ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.51 by root, Sat Jan 13 23:06:13 2007 UTC vs.
Revision 1.60 by root, Sat Jan 27 23:59:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25/* 25/*
26 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
28 */ 28 */
46 */ 46 */
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51
52/* options passed to ready_map_name and load_original_map */
53#define MAP_FLUSH 0x01
54#define MAP_PLAYER_UNIQUE 0x02
55#define MAP_BLOCK 0x04
56#define MAP_STYLE 0x08
57#define MAP_OVERLAY 0x10
58 51
59/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
60enum { 53enum {
61 MAP_IN_MEMORY, 54 MAP_IN_MEMORY,
62 MAP_SWAPPED, 55 MAP_SWAPPED,
83 76
84/* You should really know what you are doing before using this - you 77/* You should really know what you are doing before using this - you
85 * should almost always be using out_of_map instead, which takes into account 78 * should almost always be using out_of_map instead, which takes into account
86 * map tiling. 79 * map tiling.
87 */ 80 */
88#define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) 81#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
89 82
90/* These are used in the MapLook flags element. They are not used in 83/* These are used in the MapLook flags element. They are not used in
91 * in the object flags structure. 84 * in the object flags structure.
92 */ 85 */
93#define P_BLOCKSVIEW 0x01 86#define P_BLOCKSVIEW 0x01
125 * to extend information about a space. 118 * to extend information about a space.
126 */ 119 */
127struct mapspace 120struct mapspace
128{ 121{
129 object *bot, *top; /* lowest/highest object on this space */ 122 object *bot, *top; /* lowest/highest object on this space */
130 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ 123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
131 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
132 uint8 flags_; /* flags about this space (see the P_ values above) */ 125 uint8 flags_; /* flags about this space (see the P_ values above) */
133 sint8 light; /* How much light this space provides */ 126 sint8 light; /* How much light this space provides */
134 MoveType move_block; /* What movement types this space blocks */ 127 MoveType move_block; /* What movement types this space blocks */
135 MoveType move_slow; /* What movement types this space slows */ 128 MoveType move_slow; /* What movement types this space slows */
169 * they have to appear here in the headers, before the mapdef 162 * they have to appear here in the headers, before the mapdef
170 */ 163 */
171INTERFACE_CLASS (region) 164INTERFACE_CLASS (region)
172struct region : zero_initialised 165struct region : zero_initialised
173{ 166{
174 struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ 167 region *ACC (RW, next); /* pointer to next region, NULL for the last one */
175 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ 168 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */
176 char *ACC (RW, parent_name); /* 169 char *ACC (RW, parent_name); /*
177 * So that parent and child regions can be defined in 170 * So that parent and child regions can be defined in
178 * any order, we keep hold of the parent_name during 171 * any order, we keep hold of the parent_name during
179 * initialisation, and the children get assigned to their 172 * initialisation, and the children get assigned to their
180 * parents later. (before runtime on the server though) 173 * parents later. (before runtime on the server though)
181 * nothing outside the init code should ever use this value. 174 * nothing outside the init code should ever use this value.
182 */ 175 */
183 struct region *ACC (RW, parent); /* 176 region *ACC (RW, parent); /*
184 * Pointer to the region that is a parent of the current 177 * Pointer to the region that is a parent of the current
185 * region, if a value isn't defined in the current region 178 * region, if a value isn't defined in the current region
186 * we traverse this series of pointers until it is. 179 * we traverse this series of pointers until it is.
187 */ 180 */
188 char *ACC (RW, longname); /* Official title of the region, this might be defined 181 char *ACC (RW, longname); /* Official title of the region, this might be defined
191 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 184 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
192 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, 185 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing,
193 * this should be the one we fall back on as the default */ 186 * this should be the one we fall back on as the default */
194 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 187 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
195 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ 188 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
189
190 static region *default_region ();
191 static region *find (const char *name);
196}; 192};
197 193
198struct shopitems : zero_initialised 194struct shopitems : zero_initialised
199{ 195{
200 const char *name; /* name of the item in question, null if it is the default item */ 196 const char *name; /* name of the item in question, null if it is the default item */
223INTERFACE_CLASS (maptile) 219INTERFACE_CLASS (maptile)
224struct maptile : zero_initialised, attachable 220struct maptile : zero_initialised, attachable
225{ 221{
226 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 222 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
227 struct mapspace *spaces; /* Array of spaces on this map */ 223 struct mapspace *spaces; /* Array of spaces on this map */
224 uint8 *regions; /* region index per mapspace, if != 0 */
225 struct region **regionmap; /* index to region */
228 226
229 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 227 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
230 228
231 shstr ACC (RW, name); /* Name of map as given by its creator */ 229 shstr ACC (RW, name); /* Name of map as given by its creator */
232 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 230 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
233 * points to the struct containing all the properties of 231 * points to the struct containing all the properties of
234 * the region */ 232 * the region */
235 double ACC (RW, reset_time); 233 double ACC (RW, reset_time);
236 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 234 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
237 * should be reset 235 * should be reset
249 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 247 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
250 248
251 bool ACC (RW, per_player); 249 bool ACC (RW, per_player);
252 bool ACC (RW, per_party); 250 bool ACC (RW, per_party);
253 bool ACC (RW, outdoor); /* True if an outdoor map */ 251 bool ACC (RW, outdoor); /* True if an outdoor map */
252 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
254 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 253 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
255 254
256 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 255 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
257 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 256 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
258 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 257 oblinkpt *buttons; /* Linked list of linked lists of buttons */
297 MTH void clear_unique_items (); 296 MTH void clear_unique_items ();
298 297
299 MTH void clear_header (); 298 MTH void clear_header ();
300 MTH void clear_links_to (maptile *m); 299 MTH void clear_links_to (maptile *m);
301 300
301 MTH struct region *region (int x, int y) const;
302
302 // loas the header pseudo-object 303 // loas the header pseudo-object
303 bool _load_header (object_thawer &thawer); 304 bool _load_header (object_thawer &thawer);
304 MTH bool _load_header (const char *path); 305 MTH bool _load_header (const char *path);
305 306
306 // load objects into the map 307 // load objects into the map
372 int distance_y; 373 int distance_y;
373 int direction; 374 int direction;
374 object *part; 375 object *part;
375}; 376};
376 377
378//TODO: these should be refactored into things like xy_normalise
379// and so on.
380int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
381int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
382int out_of_map(maptile *m, int x, int y);
383maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
384void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
385void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
386int on_same_map(const object *op1, const object *op2);
387
388// adjust map, x and y for tiled maps and return true if the position is valid at all
389inline bool
390xy_normalise (maptile *&map, sint16 &x, sint16 &y)
391{
392 // when in range, do a quick return, otherwise go the slow route
393 return
394 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
395 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
396}
397
377inline mapspace & 398inline mapspace &
378object::ms () const 399object::ms () const
379{ 400{
380 return map->at (x, y); 401 return map->at (x, y);
381} 402}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines