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Comparing deliantra/server/include/map.h (file contents):
Revision 1.57 by root, Sat Jan 20 23:39:09 2007 UTC vs.
Revision 1.78 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
65// all those macros are herewith declared legacy 64// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 65#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 66#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 67#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 68#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 69#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 70#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 71#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 72#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 73#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
118 * to extend information about a space. 116 * to extend information about a space.
119 */ 117 */
120struct mapspace 118struct mapspace
121{ 119{
122 object *bot, *top; /* lowest/highest object on this space */ 120 object *bot, *top; /* lowest/highest object on this space */
123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 121 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 122 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 123 sint8 light; /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 124 MoveType move_block; /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 125 MoveType move_slow; /* What movement types this space slows */
153 if (op->type == PLAYER) 150 if (op->type == PLAYER)
154 return op; 151 return op;
155 152
156 return 0; 153 return 0;
157 } 154 }
158};
159 155
160/* 156 // return the item volume on this mapspace in cm³
161 * Each map is in a given region of the game world and links to a region definiton, so 157 uint64 volume () const;
162 * they have to appear here in the headers, before the mapdef
163 */
164INTERFACE_CLASS (region)
165struct region : zero_initialised
166{
167 struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */
168 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */
169 char *ACC (RW, parent_name); /*
170 * So that parent and child regions can be defined in
171 * any order, we keep hold of the parent_name during
172 * initialisation, and the children get assigned to their
173 * parents later. (before runtime on the server though)
174 * nothing outside the init code should ever use this value.
175 */
176 struct region *ACC (RW, parent); /*
177 * Pointer to the region that is a parent of the current
178 * region, if a value isn't defined in the current region
179 * we traverse this series of pointers until it is.
180 */
181 char *ACC (RW, longname); /* Official title of the region, this might be defined
182 * to be the same as name*/
183 char *ACC (RW, msg); /* the description of the region */
184 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
185 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing,
186 * this should be the one we fall back on as the default */
187 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
188 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
189}; 158};
190 159
191struct shopitems : zero_initialised 160struct shopitems : zero_initialised
192{ 161{
193 const char *name; /* name of the item in question, null if it is the default item */ 162 const char *name; /* name of the item in question, null if it is the default item */
216INTERFACE_CLASS (maptile) 185INTERFACE_CLASS (maptile)
217struct maptile : zero_initialised, attachable 186struct maptile : zero_initialised, attachable
218{ 187{
219 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 188 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
220 struct mapspace *spaces; /* Array of spaces on this map */ 189 struct mapspace *spaces; /* Array of spaces on this map */
190 uint8 *regions; /* region index per mapspace, if != 0 */
191 struct region **regionmap; /* index to region */
221 192
222 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 193 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
223 194
224 shstr ACC (RW, name); /* Name of map as given by its creator */ 195 shstr ACC (RW, name); /* Name of map as given by its creator */
225 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 196 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
226 * points to the struct containing all the properties of 197 * points to the struct containing all the properties of
227 * the region */ 198 * the region */
228 double ACC (RW, reset_time); 199 double ACC (RW, reset_time);
229 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 200 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
230 * should be reset 201 * should be reset
231 */ 202 */
232 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 203 bool ACC (RW, dirty); /* if true, something was inserted or removed */
204 bool ACC (RW, no_reset); // must not reset this map
233 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 205 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
234 * players entering/exiting map 206 * players entering/exiting map
235 */ 207 */
236 sint32 ACC (RW, timeout); /* swapout is set to this */ 208 sint32 ACC (RW, timeout); /* swapout is set to this */
237 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 209 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
239 * be loaded before used. The map,omap and map_ob 211 * be loaded before used. The map,omap and map_ob
240 * arrays will be allocated when the map is loaded */ 212 * arrays will be allocated when the map is loaded */
241 sint16 players; /* How many players are on this map right now */ 213 sint16 players; /* How many players are on this map right now */
242 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 214 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
243 215
216 bool ACC (RW, active); // wether this map is active or not
244 bool ACC (RW, per_player); 217 bool ACC (RW, per_player);
245 bool ACC (RW, per_party); 218 bool ACC (RW, per_party);
246 bool ACC (RW, outdoor); /* True if an outdoor map */ 219 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
247 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
248 222
249 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
250 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
251 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 225 oblinkpt *buttons; /* Linked list of linked lists of buttons */
264 shstr ACC (RW, msg); /* Message map creator may have left */ 238 shstr ACC (RW, msg); /* Message map creator may have left */
265 shstr ACC (RW, maplore); /* Map lore information */ 239 shstr ACC (RW, maplore); /* Map lore information */
266 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 240 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
267 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
268 shstr ACC (RW, path); /* Filename of the map */ 242 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
269 245
270 MTH void activate (); 246 MTH void activate ();
271 MTH void deactivate (); 247 MTH void deactivate ();
272 248
273 // allocates all (empty) mapspace 249 // allocates all (empty) mapspace
274 MTH void alloc (); 250 MTH void alloc ();
275 // deallocates the mapspaces (and destroys all objects) 251 // deallocates the mapspaces (and destroys all objects)
276 MTH void clear (); 252 MTH void clear ();
277 253
278 MTH void fix_auto_apply (); 254 MTH void fix_auto_apply ();
279 MTH void decay_objects (); 255 MTH void do_decay_objects ();
280 MTH void update_buttons (); 256 MTH void update_buttons ();
281 MTH int change_map_light (int change); 257 MTH int change_map_light (int change);
282 static void change_all_map_light (int change); //PERL 258 static void change_all_map_light (int change); //PERL
283 MTH void set_darkness_map (); 259 MTH void set_darkness_map ();
284 MTH int estimate_difficulty () const; 260 MTH int estimate_difficulty () const;
289 MTH void link_multipart_objects (); 265 MTH void link_multipart_objects ();
290 MTH void clear_unique_items (); 266 MTH void clear_unique_items ();
291 267
292 MTH void clear_header (); 268 MTH void clear_header ();
293 MTH void clear_links_to (maptile *m); 269 MTH void clear_links_to (maptile *m);
270
271 MTH struct region *region (int x, int y) const;
294 272
295 // loas the header pseudo-object 273 // loas the header pseudo-object
296 bool _load_header (object_thawer &thawer); 274 bool _load_header (object_thawer &thawer);
297 MTH bool _load_header (const char *path); 275 MTH bool _load_header (const char *path);
298 276
339 } 317 }
340 318
341 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 319 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
342 bool generate_random_map (random_map_params *RP); 320 bool generate_random_map (random_map_params *RP);
343 321
322 static maptile *find_async (const char *path, maptile *original = 0);//PERL
344 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 323 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
345 // async prefetch 324 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
346 static maptile *find_async (const char *path, maptile *original = 0);//PERL 325 MTH object *pick_random_object () const;
347 326
348 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 327 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
349 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 328 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
350}; 329};
351 330
367 object *part; 346 object *part;
368}; 347};
369 348
370//TODO: these should be refactored into things like xy_normalise 349//TODO: these should be refactored into things like xy_normalise
371// and so on. 350// and so on.
372int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 351int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
373int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); 352int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
374int out_of_map(maptile *m, int x, int y); 353int out_of_map (maptile *m, int x, int y);
375maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 354maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
376void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 355void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
377void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 356void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
378int on_same_map(const object *op1, const object *op2); 357int on_same_map (const object *op1, const object *op2);
358int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
379 359
380// adjust map, x and y for tiled maps and return true if the position is valid at all 360// adjust map, x and y for tiled maps and return true if the position is valid at all
381inline bool 361inline bool
382xy_normalise (maptile *&map, sint16 &x, sint16 &y) 362xy_normalise (maptile *&map, sint16 &x, sint16 &y)
383{ 363{

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