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Comparing deliantra/server/include/map.h (file contents):
Revision 1.13 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.18 by root, Fri Sep 8 12:56:43 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.13 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: map.h,v 1.18 2006/09/08 12:56:43 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
157 * arch_blocked and functions that examine the return value. 157 * arch_blocked and functions that examine the return value.
158 */ 158 */
159 159
160#define AB_NO_PASS 0x04 160#define AB_NO_PASS 0x04
161/*#define P_PASS_THRU 0x08 *//* */ 161/*#define P_PASS_THRU 0x08 *//* */
162#define P_SAFE 0x08 /* If this is set the map is a safe map, 162#define P_SAFE 0x08 /* If this is set the map tile is a safe map,
163 * that means, nothing harmful there will be done, 163 * that means, nothing harmful there will be done,
164 * like: bombs, potion usage, alchemy, spells 164 * like: bombs, potion usage, alchemy, spells
165 * this was introduced to make shops more safe 165 * this was introduced to make shops more safe
166 * and propably other maps */ 166 * and propably other maps */
167#define P_IS_ALIVE 0x10 /* something alive is on this space */ 167#define P_IS_ALIVE 0x10 /* something alive is on this space */
260 char *jailmap; /*where a player that is arrested in this region should be imprisoned.*/ 260 char *jailmap; /*where a player that is arrested in this region should be imprisoned.*/
261 sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */ 261 sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */
262}; 262};
263 263
264 264
265struct shopitems { 265struct shopitems : zero_initialised
266{
266 const char *name; /* name of the item in question, null if it is the default item */ 267 const char *name; /* name of the item in question, null if it is the default item */
267 const char *name_pl; /* plural name */ 268 const char *name_pl; /* plural name */
268 int typenum; /* itemtype number we need to match 0 if it is the default price*/ 269 int typenum; /* itemtype number we need to match 0 if it is the default price*/
269 sint8 strength; /* the degree of specialisation the shop has in this item, 270 sint8 strength; /* the degree of specialisation the shop has in this item,
270 * as a percentage from -100 to 100 */ 271 * as a percentage from -100 to 100 */
271 int index; /* being the size of the shopitems array.*/ 272 int index; /* being the size of the shopitems array.*/
272}; 273};
277 * almost certainly break various features. You may think 278 * almost certainly break various features. You may think
278 * it is safe to look at width and height values directly 279 * it is safe to look at width and height values directly
279 * (or even through the macros), but doing so will completely 280 * (or even through the macros), but doing so will completely
280 * break map tiling. 281 * break map tiling.
281 */ 282 */
282struct mapstruct : attachable<mapstruct> { 283struct mapstruct : zero_initialised, attachable<mapstruct> {
283 static data_type get_dt () { return DT_MAP; }
284
285 struct mapstruct *next; /* Next map, linked list */ 284 struct mapstruct *next; /* Next map, linked list */
286 char *tmpname; /* Name of temporary file */ 285 char *tmpname; /* Name of temporary file */
287 char *name; /* Name of map as given by its creator */ 286 char *name; /* Name of map as given by its creator */
288 struct region *region; /* What jurisdiction in the game world this map is ruled by 287 struct region *region; /* What jurisdiction in the game world this map is ruled by
289 * points to the struct containing all the properties of 288 * points to the struct containing all the properties of
294 */ 293 */
295 uint32 fixed_resettime:1; /* if true, reset time is not affected by 294 uint32 fixed_resettime:1; /* if true, reset time is not affected by
296 * players entering/exiting map 295 * players entering/exiting map
297 */ 296 */
298 uint32 unique:1; /* if set, this is a per player unique map */ 297 uint32 unique:1; /* if set, this is a per player unique map */
299 uint32 safe_map:1; /* if set, this map doesn't allow using magic or harmful stuff in any way */
300 uint32 templatemap:1; /* if set, this is a template map */ 298 uint32 templatemap:1; /* if set, this is a template map */
301 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/ 299 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/
302 sint32 timeout; /* swapout is set to this */ 300 sint32 timeout; /* swapout is set to this */
303 sint32 swap_time; /* When it reaches 0, the map will be swapped out */ 301 sint32 swap_time; /* When it reaches 0, the map will be swapped out */
304 sint16 players; /* How many plares are on this level right now */ 302 sint16 players; /* How many plares are on this level right now */

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