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163 | |
163 | |
164 | /* |
164 | /* |
165 | * Each map is in a given region of the game world and links to a region definiton, so |
165 | * Each map is in a given region of the game world and links to a region definiton, so |
166 | * they have to appear here in the headers, before the mapdef |
166 | * they have to appear here in the headers, before the mapdef |
167 | */ |
167 | */ |
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168 | INTERFACE_CLASS (region) |
168 | struct region : zero_initialised |
169 | struct region : zero_initialised |
169 | { |
170 | { |
170 | struct region *next; /* pointer to next region, NULL for the last one */ |
171 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
171 | const char *name; /* Shortend name of the region as maps refer to it */ |
172 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
172 | const char *parent_name; /* |
173 | char *ACC (RW, parent_name); /* |
173 | * So that parent and child regions can be defined in |
174 | * So that parent and child regions can be defined in |
174 | * any order, we keep hold of the parent_name during |
175 | * any order, we keep hold of the parent_name during |
175 | * initialisation, and the children get assigned to their |
176 | * initialisation, and the children get assigned to their |
176 | * parents later. (before runtime on the server though) |
177 | * parents later. (before runtime on the server though) |
177 | * nothing outside the init code should ever use this value. |
178 | * nothing outside the init code should ever use this value. |
178 | */ |
179 | */ |
179 | struct region *parent; /* |
180 | struct region *ACC (RW, parent); /* |
180 | * Pointer to the region that is a parent of the current |
181 | * Pointer to the region that is a parent of the current |
181 | * region, if a value isn't defined in the current region |
182 | * region, if a value isn't defined in the current region |
182 | * we traverse this series of pointers until it is. |
183 | * we traverse this series of pointers until it is. |
183 | */ |
184 | */ |
184 | const char *longname; /* Official title of the region, this might be defined |
185 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
185 | * to be the same as name*/ |
186 | * to be the same as name*/ |
186 | const char *msg; /* the description of the region */ |
187 | char *ACC (RW, msg); /* the description of the region */ |
187 | uint32 counter; /* A generic counter for holding temporary data. */ |
188 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
188 | sint8 fallback; /* whether, in the event of a region not existing, |
189 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
189 | * this should be the one we fall back on as the default */ |
190 | * this should be the one we fall back on as the default */ |
190 | char *jailmap; /*where a player that is arrested in this region should be imprisoned. */ |
191 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
191 | sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */ |
192 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
192 | }; |
193 | }; |
193 | |
194 | |
194 | struct shopitems : zero_initialised |
195 | struct shopitems : zero_initialised |
195 | { |
196 | { |
196 | const char *name; /* name of the item in question, null if it is the default item */ |
197 | const char *name; /* name of the item in question, null if it is the default item */ |
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267 | shstr ACC (RW, maplore); /* Map lore information */ |
268 | shstr ACC (RW, maplore); /* Map lore information */ |
268 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
269 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
269 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
270 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
270 | shstr ACC (RW, path); /* Filename of the map */ |
271 | shstr ACC (RW, path); /* Filename of the map */ |
271 | |
272 | |
272 | // /* |
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273 | // * Makes sure the given map is loaded and swapped in. |
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274 | // * name is path name of the map. |
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275 | // * flags meaning: |
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276 | // * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
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277 | // * and don't do unique items or the like. |
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278 | // * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
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279 | // * dont do any more name translation on it. |
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280 | // * |
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281 | // * Returns a pointer to the given map. |
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282 | // */ |
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283 | // static maptile *ready (const char *name, int flags); |
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284 | |
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285 | MTH void activate (); |
273 | MTH void activate (); |
286 | MTH void deactivate (); |
274 | MTH void deactivate (); |
287 | |
275 | |
288 | // allocates all (empty) mapspace |
276 | // allocates all (empty) mapspace |
289 | MTH void alloc (); |
277 | MTH void alloc (); |
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329 | |
317 | |
330 | MTH int size () const { return width * height; } |
318 | MTH int size () const { return width * height; } |
331 | |
319 | |
332 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
320 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
333 | |
321 | |
334 | static maptile *find_map (const char *path, maptile *origin);//PERL |
322 | // static maptile *find_map (const char *path, maptile *origin);//PERL |
335 | |
323 | // |
336 | // load a map relative to this one |
324 | // // load a map relative to this one |
337 | maptile *find_map (const char *path) |
325 | // maptile *find_map (const char *path) |
338 | { |
326 | // { |
339 | return find_map (path, this); |
327 | // return find_map (path, this); |
340 | } |
328 | // } |
341 | |
329 | // |
342 | // customise this map for the given player |
330 | // // customise this map for the given player |
343 | // might return this or a completely new map |
331 | // // might return this or a completely new map |
344 | maptile *customise_for (object *op); |
332 | // maptile *customise_for (object *op); |
345 | |
333 | // |
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334 | // void do_force_map_sync ();//PERL |
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335 | // |
346 | // make sure the map is loaded |
336 | // // make sure the map is loaded |
347 | MTH bool load () |
337 | // MTH void force_map_sync () |
348 | { |
338 | // { |
349 | if (in_memory != MAP_IN_MEMORY) |
339 | // if (in_memory != MAP_IN_MEMORY) |
350 | do_load (); |
340 | // do_force_map_sync (); |
351 | |
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352 | return spaces; |
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353 | } |
341 | // } |
354 | |
342 | |
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343 | static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL |
355 | static void emergency_save ();//PERL |
344 | static void emergency_save ();//PERL |
356 | |
345 | |
357 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
346 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
358 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
347 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
359 | |
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360 | private: |
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361 | void do_load ();//PERL |
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362 | }; |
348 | }; |
363 | |
349 | |
364 | /* This is used by get_rangevector to determine where the other |
350 | /* This is used by get_rangevector to determine where the other |
365 | * creature is. get_rangevector takes into account map tiling, |
351 | * creature is. get_rangevector takes into account map tiling, |
366 | * so you just can not look the the map coordinates and get the |
352 | * so you just can not look the the map coordinates and get the |