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Comparing deliantra/server/include/map.h (file contents):
Revision 1.30 by root, Wed Dec 20 11:36:39 2006 UTC vs.
Revision 1.31 by root, Thu Dec 21 01:33:49 2006 UTC

42 * map pointers. 42 * map pointers.
43 */ 43 */
44#define MAGIC_MAP_SIZE 50 44#define MAGIC_MAP_SIZE 50
45#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 45#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
46 46
47#define MAP_LAYERS 4 47#define MAP_LAYERS 3
48 48
49/* This is when the map will reset */ 49/* This is when the map will reset */
50#define MAP_WHEN_RESET(m) ((m)->reset_time) 50#define MAP_WHEN_RESET(m) ((m)->reset_time)
51 51
52#define MAP_RESET_TIMEOUT(m) ((m)->reset_timeout) 52#define MAP_RESET_TIMEOUT(m) ((m)->reset_timeout)
182 } 182 }
183 183
184 // maybe only inline quick flags_ checking? 184 // maybe only inline quick flags_ checking?
185 object *player () 185 object *player ()
186 { 186 {
187 // search from the top, because players are usually on top
188 // make usually == always and this non-amortized O(1)
189 // could gte rid of P_PLAYER, too, then
187 if (flags () & P_PLAYER) 190 if (flags () & P_PLAYER)
188 for (object *op = bottom; op; op = op->above) 191 for (object *op = top; op; op = op->below)
189 if (op->type == PLAYER) 192 if (op->type == PLAYER)
190 return op; 193 return op;
191 194
192 return 0; 195 return 0;
193 } 196 }
342 int distance_y; 345 int distance_y;
343 int direction; 346 int direction;
344 object *part; 347 object *part;
345}; 348};
346 349
350inline mapspace &
351object::ms () const
352{
353 return map->at (x, y);
354}
355
347#endif 356#endif
348 357

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