--- deliantra/server/include/map.h 2006/08/15 15:00:20 1.7 +++ deliantra/server/include/map.h 2006/08/15 17:35:50 1.8 @@ -157,6 +157,11 @@ #define AB_NO_PASS 0x04 /*#define P_PASS_THRU 0x08 *//* */ +#define P_SAFE 0x08 /* If this is set the map is a safe map, + * that means, nothing harmful there will be done, + * like: bombs, potion usage, alchemy, spells + * this was introduced to make shops more safe + * and propably other maps */ #define P_IS_ALIVE 0x10 /* something alive is on this space */ #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ #define P_NEED_UPDATE 0x40 /* this space is out of date */ @@ -171,11 +176,6 @@ */ #define P_OUT_OF_MAP 0x100 /* This space is outside the map */ #define P_NEW_MAP 0x200 /* Coordinates passed result in a new tiled map */ -#define P_SAFE_MAP 0x400 /* If this is set the map is a safe map, - * that means, nothing harmful there will be done, - * like: bombs, potion usage, alchemy, spells - * this was introduced to make shops more safe - * and propably other maps */ #if 0 /* These go away with new movement code - can't do such simplistic