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29 | #ifndef MAP_H |
29 | #ifndef MAP_H |
30 | #define MAP_H |
30 | #define MAP_H |
31 | |
31 | |
32 | #include <tr1/unordered_map> |
32 | #include <tr1/unordered_map> |
33 | |
33 | |
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34 | #include "region.h" |
34 | #include "cfperl.h" |
35 | #include "cfperl.h" |
35 | |
36 | |
36 | /* We set this size - this is to make magic map work properly on |
37 | /* We set this size - this is to make magic map work properly on |
37 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps size - it just seemed like a reasonable value. |
39 | * tiled maps size - it just seemed like a reasonable value. |
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186 | struct maptile : zero_initialised, attachable |
187 | struct maptile : zero_initialised, attachable |
187 | { |
188 | { |
188 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | struct region **regionmap; /* index to region */ |
192 | region_ptr *regionmap; /* index to region */ |
192 | |
193 | |
193 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | |
195 | |
195 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | * points to the struct containing all the properties of |
198 | * points to the struct containing all the properties of |
198 | * the region */ |
199 | * the region */ |
199 | double ACC (RW, reset_time); |
200 | double ACC (RW, reset_time); |
200 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | * should be reset |
202 | * should be reset |
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211 | * be loaded before used. The map,omap and map_ob |
212 | * be loaded before used. The map,omap and map_ob |
212 | * arrays will be allocated when the map is loaded */ |
213 | * arrays will be allocated when the map is loaded */ |
213 | sint16 players; /* How many players are on this map right now */ |
214 | sint16 players; /* How many players are on this map right now */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | |
216 | |
216 | bool ACC (RW, active); // wether this map is active or not |
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217 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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257 | MTH int change_map_light (int change); |
257 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
258 | static void change_all_map_light (int change); //PERL |
259 | MTH void set_darkness_map (); |
259 | MTH void set_darkness_map (); |
260 | MTH int estimate_difficulty () const; |
260 | MTH int estimate_difficulty () const; |
261 | |
261 | |
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262 | MTH void play_sound (faceidx sound, int x, int y) const; |
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263 | |
262 | // set the given flag on all objects in the map |
264 | // set the given flag on all objects in the map |
263 | MTH void set_object_flag (int flag, int value = 1); |
265 | MTH void set_object_flag (int flag, int value = 1); |
264 | |
266 | |
265 | MTH void link_multipart_objects (); |
267 | MTH void link_multipart_objects (); |
266 | MTH void clear_unique_items (); |
268 | MTH void clear_unique_items (); |