ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.6 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.10 by root, Sun Aug 27 16:15:12 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.6 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: map.h,v 1.10 2006/08/27 16:15:12 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
31 * It contains pointers (very indirectly) to all objects on the map. 31 * It contains pointers (very indirectly) to all objects on the map.
32 */ 32 */
33 33
34#ifndef MAP_H 34#ifndef MAP_H
35#define MAP_H 35#define MAP_H
36
37#include "cfperl.h"
36 38
37/* We set this size - this is to make magic map work properly on 39/* We set this size - this is to make magic map work properly on
38 * tiled maps. There is no requirement that this matches the 40 * tiled maps. There is no requirement that this matches the
39 * tiled maps size - it just seemed like a reasonable value. 41 * tiled maps size - it just seemed like a reasonable value.
40 * Magic map code now always starts out putting the player in the 42 * Magic map code now always starts out putting the player in the
155 * arch_blocked and functions that examine the return value. 157 * arch_blocked and functions that examine the return value.
156 */ 158 */
157 159
158#define AB_NO_PASS 0x04 160#define AB_NO_PASS 0x04
159/*#define P_PASS_THRU 0x08 *//* */ 161/*#define P_PASS_THRU 0x08 *//* */
162#define P_SAFE 0x08 /* If this is set the map is a safe map,
163 * that means, nothing harmful there will be done,
164 * like: bombs, potion usage, alchemy, spells
165 * this was introduced to make shops more safe
166 * and propably other maps */
160#define P_IS_ALIVE 0x10 /* something alive is on this space */ 167#define P_IS_ALIVE 0x10 /* something alive is on this space */
161#define P_NO_CLERIC 0x20 /* no clerical spells cast here */ 168#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
162#define P_NEED_UPDATE 0x40 /* this space is out of date */ 169#define P_NEED_UPDATE 0x40 /* this space is out of date */
163#define P_NO_ERROR 0x80 /* Purely temporary - if set, update_position 170#define P_NO_ERROR 0x80 /* Purely temporary - if set, update_position
164 * does not complain if the flags are different. 171 * does not complain if the flags are different.
270 * almost certainly break various features. You may think 277 * almost certainly break various features. You may think
271 * it is safe to look at width and height values directly 278 * it is safe to look at width and height values directly
272 * (or even through the macros), but doing so will completely 279 * (or even through the macros), but doing so will completely
273 * break map tiling. 280 * break map tiling.
274 */ 281 */
275struct mapstruct { 282struct mapstruct : extendable<mapstruct> {
283 static data_type get_dt () { return DT_MAP; }
284
276 struct mapstruct *next; /* Next map, linked list */ 285 struct mapstruct *next; /* Next map, linked list */
277 char *tmpname; /* Name of temporary file */ 286 char *tmpname; /* Name of temporary file */
278 char *name; /* Name of map as given by its creator */ 287 char *name; /* Name of map as given by its creator */
279 struct region *region; /* What jurisdiction in the game world this map is ruled by 288 struct region *region; /* What jurisdiction in the game world this map is ruled by
280 * points to the struct containing all the properties of 289 * points to the struct containing all the properties of
285 */ 294 */
286 uint32 fixed_resettime:1; /* if true, reset time is not affected by 295 uint32 fixed_resettime:1; /* if true, reset time is not affected by
287 * players entering/exiting map 296 * players entering/exiting map
288 */ 297 */
289 uint32 unique:1; /* if set, this is a per player unique map */ 298 uint32 unique:1; /* if set, this is a per player unique map */
299 uint32 safe_map:1; /* if set, this map doesn't allow using magic or harmful stuff in any way */
290 uint32 templatemap:1; /* if set, this is a template map */ 300 uint32 templatemap:1; /* if set, this is a template map */
291 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/ 301 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/
292 sint32 timeout; /* swapout is set to this */ 302 sint32 timeout; /* swapout is set to this */
293 sint32 swap_time; /* When it reaches 0, the map will be swapped out */ 303 sint32 swap_time; /* When it reaches 0, the map will be swapped out */
294 sint16 players; /* How many plares are on this level right now */ 304 sint16 players; /* How many plares are on this level right now */
339 int distance_y; 349 int distance_y;
340 int direction; 350 int direction;
341 object *part; 351 object *part;
342}; 352};
343 353
344extern void (*load_original_map_callback)(mapstruct *map);
345extern void (*load_temporary_map_callback)(mapstruct *map);
346extern void (*clean_temporary_map_callback)(mapstruct *map);
347
348#endif 354#endif

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines