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162 | * they have to appear here in the headers, before the mapdef |
162 | * they have to appear here in the headers, before the mapdef |
163 | */ |
163 | */ |
164 | INTERFACE_CLASS (region) |
164 | INTERFACE_CLASS (region) |
165 | struct region : zero_initialised |
165 | struct region : zero_initialised |
166 | { |
166 | { |
167 | region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
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168 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
167 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
169 | shstr ACC (RW, parent_name); /* |
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170 | * So that parent and child regions can be defined in |
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171 | * any order, we keep hold of the parent_name during |
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172 | * initialisation, and the children get assigned to their |
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173 | * parents later. (before runtime on the server though) |
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174 | * nothing outside the init code should ever use this value. |
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175 | */ |
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176 | region *ACC (RW, parent); /* |
168 | region *ACC (RW, parent); /* |
177 | * Pointer to the region that is a parent of the current |
169 | * Pointer to the region that is a parent of the current |
178 | * region, if a value isn't defined in the current region |
170 | * region, if a value isn't defined in the current region |
179 | * we traverse this series of pointers until it is. |
171 | * we traverse this series of pointers until it is. |
180 | */ |
172 | */ |
181 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
173 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
182 | * to be the same as name*/ |
174 | * to be the same as name*/ |
183 | shstr ACC (RW, msg); /* the description of the region */ |
175 | shstr ACC (RW, msg); /* the description of the region */ |
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176 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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177 | int ACC (RW, index); |
184 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
178 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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179 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
185 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
180 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
186 | * this should be the one we fall back on as the default */ |
181 | * this should be the one we fall back on as the default */ |
187 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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188 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
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189 | |
182 | |
190 | static region *default_region (); |
183 | static region *default_region (); |
191 | static region *find (const char *name); |
184 | static region *find (const char *name); |
192 | static region *find_fuzzy (const char *name); |
185 | static region *find_fuzzy (const char *name); |
193 | }; |
186 | }; |
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187 | |
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188 | typedef object_vector<region, ®ion::index> regionvec; |
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189 | |
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190 | extern regionvec regions; |
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191 | |
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192 | #define for_all_regions(var) \ |
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193 | for (int _i = 0; _i < regions.size (); ++_i) \ |
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194 | declvar (region *, var, regions [_i]) |
194 | |
195 | |
195 | struct shopitems : zero_initialised |
196 | struct shopitems : zero_initialised |
196 | { |
197 | { |
197 | const char *name; /* name of the item in question, null if it is the default item */ |
198 | const char *name; /* name of the item in question, null if it is the default item */ |
198 | const char *name_pl; /* plural name */ |
199 | const char *name_pl; /* plural name */ |