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55 | // tile map index - toggling the lowest bit reverses direction |
55 | // tile map index - toggling the lowest bit reverses direction |
56 | enum |
56 | enum |
57 | { |
57 | { |
58 | TILE_NORTH, |
58 | TILE_NORTH, |
59 | TILE_SOUTH, |
59 | TILE_SOUTH, |
60 | TILE_EAST , |
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61 | TILE_WEST, |
60 | TILE_WEST, |
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61 | TILE_EAST, |
62 | TILE_UP, |
62 | TILE_UP, |
63 | TILE_DOWN, |
63 | TILE_DOWN, |
64 | TILE_NUM |
64 | TILE_NUM |
65 | }; |
65 | }; |
66 | |
66 | |
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328 | //-GPL |
328 | //-GPL |
329 | |
329 | |
330 | physics_queue pq[PHYSICS_QUEUES]; |
330 | physics_queue pq[PHYSICS_QUEUES]; |
331 | MTH void queue_physics (object *ob, int after = 0); |
331 | MTH void queue_physics (object *ob, int after = 0); |
332 | MTH void queue_physics_at (int x, int y); |
332 | MTH void queue_physics_at (int x, int y); |
333 | MTH void post_load_physics (); |
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334 | MTH int run_physics (tick_t tick, int max_objects); |
333 | MTH int run_physics (tick_t tick, int max_objects); |
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334 | MTH void activate_physics (); |
335 | |
335 | |
336 | // the maptile:: is neccessary here for the perl interface to work |
336 | // the maptile:: is neccessary here for the perl interface to work |
337 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
337 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
338 | { |
338 | { |
339 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
339 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
340 | } |
340 | } |
341 | |
341 | |
342 | static void adjust_daylight (); |
342 | static void adjust_daylight (); |
343 | |
343 | |
344 | MTH void activate (); |
344 | MTH void activate (); |
345 | MTH void activate_physics (); |
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346 | MTH void deactivate (); |
345 | MTH void deactivate (); |
347 | |
346 | |
348 | // allocates all (empty) mapspace |
347 | // allocates all (empty) mapspace |
349 | MTH void alloc (); |
348 | MTH void alloc (); |
350 | // deallocates the mapspaces (and destroys all objects) |
349 | // deallocates the mapspaces (and destroys all objects) |
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406 | |
405 | |
407 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
406 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
408 | |
407 | |
409 | MTH void touch () { last_access = runtime; } |
408 | MTH void touch () { last_access = runtime; } |
410 | |
409 | |
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410 | // returns the map at given direction. if the map isn't linked yet, |
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411 | // it will either return false (if load is false), or otherwise try to link |
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412 | // it - if linking fails because the map is not loaded yet, it will |
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413 | // start loading the map and return 0. |
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414 | // thus, if you get 0, the map exists and load is true, then some later |
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415 | // call (some tick or so later...) will eventually succeed. |
411 | MTH maptile *tile_available (int dir, bool load = true); |
416 | MTH maptile *tile_available (int dir, bool load = true); |
412 | |
417 | |
413 | // find the map that is at coordinate x|y relative to this map |
418 | // find the map that is at coordinate x|y relative to this map |
414 | // TODO: need a better way than passing by reference |
419 | // TODO: need a better way than passing by reference |
415 | // TODO: make perl interface |
420 | // TODO: make perl interface |
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595 | } \ |
600 | } \ |
596 | } |
601 | } |
597 | |
602 | |
598 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
603 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
599 | |
604 | |
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605 | // special "grave" map used to store all removed objects |
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606 | // till they can be destroyed - saves a lot of checks in the rest |
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607 | // of the code |
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608 | struct freed_map |
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609 | : maptile |
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610 | { |
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611 | freed_map () |
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612 | : maptile (3, 3) |
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613 | { |
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614 | path = "<freed objects map>"; |
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615 | name = "/internal/freed_objects_map"; |
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616 | no_drop = 1; |
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617 | no_reset = 1; |
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618 | |
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619 | state = MAP_ACTIVE; |
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620 | } |
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621 | |
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622 | ~freed_map () |
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623 | { |
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624 | destroy (); |
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625 | } |
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626 | }; |
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627 | |
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628 | // initialised in common/shstr.C, due to shstr usage we need defined |
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629 | // initialisation order! |
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630 | extern struct freed_map freed_map; // freed objects are moved here to avoid crashes |
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631 | |
600 | // loop over every space in the given maprect, |
632 | // loop over every space in the given maprect, |
601 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
633 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
602 | // the iterator code must be a single statement following this macro call, similar to "if" |
634 | // the iterator code must be a single statement following this macro call, similar to "if" |
603 | // "continue" will skip to the next space |
635 | // "continue" will skip to the next space |
604 | #define rect_mapwalk(rect,dx0,dy0) \ |
636 | #define rect_mapwalk(rect,dx0,dy0) \ |