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Comparing deliantra/server/include/map.h (file contents):
Revision 1.64 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.75 by root, Sat Apr 21 16:56:32 2007 UTC

65// all those macros are herewith declared legacy 65// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 73#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 74#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
118 * to extend information about a space. 117 * to extend information about a space.
119 */ 118 */
120struct mapspace 119struct mapspace
121{ 120{
122 object *bot, *top; /* lowest/highest object on this space */ 121 object *bot, *top; /* lowest/highest object on this space */
123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 123 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 124 sint8 light; /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 125 MoveType move_block; /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 126 MoveType move_slow; /* What movement types this space slows */
153 if (op->type == PLAYER) 151 if (op->type == PLAYER)
154 return op; 152 return op;
155 153
156 return 0; 154 return 0;
157 } 155 }
158};
159 156
160/* 157 // return the item volume on this mapspace in cm³
161 * Each map is in a given region of the game world and links to a region definiton, so 158 uint64 volume () const;
162 * they have to appear here in the headers, before the mapdef
163 */
164INTERFACE_CLASS (region)
165struct region : zero_initialised
166{
167 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
168 region *ACC (RW, parent); /*
169 * Pointer to the region that is a parent of the current
170 * region, if a value isn't defined in the current region
171 * we traverse this series of pointers until it is.
172 */
173 shstr ACC (RW, longname); /* Official title of the region, this might be defined
174 * to be the same as name*/
175 shstr ACC (RW, msg); /* the description of the region */
176 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
177 int ACC (RW, index);
178 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
179 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
180 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
181 * this should be the one we fall back on as the default */
182
183 static region *default_region ();
184 static region *find (const char *name);
185 static region *find_fuzzy (const char *name);
186}; 159};
187
188typedef object_vector<region, &region::index> regionvec;
189
190extern regionvec regions;
191
192#define for_all_regions(var) \
193 for (int _i = 0; _i < regions.size (); ++_i) \
194 declvar (region *, var, regions [_i])
195 160
196struct shopitems : zero_initialised 161struct shopitems : zero_initialised
197{ 162{
198 const char *name; /* name of the item in question, null if it is the default item */ 163 const char *name; /* name of the item in question, null if it is the default item */
199 const char *name_pl; /* plural name */ 164 const char *name_pl; /* plural name */
246 * be loaded before used. The map,omap and map_ob 211 * be loaded before used. The map,omap and map_ob
247 * arrays will be allocated when the map is loaded */ 212 * arrays will be allocated when the map is loaded */
248 sint16 players; /* How many players are on this map right now */ 213 sint16 players; /* How many players are on this map right now */
249 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 214 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
250 215
216 bool ACC (RW, active); // wether this map is active or not
251 bool ACC (RW, per_player); 217 bool ACC (RW, per_player);
252 bool ACC (RW, per_party); 218 bool ACC (RW, per_party);
253 bool ACC (RW, outdoor); /* True if an outdoor map */ 219 bool ACC (RW, outdoor); /* True if an outdoor map */
254 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
255 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
272 shstr ACC (RW, msg); /* Message map creator may have left */ 238 shstr ACC (RW, msg); /* Message map creator may have left */
273 shstr ACC (RW, maplore); /* Map lore information */ 239 shstr ACC (RW, maplore); /* Map lore information */
274 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 240 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
275 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
276 shstr ACC (RW, path); /* Filename of the map */ 242 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
277 245
278 MTH void activate (); 246 MTH void activate ();
279 MTH void deactivate (); 247 MTH void deactivate ();
280 248
281 // allocates all (empty) mapspace 249 // allocates all (empty) mapspace
349 } 317 }
350 318
351 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 319 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
352 bool generate_random_map (random_map_params *RP); 320 bool generate_random_map (random_map_params *RP);
353 321
322 static maptile *find_async (const char *path, maptile *original = 0);//PERL
354 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 323 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
355 // async prefetch 324 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
356 static maptile *find_async (const char *path, maptile *original = 0);//PERL 325 MTH object *pick_random_object () const;
357 326
358 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 327 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
359 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 328 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
360}; 329};
361 330

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