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Comparing deliantra/server/include/map.h (file contents):
Revision 1.78 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.84 by root, Fri Aug 24 00:26:10 2007 UTC

29#ifndef MAP_H 29#ifndef MAP_H
30#define MAP_H 30#define MAP_H
31 31
32#include <tr1/unordered_map> 32#include <tr1/unordered_map>
33 33
34#include "region.h"
34#include "cfperl.h" 35#include "cfperl.h"
35 36
36/* We set this size - this is to make magic map work properly on 37/* We set this size - this is to make magic map work properly on
37 * tiled maps. There is no requirement that this matches the 38 * tiled maps. There is no requirement that this matches the
38 * tiled maps size - it just seemed like a reasonable value. 39 * tiled maps size - it just seemed like a reasonable value.
186struct maptile : zero_initialised, attachable 187struct maptile : zero_initialised, attachable
187{ 188{
188 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 189 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
189 struct mapspace *spaces; /* Array of spaces on this map */ 190 struct mapspace *spaces; /* Array of spaces on this map */
190 uint8 *regions; /* region index per mapspace, if != 0 */ 191 uint8 *regions; /* region index per mapspace, if != 0 */
191 struct region **regionmap; /* index to region */ 192 region_ptr *regionmap; /* index to region */
192 193
193 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 194 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
194 195
195 shstr ACC (RW, name); /* Name of map as given by its creator */ 196 shstr ACC (RW, name); /* Name of map as given by its creator */
196 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by 197 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
197 * points to the struct containing all the properties of 198 * points to the struct containing all the properties of
198 * the region */ 199 * the region */
199 double ACC (RW, reset_time); 200 double ACC (RW, reset_time);
200 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 201 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
201 * should be reset 202 * should be reset
211 * be loaded before used. The map,omap and map_ob 212 * be loaded before used. The map,omap and map_ob
212 * arrays will be allocated when the map is loaded */ 213 * arrays will be allocated when the map is loaded */
213 sint16 players; /* How many players are on this map right now */ 214 sint16 players; /* How many players are on this map right now */
214 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
215 216
216 bool ACC (RW, active); // wether this map is active or not
217 bool ACC (RW, per_player); 217 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 218 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 219 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
257 MTH int change_map_light (int change); 257 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL 258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map (); 259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 260 MTH int estimate_difficulty () const;
261 261
262 MTH void play_sound (faceidx sound, int x, int y) const;
263
262 // set the given flag on all objects in the map 264 // set the given flag on all objects in the map
263 MTH void set_object_flag (int flag, int value = 1); 265 MTH void set_object_flag (int flag, int value = 1);
264 266
265 MTH void link_multipart_objects (); 267 MTH void link_multipart_objects ();
266 MTH void clear_unique_items (); 268 MTH void clear_unique_items ();
296 MTH int size () const { return width * height; } 298 MTH int size () const { return width * height; }
297 299
298 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
299 301
300 MTH void touch () { last_access = runtime; } 302 MTH void touch () { last_access = runtime; }
303
304 MTH bool tile_available (int dir, bool load = true);
301 305
302 // find the map that is at coordinate x|y relative to this map 306 // find the map that is at coordinate x|y relative to this map
303 // TODO: need a better way than passing by reference 307 // TODO: need a better way than passing by reference
304 // TODO: make perl interface 308 // TODO: make perl interface
305 maptile *xy_find (sint16 &x, sint16 &y); 309 maptile *xy_find (sint16 &x, sint16 &y);
317 } 321 }
318 322
319 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 323 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
320 bool generate_random_map (random_map_params *RP); 324 bool generate_random_map (random_map_params *RP);
321 325
322 static maptile *find_async (const char *path, maptile *original = 0);//PERL 326 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
323 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 327 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
324 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 328 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
325 MTH object *pick_random_object () const; 329 MTH object *pick_random_object () const;
326 330
327 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 331 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }

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