… | |
… | |
29 | #ifndef MAP_H |
29 | #ifndef MAP_H |
30 | #define MAP_H |
30 | #define MAP_H |
31 | |
31 | |
32 | #include <tr1/unordered_map> |
32 | #include <tr1/unordered_map> |
33 | |
33 | |
|
|
34 | #include "region.h" |
34 | #include "cfperl.h" |
35 | #include "cfperl.h" |
35 | |
36 | |
36 | /* We set this size - this is to make magic map work properly on |
37 | /* We set this size - this is to make magic map work properly on |
37 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps size - it just seemed like a reasonable value. |
39 | * tiled maps size - it just seemed like a reasonable value. |
… | |
… | |
186 | struct maptile : zero_initialised, attachable |
187 | struct maptile : zero_initialised, attachable |
187 | { |
188 | { |
188 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | struct region **regionmap; /* index to region */ |
192 | region_ptr *regionmap; /* index to region */ |
192 | |
193 | |
193 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | |
195 | |
195 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | * points to the struct containing all the properties of |
198 | * points to the struct containing all the properties of |
198 | * the region */ |
199 | * the region */ |
199 | double ACC (RW, reset_time); |
200 | double ACC (RW, reset_time); |
200 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | * should be reset |
202 | * should be reset |
… | |
… | |
211 | * be loaded before used. The map,omap and map_ob |
212 | * be loaded before used. The map,omap and map_ob |
212 | * arrays will be allocated when the map is loaded */ |
213 | * arrays will be allocated when the map is loaded */ |
213 | sint16 players; /* How many players are on this map right now */ |
214 | sint16 players; /* How many players are on this map right now */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | |
216 | |
216 | bool ACC (RW, active); // wether this map is active or not |
|
|
217 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
… | |
… | |
257 | MTH int change_map_light (int change); |
257 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
258 | static void change_all_map_light (int change); //PERL |
259 | MTH void set_darkness_map (); |
259 | MTH void set_darkness_map (); |
260 | MTH int estimate_difficulty () const; |
260 | MTH int estimate_difficulty () const; |
261 | |
261 | |
|
|
262 | MTH void play_sound (faceidx sound, int x, int y) const; |
|
|
263 | |
262 | // set the given flag on all objects in the map |
264 | // set the given flag on all objects in the map |
263 | MTH void set_object_flag (int flag, int value = 1); |
265 | MTH void set_object_flag (int flag, int value = 1); |
264 | |
266 | |
265 | MTH void link_multipart_objects (); |
267 | MTH void link_multipart_objects (); |
266 | MTH void clear_unique_items (); |
268 | MTH void clear_unique_items (); |
… | |
… | |
296 | MTH int size () const { return width * height; } |
298 | MTH int size () const { return width * height; } |
297 | |
299 | |
298 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
300 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
299 | |
301 | |
300 | MTH void touch () { last_access = runtime; } |
302 | MTH void touch () { last_access = runtime; } |
|
|
303 | |
|
|
304 | MTH bool tile_available (int dir, bool load = true); |
301 | |
305 | |
302 | // find the map that is at coordinate x|y relative to this map |
306 | // find the map that is at coordinate x|y relative to this map |
303 | // TODO: need a better way than passing by reference |
307 | // TODO: need a better way than passing by reference |
304 | // TODO: make perl interface |
308 | // TODO: make perl interface |
305 | maptile *xy_find (sint16 &x, sint16 &y); |
309 | maptile *xy_find (sint16 &x, sint16 &y); |
… | |
… | |
317 | } |
321 | } |
318 | |
322 | |
319 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
323 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
320 | bool generate_random_map (random_map_params *RP); |
324 | bool generate_random_map (random_map_params *RP); |
321 | |
325 | |
322 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
323 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
324 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
325 | MTH object *pick_random_object () const; |
329 | MTH object *pick_random_object () const; |
326 | |
330 | |
327 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
… | |
… | |
371 | object::ms () const |
375 | object::ms () const |
372 | { |
376 | { |
373 | return map->at (x, y); |
377 | return map->at (x, y); |
374 | } |
378 | } |
375 | |
379 | |
|
|
380 | // not used anywhere *yet* |
|
|
381 | struct mapxy { |
|
|
382 | maptile *m; |
|
|
383 | sint16 x, y; |
|
|
384 | |
|
|
385 | mapxy (maptile *m, sint16 x, sint16 y) |
|
|
386 | : m(m), x(x), y(y) |
|
|
387 | { } |
|
|
388 | |
|
|
389 | mapxy (object *op) |
|
|
390 | : m(op->map), x(op->x), y(op->y) |
|
|
391 | { } |
|
|
392 | |
|
|
393 | mapxy &move (int dir) |
|
|
394 | { |
|
|
395 | x += freearr_x [dir]; |
|
|
396 | y += freearr_y [dir]; |
|
|
397 | |
|
|
398 | return *this; |
|
|
399 | } |
|
|
400 | |
|
|
401 | operator void *() const { return (void *)m; } |
|
|
402 | mapxy &operator =(const object *op) |
|
|
403 | { |
|
|
404 | m = op->map; |
|
|
405 | x = op->x; |
|
|
406 | y = op->y; |
|
|
407 | |
|
|
408 | return *this; |
|
|
409 | } |
|
|
410 | |
|
|
411 | mapspace *operator ->() const { return &m->at (x, y); } |
|
|
412 | mapspace *operator * () const { return &m->at (x, y); } |
|
|
413 | |
|
|
414 | bool normalise () |
|
|
415 | { |
|
|
416 | return xy_normalise (m, x, y); |
|
|
417 | } |
|
|
418 | }; |
|
|
419 | |
|
|
420 | inline const mapxy & |
|
|
421 | object::operator =(const mapxy &pos) |
|
|
422 | { |
|
|
423 | map = pos.m; |
|
|
424 | x = pos.x; |
|
|
425 | y = pos.y; |
|
|
426 | |
|
|
427 | return pos; |
|
|
428 | } |
|
|
429 | |
376 | #endif |
430 | #endif |
377 | |
431 | |