--- deliantra/server/include/map.h 2008/12/23 22:03:06 1.103 +++ deliantra/server/include/map.h 2009/10/12 14:00:58 1.114 @@ -5,18 +5,19 @@ * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -49,6 +50,14 @@ #define MAP_LAYERS 3 +// tile map index +enum { + TILE_UP = 0, + TILE_RIGHT = 1, + TILE_DOWN = 2, + TILE_LEFT = 3, +}; + /* Values for in_memory below */ enum { MAP_ACTIVE, @@ -101,9 +110,8 @@ * function that does more of the work can hopefully be used to replace * lots of duplicate checks currently in the code. */ -#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ -#define P_NEW_MAP 0x20000 - /* Coordinates passed result in a new tiled map */ +#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ +#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ /* Instead of having numerous arrays that have information on a * particular space (was map, floor, floor2, map_ob), @@ -117,6 +125,8 @@ object *ACC (RW, bot); object *ACC (RW, top); /* lowest/highest object on this space */ object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ + uint32_t smell; // the last count a player was seen here, or 0 + static uint32_t smellcount; // global smell counter uint8 flags_; /* flags about this space (see the P_ values above) */ sint8 ACC (RW, light); /* How much light this space provides */ MoveType ACC (RW, move_block); /* What movement types this space blocks */ @@ -127,7 +137,7 @@ void update_ (); MTH void update () { - if (!(flags_ & P_UPTODATE)) + if (expect_false (!(flags_ & P_UPTODATE))) update_ (); } @@ -169,6 +179,15 @@ } }; +// a rectangular area of a map +struct maprect +{ + maptile *m; + int x0, y0; + int x1, y1; + int dx, dy; // offset to go from local coordinates to original tile */ +}; + struct shopitems : zero_initialised { const char *name; /* name of the item in question, null if it is the default item */ @@ -278,6 +297,11 @@ MTH int estimate_difficulty () const; MTH void play_sound (faceidx sound, int x, int y) const; + MTH void say_msg (const char *msg, int x, int y) const; + + // connected links + oblinkpt *find_link (shstr_tmp id); + MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); // set the given flag on all objects in the map MTH void set_object_flag (int flag, int value = 1); @@ -320,7 +344,7 @@ MTH void touch () { last_access = runtime; } - MTH bool tile_available (int dir, bool load = true); + MTH maptile *tile_available (int dir, bool load = true); // find the map that is at coordinate x|y relative to this map // TODO: need a better way than passing by reference @@ -348,6 +372,13 @@ object *pick_random_object (rand_gen &gen = rndm) const; mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } + + // return an array of maprects corresponding + // to the given rectangular area. the last rect will have + // a 0 map pointer. + // the array will be stored in a static memory area, + // so recursion is not atm. supported + maprect *split_to_tiles (int x0, int y0, int x1, int y1); }; /* This is used by get_rangevector to determine where the other @@ -375,7 +406,7 @@ int out_of_map (maptile *m, int x, int y); maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); -void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); +void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); int on_same_map (const object *op1, const object *op2); int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); @@ -464,29 +495,53 @@ // can be used as a single statement, but both iterate macros // invocations must not be followed by a ";" // see common/los.C for usage example -#define rectangular_mapspace_iterate_begin(op,dx0,dx1,dy0,dy1) \ - for (int dx = (dx0); dx <= (dx1); dx++) \ - { \ - sint16 nx, ny; \ - maptile *m = 0; \ - \ - for (int dy = (dy0); dy <= (dy1); dy++) \ - { \ - /* check to see if we can simply go one down quickly, */ \ - /* if not, due it the slow way */ \ - if (!m || ++ny >= m->height) \ - { \ - nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ - \ - if (xy_normalise (m, nx, ny)) \ - m->touch (); \ - else \ - m = 0; \ - } - -#define rectangular_mapspace_iterate_end \ - } \ - } +// the walk will be ordered, outer loop x, inner loop y +// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space +#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ + for (int dx = (dx0); dx <= (dx1); ++dx) \ + { \ + sint16 nx, ny; \ + maptile *m = 0; \ + \ + for (int dy = (dy0); dy <= (dy1); ++dy) \ + { \ + /* check to see if we can simply go one down quickly, */ \ + /* if not, do it the slow way */ \ + if (!m || ++ny >= m->height) \ + { \ + nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ + \ + if (!xy_normalise (m, nx, ny)) \ + m = 0; \ + } + +#define ordered_mapwalk_end \ + } \ + } + +// loop over every space in the given maprect, +// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 +// the iterator code must be a single statement following this macro call, similar to "if" +// "continue" will skip to the next space +#define rect_mapwalk(rect,dx0,dy0) \ + statementvar (maptile *, m, (rect)->m) \ + for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ + for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ + statementvar (int, dx, nx + (rect)->dx - (dx0)) \ + statementvar (int, dy, ny + (rect)->dy - (dy0)) + +// same as ordered_mapwalk, but the walk will not follow any particular +// order (unorded), but is likely faster. +// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space +#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ + for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ + (op)->x + (dx0) , (op)->y + (dy0) , \ + (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ + r_e_c_t->m; \ + ++r_e_c_t) \ + rect_mapwalk (r_e_c_t, (op)->x, (op)->y) #endif