--- deliantra/server/include/map.h 2006/12/03 01:11:23 1.22 +++ deliantra/server/include/map.h 2006/12/11 18:41:32 1.25 @@ -320,13 +320,16 @@ struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ char *ACC (RO, shoprace); /* the preffered race of the local shopkeeper */ double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ - uint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ - uint64 ACC (RW, shopmax); /* maximum price a shop will offer */ + sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ + sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ char *ACC (RO, msg); /* Message map creator may have left */ char *ACC (RO, maplore); /* Map lore information */ char *tile_path[4]; /* path to adjoining maps */ maptile *tile_map[4]; /* Next map, linked list */ char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ + + maptile (); + void allocate (); }; /* This is used by get_rangevector to determine where the other