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Comparing deliantra/server/include/map.h (file contents):
Revision 1.66 by root, Wed Feb 7 23:50:01 2007 UTC vs.
Revision 1.78 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
65// all those macros are herewith declared legacy 64// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 65#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 66#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 67#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 68#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 69#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 70#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 71#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 72#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 73#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
118 * to extend information about a space. 116 * to extend information about a space.
119 */ 117 */
120struct mapspace 118struct mapspace
121{ 119{
122 object *bot, *top; /* lowest/highest object on this space */ 120 object *bot, *top; /* lowest/highest object on this space */
123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 121 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 122 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 123 sint8 light; /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 124 MoveType move_block; /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 125 MoveType move_slow; /* What movement types this space slows */
158 155
159 // return the item volume on this mapspace in cm³ 156 // return the item volume on this mapspace in cm³
160 uint64 volume () const; 157 uint64 volume () const;
161}; 158};
162 159
163/*
164 * Each map is in a given region of the game world and links to a region definiton, so
165 * they have to appear here in the headers, before the mapdef
166 */
167INTERFACE_CLASS (region)
168struct region : zero_initialised
169{
170 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
171 region *ACC (RW, parent); /*
172 * Pointer to the region that is a parent of the current
173 * region, if a value isn't defined in the current region
174 * we traverse this series of pointers until it is.
175 */
176 shstr ACC (RW, longname); /* Official title of the region, this might be defined
177 * to be the same as name*/
178 shstr ACC (RW, msg); /* the description of the region */
179 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
180 int ACC (RW, index);
181 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
182 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
183 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
184 * this should be the one we fall back on as the default */
185
186 static region *default_region ();
187 static region *find (const char *name);
188 static region *find_fuzzy (const char *name);
189};
190
191typedef object_vector<region, &region::index> regionvec;
192
193extern regionvec regions;
194
195#define for_all_regions(var) \
196 for (int _i = 0; _i < regions.size (); ++_i) \
197 declvar (region *, var, regions [_i])
198
199struct shopitems : zero_initialised 160struct shopitems : zero_initialised
200{ 161{
201 const char *name; /* name of the item in question, null if it is the default item */ 162 const char *name; /* name of the item in question, null if it is the default item */
202 const char *name_pl; /* plural name */ 163 const char *name_pl; /* plural name */
203 int typenum; /* itemtype number we need to match 0 if it is the default price */ 164 int typenum; /* itemtype number we need to match 0 if it is the default price */
238 double ACC (RW, reset_time); 199 double ACC (RW, reset_time);
239 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 200 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
240 * should be reset 201 * should be reset
241 */ 202 */
242 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 203 bool ACC (RW, dirty); /* if true, something was inserted or removed */
204 bool ACC (RW, no_reset); // must not reset this map
243 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 205 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
244 * players entering/exiting map 206 * players entering/exiting map
245 */ 207 */
246 sint32 ACC (RW, timeout); /* swapout is set to this */ 208 sint32 ACC (RW, timeout); /* swapout is set to this */
247 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 209 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
249 * be loaded before used. The map,omap and map_ob 211 * be loaded before used. The map,omap and map_ob
250 * arrays will be allocated when the map is loaded */ 212 * arrays will be allocated when the map is loaded */
251 sint16 players; /* How many players are on this map right now */ 213 sint16 players; /* How many players are on this map right now */
252 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 214 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
253 215
216 bool ACC (RW, active); // wether this map is active or not
254 bool ACC (RW, per_player); 217 bool ACC (RW, per_player);
255 bool ACC (RW, per_party); 218 bool ACC (RW, per_party);
256 bool ACC (RW, outdoor); /* True if an outdoor map */ 219 bool ACC (RW, outdoor); /* True if an outdoor map */
257 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
258 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
287 MTH void alloc (); 250 MTH void alloc ();
288 // deallocates the mapspaces (and destroys all objects) 251 // deallocates the mapspaces (and destroys all objects)
289 MTH void clear (); 252 MTH void clear ();
290 253
291 MTH void fix_auto_apply (); 254 MTH void fix_auto_apply ();
292 MTH void decay_objects (); 255 MTH void do_decay_objects ();
293 MTH void update_buttons (); 256 MTH void update_buttons ();
294 MTH int change_map_light (int change); 257 MTH int change_map_light (int change);
295 static void change_all_map_light (int change); //PERL 258 static void change_all_map_light (int change); //PERL
296 MTH void set_darkness_map (); 259 MTH void set_darkness_map ();
297 MTH int estimate_difficulty () const; 260 MTH int estimate_difficulty () const;
354 } 317 }
355 318
356 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 319 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
357 bool generate_random_map (random_map_params *RP); 320 bool generate_random_map (random_map_params *RP);
358 321
322 static maptile *find_async (const char *path, maptile *original = 0);//PERL
359 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 323 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
360 // async prefetch 324 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
361 static maptile *find_async (const char *path, maptile *original = 0);//PERL 325 MTH object *pick_random_object () const;
362 326
363 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 327 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
364 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 328 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
365}; 329};
366 330

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