--- deliantra/server/include/map.h 2007/01/10 01:16:54 1.50 +++ deliantra/server/include/map.h 2007/01/19 17:50:11 1.55 @@ -1,26 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire@schmorp.de -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at crossfire@schmorp.de + */ /* * The maptile is allocated each time a new map is opened. @@ -85,7 +85,7 @@ * should almost always be using out_of_map instead, which takes into account * map tiling. */ -#define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) +#define OUT_OF_REAL_MAP(M,X,Y) !(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)) /* These are used in the MapLook flags element. They are not used in * in the object flags structure. @@ -127,7 +127,7 @@ struct mapspace { object *bot, *top; /* lowest/highest object on this space */ - New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ + facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ uint8 flags_; /* flags about this space (see the P_ values above) */ sint8 light; /* How much light this space provides */ @@ -300,20 +300,20 @@ MTH void clear_links_to (maptile *m); // loas the header pseudo-object - bool load_header (object_thawer &thawer); - MTH bool load_header (const char *path); + bool _load_header (object_thawer &thawer); + MTH bool _load_header (const char *path); // load objects into the map - bool load_objects (object_thawer &thawer); - MTH bool load_objects (const char *path, bool skip_header = true); + bool _load_objects (object_thawer &thawer); + MTH bool _load_objects (const char *path, bool skip_header = true); // save objects into the given file (uses IO_ flags) - bool save_objects (object_freezer &freezer, int flags); - MTH bool save_objects (const char *path, int flags); + bool _save_objects (object_freezer &freezer, int flags); + MTH bool _save_objects (const char *path, int flags); // save the header pseudo object _only_ - bool save_header (object_freezer &freezer); - MTH bool save_header (const char *path); + bool _save_header (object_freezer &freezer); + MTH bool _save_header (const char *path); maptile (); maptile (int w, int h); @@ -345,6 +345,9 @@ do_load_sync (); } + void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); + bool generate_random_map (random_map_params *RP); + static maptile *find_sync (const char *path, maptile *original = 0);//PERL // async prefetch static maptile *find_async (const char *path, maptile *original = 0);//PERL @@ -371,6 +374,26 @@ object *part; }; +//TODO: these should be refactored into things like xy_normalise +// and so on. +int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); +int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); +int out_of_map(maptile *m, int x, int y); +maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); +void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); +void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); +int on_same_map(const object *op1, const object *op2); + +// adjust map, x and y for tiled maps and return true if the position is valid at all +inline bool +xy_normalise (maptile *&map, sint16 &x, sint16 &y) +{ + // when in range, do a quick return, otherwise go the slow route + return + (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) + || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); +} + inline mapspace & object::ms () const {