk will not follow any particular
605 root 1.104 // order (unorded), but is likely faster.
606     // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
607 root 1.108 // "continue" will skip to the next space
608 root 1.128 #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
609     for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
610 root 1.115 (ox) + (dx0) , (oy) + (dy0) , \
611     (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
612 root 1.104 r_e_c_t->m; \
613     ++r_e_c_t) \
614 root 1.115 rect_mapwalk (r_e_c_t, (ox), (oy))
615    
616 root 1.128 #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
617     unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
618 root 1.103
619 root 1.1 #endif
620 root 1.22