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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
52 | /* options passed to ready_map_name and load_original_map */ |
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53 | #define MAP_FLUSH 0x01 |
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54 | #define MAP_PLAYER_UNIQUE 0x02 |
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55 | #define MAP_BLOCK 0x04 |
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56 | #define MAP_STYLE 0x08 |
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57 | #define MAP_OVERLAY 0x10 |
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58 | |
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59 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
60 | enum { |
53 | enum { |
61 | MAP_IN_MEMORY, |
54 | MAP_IN_MEMORY, |
62 | MAP_SWAPPED, |
55 | MAP_SWAPPED, |
63 | MAP_LOADING, |
56 | MAP_LOADING, |
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169 | * they have to appear here in the headers, before the mapdef |
162 | * they have to appear here in the headers, before the mapdef |
170 | */ |
163 | */ |
171 | INTERFACE_CLASS (region) |
164 | INTERFACE_CLASS (region) |
172 | struct region : zero_initialised |
165 | struct region : zero_initialised |
173 | { |
166 | { |
174 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
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175 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
167 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
176 | char *ACC (RW, parent_name); /* |
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177 | * So that parent and child regions can be defined in |
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178 | * any order, we keep hold of the parent_name during |
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179 | * initialisation, and the children get assigned to their |
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180 | * parents later. (before runtime on the server though) |
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181 | * nothing outside the init code should ever use this value. |
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182 | */ |
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183 | struct region *ACC (RW, parent); /* |
168 | region *ACC (RW, parent); /* |
184 | * Pointer to the region that is a parent of the current |
169 | * Pointer to the region that is a parent of the current |
185 | * region, if a value isn't defined in the current region |
170 | * region, if a value isn't defined in the current region |
186 | * we traverse this series of pointers until it is. |
171 | * we traverse this series of pointers until it is. |
187 | */ |
172 | */ |
188 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
173 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
189 | * to be the same as name*/ |
174 | * to be the same as name*/ |
190 | char *ACC (RW, msg); /* the description of the region */ |
175 | shstr ACC (RW, msg); /* the description of the region */ |
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176 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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177 | int ACC (RW, index); |
191 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
178 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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179 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
192 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
180 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
193 | * this should be the one we fall back on as the default */ |
181 | * this should be the one we fall back on as the default */ |
194 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
182 | |
195 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
183 | static region *default_region (); |
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184 | static region *find (const char *name); |
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185 | static region *find_fuzzy (const char *name); |
196 | }; |
186 | }; |
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187 | |
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188 | typedef object_vector<region, ®ion::index> regionvec; |
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189 | |
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190 | extern regionvec regions; |
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191 | |
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192 | #define for_all_regions(var) \ |
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193 | for (int _i = 0; _i < regions.size (); ++_i) \ |
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194 | declvar (region *, var, regions [_i]) |
197 | |
195 | |
198 | struct shopitems : zero_initialised |
196 | struct shopitems : zero_initialised |
199 | { |
197 | { |
200 | const char *name; /* name of the item in question, null if it is the default item */ |
198 | const char *name; /* name of the item in question, null if it is the default item */ |
201 | const char *name_pl; /* plural name */ |
199 | const char *name_pl; /* plural name */ |
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223 | INTERFACE_CLASS (maptile) |
221 | INTERFACE_CLASS (maptile) |
224 | struct maptile : zero_initialised, attachable |
222 | struct maptile : zero_initialised, attachable |
225 | { |
223 | { |
226 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
224 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
227 | struct mapspace *spaces; /* Array of spaces on this map */ |
225 | struct mapspace *spaces; /* Array of spaces on this map */ |
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226 | uint8 *regions; /* region index per mapspace, if != 0 */ |
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227 | struct region **regionmap; /* index to region */ |
228 | |
228 | |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
230 | |
230 | |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
232 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
232 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
233 | * points to the struct containing all the properties of |
233 | * points to the struct containing all the properties of |
234 | * the region */ |
234 | * the region */ |
235 | double ACC (RW, reset_time); |
235 | double ACC (RW, reset_time); |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
237 | * should be reset |
237 | * should be reset |
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249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
250 | |
250 | |
251 | bool ACC (RW, per_player); |
251 | bool ACC (RW, per_player); |
252 | bool ACC (RW, per_party); |
252 | bool ACC (RW, per_party); |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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254 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
254 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | |
256 | |
256 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
259 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
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297 | MTH void clear_unique_items (); |
298 | MTH void clear_unique_items (); |
298 | |
299 | |
299 | MTH void clear_header (); |
300 | MTH void clear_header (); |
300 | MTH void clear_links_to (maptile *m); |
301 | MTH void clear_links_to (maptile *m); |
301 | |
302 | |
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303 | MTH struct region *region (int x, int y) const; |
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304 | |
302 | // loas the header pseudo-object |
305 | // loas the header pseudo-object |
303 | bool _load_header (object_thawer &thawer); |
306 | bool _load_header (object_thawer &thawer); |
304 | MTH bool _load_header (const char *path); |
307 | MTH bool _load_header (const char *path); |
305 | |
308 | |
306 | // load objects into the map |
309 | // load objects into the map |
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374 | object *part; |
377 | object *part; |
375 | }; |
378 | }; |
376 | |
379 | |
377 | //TODO: these should be refactored into things like xy_normalise |
380 | //TODO: these should be refactored into things like xy_normalise |
378 | // and so on. |
381 | // and so on. |
379 | int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
382 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
380 | int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
383 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
381 | int out_of_map(maptile *m, int x, int y); |
384 | int out_of_map (maptile *m, int x, int y); |
382 | maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
385 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
383 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
386 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
384 | void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
387 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
385 | int on_same_map(const object *op1, const object *op2); |
388 | int on_same_map (const object *op1, const object *op2); |
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389 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
386 | |
390 | |
387 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
391 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
388 | inline bool |
392 | inline bool |
389 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
393 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
390 | { |
394 | { |