1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | */ |
28 | */ |
… | |
… | |
54 | #define MAP_BLOCK 0x04 |
55 | #define MAP_BLOCK 0x04 |
55 | #define MAP_STYLE 0x08 |
56 | #define MAP_STYLE 0x08 |
56 | #define MAP_OVERLAY 0x10 |
57 | #define MAP_OVERLAY 0x10 |
57 | |
58 | |
58 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | #define MAP_IN_MEMORY 1 |
60 | enum { |
60 | #define MAP_SWAPPED 2 |
61 | MAP_IN_MEMORY, |
61 | #define MAP_LOADING 3 |
62 | MAP_SWAPPED, |
62 | #define MAP_SAVING 4 |
63 | MAP_LOADING, |
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64 | MAP_SAVING, |
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65 | }; |
63 | |
66 | |
64 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
67 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
65 | * really be used, as it is multi tile aware. However, there are some cases |
68 | * really be used, as it is multi tile aware. However, there are some cases |
66 | * where it is known the map is not tiled or the values are known |
69 | * where it is known the map is not tiled or the values are known |
67 | * consistent (eg, op->map, op->x, op->y) |
70 | * consistent (eg, op->map, op->x, op->y) |
… | |
… | |
80 | |
83 | |
81 | /* You should really know what you are doing before using this - you |
84 | /* You should really know what you are doing before using this - you |
82 | * should almost always be using out_of_map instead, which takes into account |
85 | * should almost always be using out_of_map instead, which takes into account |
83 | * map tiling. |
86 | * map tiling. |
84 | */ |
87 | */ |
85 | #define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) |
88 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
86 | |
89 | |
87 | /* These are used in the MapLook flags element. They are not used in |
90 | /* These are used in the MapLook flags element. They are not used in |
88 | * in the object flags structure. |
91 | * in the object flags structure. |
89 | */ |
92 | */ |
90 | #define P_BLOCKSVIEW 0x01 |
93 | #define P_BLOCKSVIEW 0x01 |
… | |
… | |
96 | * this was introduced to make shops safer |
99 | * this was introduced to make shops safer |
97 | * but is useful in other situations */ |
100 | * but is useful in other situations */ |
98 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
101 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
99 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
102 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
100 | |
103 | |
101 | #define P_NEED_UPDATE 0x80 /* this space is out of date */ |
104 | #define P_UPTODATE 0x80 /* this space is up to date */ |
102 | |
105 | |
103 | /* The following two values are not stored in the MapLook flags, but instead |
106 | /* The following two values are not stored in the MapLook flags, but instead |
104 | * used in the get_map_flags value - that function is used to return |
107 | * used in the get_map_flags value - that function is used to return |
105 | * the flag value, as well as other conditions - using a more general |
108 | * the flag value, as well as other conditions - using a more general |
106 | * function that does more of the work can hopefully be used to replace |
109 | * function that does more of the work can hopefully be used to replace |
… | |
… | |
122 | * to extend information about a space. |
125 | * to extend information about a space. |
123 | */ |
126 | */ |
124 | struct mapspace |
127 | struct mapspace |
125 | { |
128 | { |
126 | object *bot, *top; /* lowest/highest object on this space */ |
129 | object *bot, *top; /* lowest/highest object on this space */ |
127 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
130 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
128 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
129 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
130 | sint8 light; /* How much light this space provides */ |
133 | sint8 light; /* How much light this space provides */ |
131 | MoveType move_block; /* What movement types this space blocks */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
132 | MoveType move_slow; /* What movement types this space slows */ |
135 | MoveType move_slow; /* What movement types this space slows */ |
… | |
… | |
134 | MoveType move_off; /* What movement types are activated */ |
137 | MoveType move_off; /* What movement types are activated */ |
135 | |
138 | |
136 | void update_ (); |
139 | void update_ (); |
137 | void update () |
140 | void update () |
138 | { |
141 | { |
139 | if (flags_ & P_NEED_UPDATE) |
142 | if (!(flags_ & P_UPTODATE)) |
140 | update_ (); |
143 | update_ (); |
141 | } |
144 | } |
142 | |
145 | |
143 | uint8 flags () |
146 | uint8 flags () |
144 | { |
147 | { |
… | |
… | |
231 | * the region */ |
234 | * the region */ |
232 | double ACC (RW, reset_time); |
235 | double ACC (RW, reset_time); |
233 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
234 | * should be reset |
237 | * should be reset |
235 | */ |
238 | */ |
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239 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
236 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
240 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
237 | * players entering/exiting map |
241 | * players entering/exiting map |
238 | */ |
242 | */ |
239 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
243 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
240 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
244 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
… | |
… | |
284 | MTH int change_map_light (int change); |
288 | MTH int change_map_light (int change); |
285 | static void change_all_map_light (int change); //PERL |
289 | static void change_all_map_light (int change); //PERL |
286 | MTH void set_darkness_map (); |
290 | MTH void set_darkness_map (); |
287 | MTH int estimate_difficulty () const; |
291 | MTH int estimate_difficulty () const; |
288 | |
292 | |
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293 | // set the given flag on all objects in the map |
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294 | MTH void set_object_flag (int flag, int value = 1); |
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295 | |
289 | MTH void link_multipart_objects (); |
296 | MTH void link_multipart_objects (); |
290 | MTH void clear_unique_items (); |
297 | MTH void clear_unique_items (); |
291 | |
298 | |
292 | MTH void clear_header (); |
299 | MTH void clear_header (); |
293 | MTH void clear_links_to (maptile *m); |
300 | MTH void clear_links_to (maptile *m); |
294 | |
301 | |
295 | // loas the header pseudo-object |
302 | // loas the header pseudo-object |
296 | bool load_header (object_thawer &thawer); |
303 | bool _load_header (object_thawer &thawer); |
297 | MTH bool load_header (const char *path); |
304 | MTH bool _load_header (const char *path); |
298 | |
305 | |
299 | // load objects into the map |
306 | // load objects into the map |
300 | bool load_objects (object_thawer &thawer); |
307 | bool _load_objects (object_thawer &thawer); |
301 | MTH bool load_objects (const char *path, bool skip_header = true); |
308 | MTH bool _load_objects (const char *path, bool skip_header = true); |
302 | |
309 | |
303 | // save objects into the given file (uses IO_ flags) |
310 | // save objects into the given file (uses IO_ flags) |
304 | bool save_objects (object_freezer &freezer, int flags); |
311 | bool _save_objects (object_freezer &freezer, int flags); |
305 | MTH bool save_objects (const char *path, int flags); |
312 | MTH bool _save_objects (const char *path, int flags); |
306 | |
313 | |
307 | // save the header pseudo object _only_ |
314 | // save the header pseudo object _only_ |
308 | bool save_header (object_freezer &freezer); |
315 | bool _save_header (object_freezer &freezer); |
309 | MTH bool save_header (const char *path); |
316 | MTH bool _save_header (const char *path); |
310 | |
317 | |
311 | maptile (); |
318 | maptile (); |
312 | maptile (int w, int h); |
319 | maptile (int w, int h); |
313 | ~maptile (); |
320 | ~maptile (); |
314 | |
321 | |
… | |
… | |
317 | |
324 | |
318 | MTH int size () const { return width * height; } |
325 | MTH int size () const { return width * height; } |
319 | |
326 | |
320 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
327 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
321 | |
328 | |
322 | // static maptile *find_map (const char *path, maptile *origin);//PERL |
329 | MTH void touch () { last_access = runtime; } |
323 | // |
330 | |
324 | // // load a map relative to this one |
331 | // find the map that is at coordinate x|y relative to this map |
325 | // maptile *find_map (const char *path) |
332 | // TODO: need a better way than passing by reference |
326 | // { |
333 | // TODO: make perl interface |
327 | // return find_map (path, this); |
334 | maptile *xy_find (sint16 &x, sint16 &y); |
328 | // } |
335 | |
329 | // |
336 | // like xy_find, but also loads the map |
330 | // // customise this map for the given player |
337 | maptile *xy_load (sint16 &x, sint16 &y); |
331 | // // might return this or a completely new map |
338 | |
332 | // maptile *customise_for (object *op); |
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333 | // |
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334 | // void do_force_map_sync ();//PERL |
339 | void do_load_sync ();//PERL |
335 | // |
340 | |
336 | // // make sure the map is loaded |
341 | // make sure the map is loaded |
337 | // MTH void force_map_sync () |
342 | MTH void load_sync () |
338 | // { |
343 | { |
339 | // if (in_memory != MAP_IN_MEMORY) |
344 | if (!spaces) |
340 | // do_force_map_sync (); |
345 | do_load_sync (); |
341 | // } |
346 | } |
342 | |
347 | |
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348 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
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349 | bool generate_random_map (random_map_params *RP); |
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350 | |
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351 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
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352 | // async prefetch |
343 | static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL |
353 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
344 | static void emergency_save ();//PERL |
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345 | |
354 | |
346 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
355 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
347 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
356 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
348 | }; |
357 | }; |
349 | |
358 | |
… | |
… | |
363 | int distance_y; |
372 | int distance_y; |
364 | int direction; |
373 | int direction; |
365 | object *part; |
374 | object *part; |
366 | }; |
375 | }; |
367 | |
376 | |
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377 | //TODO: these should be refactored into things like xy_normalise |
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378 | // and so on. |
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379 | int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
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380 | int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
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381 | int out_of_map(maptile *m, int x, int y); |
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382 | maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
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383 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
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384 | void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
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385 | int on_same_map(const object *op1, const object *op2); |
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386 | |
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387 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
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388 | inline bool |
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389 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
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390 | { |
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391 | // when in range, do a quick return, otherwise go the slow route |
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392 | return |
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393 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
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394 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
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395 | } |
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396 | |
368 | inline mapspace & |
397 | inline mapspace & |
369 | object::ms () const |
398 | object::ms () const |
370 | { |
399 | { |
371 | return map->at (x, y); |
400 | return map->at (x, y); |
372 | } |
401 | } |