--- deliantra/server/include/map.h 2007/04/19 16:23:47 1.74 +++ deliantra/server/include/map.h 2007/07/13 15:54:40 1.79 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* @@ -32,6 +31,7 @@ #include +#include "region.h" #include "cfperl.h" /* We set this size - this is to make magic map work properly on @@ -189,12 +189,12 @@ sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ struct mapspace *spaces; /* Array of spaces on this map */ uint8 *regions; /* region index per mapspace, if != 0 */ - struct region **regionmap; /* index to region */ + region_ptr *regionmap; /* index to region */ tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ shstr ACC (RW, name); /* Name of map as given by its creator */ - struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by + region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by * points to the struct containing all the properties of * the region */ double ACC (RW, reset_time); @@ -202,6 +202,7 @@ * should be reset */ bool ACC (RW, dirty); /* if true, something was inserted or removed */ + bool ACC (RW, no_reset); // must not reset this map bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by * players entering/exiting map */ @@ -213,6 +214,7 @@ sint16 players; /* How many players are on this map right now */ uint16 ACC (RW, difficulty); /* What level the player should be to play here */ + bool ACC (RW, active); // wether this map is active or not bool ACC (RW, per_player); bool ACC (RW, per_party); bool ACC (RW, outdoor); /* True if an outdoor map */ @@ -251,7 +253,7 @@ MTH void clear (); MTH void fix_auto_apply (); - MTH void decay_objects (); + MTH void do_decay_objects (); MTH void update_buttons (); MTH int change_map_light (int change); static void change_all_map_light (int change); //PERL