--- deliantra/server/include/map.h 2006/08/29 09:27:58 1.14 +++ deliantra/server/include/map.h 2006/09/03 00:18:41 1.17 @@ -279,9 +279,7 @@ * (or even through the macros), but doing so will completely * break map tiling. */ -struct mapstruct : attachable { - static data_type get_dt () { return DT_MAP; } - +struct mapstruct : zero_initialised, attachable { struct mapstruct *next; /* Next map, linked list */ char *tmpname; /* Name of temporary file */ char *name; /* Name of map as given by its creator */ @@ -296,7 +294,6 @@ * players entering/exiting map */ uint32 unique:1; /* if set, this is a per player unique map */ - uint32 safe_map:1; /* if set, this map doesn't allow using magic or harmful stuff in any way */ uint32 templatemap:1; /* if set, this is a template map */ uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/ sint32 timeout; /* swapout is set to this */