1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
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65 | // all those macros are herewith declared legacy |
65 | // all those macros are herewith declared legacy |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
70 | #define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L] |
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71 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
70 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
72 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
71 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
73 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
72 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
74 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
73 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
75 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
74 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
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118 | * to extend information about a space. |
117 | * to extend information about a space. |
119 | */ |
118 | */ |
120 | struct mapspace |
119 | struct mapspace |
121 | { |
120 | { |
122 | object *bot, *top; /* lowest/highest object on this space */ |
121 | object *bot, *top; /* lowest/highest object on this space */ |
123 | faceidx faces[MAP_LAYERS]; /* faces for the 3 layers */ |
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124 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
122 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
125 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
123 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
126 | sint8 light; /* How much light this space provides */ |
124 | sint8 light; /* How much light this space provides */ |
127 | MoveType move_block; /* What movement types this space blocks */ |
125 | MoveType move_block; /* What movement types this space blocks */ |
128 | MoveType move_slow; /* What movement types this space slows */ |
126 | MoveType move_slow; /* What movement types this space slows */ |
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157 | } |
155 | } |
158 | |
156 | |
159 | // return the item volume on this mapspace in cm³ |
157 | // return the item volume on this mapspace in cm³ |
160 | uint64 volume () const; |
158 | uint64 volume () const; |
161 | }; |
159 | }; |
162 | |
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163 | /* |
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164 | * Each map is in a given region of the game world and links to a region definiton, so |
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165 | * they have to appear here in the headers, before the mapdef |
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166 | */ |
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167 | INTERFACE_CLASS (region) |
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168 | struct region : zero_initialised |
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169 | { |
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170 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
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171 | region *ACC (RW, parent); /* |
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172 | * Pointer to the region that is a parent of the current |
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173 | * region, if a value isn't defined in the current region |
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174 | * we traverse this series of pointers until it is. |
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175 | */ |
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176 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
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177 | * to be the same as name*/ |
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178 | shstr ACC (RW, msg); /* the description of the region */ |
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179 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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180 | int ACC (RW, index); |
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181 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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182 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
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183 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
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184 | * this should be the one we fall back on as the default */ |
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185 | |
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186 | static region *default_region (); |
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187 | static region *find (const char *name); |
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188 | static region *find_fuzzy (const char *name); |
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189 | static region *read (object_thawer &f); |
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190 | }; |
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191 | |
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192 | typedef object_vector<region, ®ion::index> regionvec; |
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193 | |
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194 | extern regionvec regions; |
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195 | |
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196 | #define for_all_regions(var) \ |
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197 | for (unsigned _i = 0; _i < regions.size (); ++_i) \ |
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198 | declvar (region *, var, regions [_i]) |
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199 | |
160 | |
200 | struct shopitems : zero_initialised |
161 | struct shopitems : zero_initialised |
201 | { |
162 | { |
202 | const char *name; /* name of the item in question, null if it is the default item */ |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
203 | const char *name_pl; /* plural name */ |
164 | const char *name_pl; /* plural name */ |
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250 | * be loaded before used. The map,omap and map_ob |
211 | * be loaded before used. The map,omap and map_ob |
251 | * arrays will be allocated when the map is loaded */ |
212 | * arrays will be allocated when the map is loaded */ |
252 | sint16 players; /* How many players are on this map right now */ |
213 | sint16 players; /* How many players are on this map right now */ |
253 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
254 | |
215 | |
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216 | bool ACC (RW, active); // wether this map is active or not |
255 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
256 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
257 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
258 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
259 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |