--- deliantra/server/include/map.h 2007/01/29 15:04:21 1.62 +++ deliantra/server/include/map.h 2007/02/07 02:04:46 1.65 @@ -155,6 +155,9 @@ return 0; } + + // return the item volume on this mapspace in kg/m³ + uint64 volume (); }; /* @@ -164,34 +167,35 @@ INTERFACE_CLASS (region) struct region : zero_initialised { - region *ACC (RW, next); /* pointer to next region, NULL for the last one */ shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - shstr ACC (RW, parent_name); /* - * So that parent and child regions can be defined in - * any order, we keep hold of the parent_name during - * initialisation, and the children get assigned to their - * parents later. (before runtime on the server though) - * nothing outside the init code should ever use this value. - */ region *ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. */ - char *ACC (RW, longname); /* Official title of the region, this might be defined + shstr ACC (RW, longname); /* Official title of the region, this might be defined * to be the same as name*/ shstr ACC (RW, msg); /* the description of the region */ - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ - sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, - * this should be the one we fall back on as the default */ shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ + int ACC (RW, index); + uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ + bool ACC (RW, fallback); /* whether, in the event of a region not existing, + * this should be the one we fall back on as the default */ static region *default_region (); static region *find (const char *name); static region *find_fuzzy (const char *name); }; +typedef object_vector regionvec; + +extern regionvec regions; + +#define for_all_regions(var) \ + for (int _i = 0; _i < regions.size (); ++_i) \ + declvar (region *, var, regions [_i]) + struct shopitems : zero_initialised { const char *name; /* name of the item in question, null if it is the default item */ @@ -378,13 +382,14 @@ //TODO: these should be refactored into things like xy_normalise // and so on. -int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); -int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); -int out_of_map(maptile *m, int x, int y); -maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); -void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); -int on_same_map(const object *op1, const object *op2); +int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); +int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); +int out_of_map (maptile *m, int x, int y); +maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); +void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); +void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); +int on_same_map (const object *op1, const object *op2); +int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); // adjust map, x and y for tiled maps and return true if the position is valid at all inline bool