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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.22 by root, Sun Dec 3 01:11:23 2006 UTC vs.
Revision 1.25 by pippijn, Mon Dec 11 18:41:32 2006 UTC

318 sint8 ACC (RW, sky); /* sky conditions */ 318 sint8 ACC (RW, sky); /* sky conditions */
319 int ACC (RW, wpartx), ACC (RW, wparty); /*Highly fasten conversion between worldmap and weathermap */ 319 int ACC (RW, wpartx), ACC (RW, wparty); /*Highly fasten conversion between worldmap and weathermap */
320 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 320 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
321 char *ACC (RO, shoprace); /* the preffered race of the local shopkeeper */ 321 char *ACC (RO, shoprace); /* the preffered race of the local shopkeeper */
322 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 322 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
323 uint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 323 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
324 uint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 324 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
325 char *ACC (RO, msg); /* Message map creator may have left */ 325 char *ACC (RO, msg); /* Message map creator may have left */
326 char *ACC (RO, maplore); /* Map lore information */ 326 char *ACC (RO, maplore); /* Map lore information */
327 char *tile_path[4]; /* path to adjoining maps */ 327 char *tile_path[4]; /* path to adjoining maps */
328 maptile *tile_map[4]; /* Next map, linked list */ 328 maptile *tile_map[4]; /* Next map, linked list */
329 char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ 329 char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */
330
331 maptile ();
332 void allocate ();
330}; 333};
331 334
332/* This is used by get_rangevector to determine where the other 335/* This is used by get_rangevector to determine where the other
333 * creature is. get_rangevector takes into account map tiling, 336 * creature is. get_rangevector takes into account map tiling,
334 * so you just can not look the the map coordinates and get the 337 * so you just can not look the the map coordinates and get the

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