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Comparing deliantra/server/include/map.h (file contents):
Revision 1.46 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.49 by root, Tue Jan 9 21:32:42 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
54#define MAP_BLOCK 0x04 55#define MAP_BLOCK 0x04
55#define MAP_STYLE 0x08 56#define MAP_STYLE 0x08
56#define MAP_OVERLAY 0x10 57#define MAP_OVERLAY 0x10
57 58
58/* Values for in_memory below. Should probably be an enumerations */ 59/* Values for in_memory below. Should probably be an enumerations */
59#define MAP_IN_MEMORY 1 60enum {
60#define MAP_SWAPPED 2 61 MAP_IN_MEMORY,
61#define MAP_LOADING 3 62 MAP_SWAPPED,
62#define MAP_SAVING 4 63 MAP_LOADING,
64 MAP_SAVING,
65};
63 66
64/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 67/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
65 * really be used, as it is multi tile aware. However, there are some cases 68 * really be used, as it is multi tile aware. However, there are some cases
66 * where it is known the map is not tiled or the values are known 69 * where it is known the map is not tiled or the values are known
67 * consistent (eg, op->map, op->x, op->y) 70 * consistent (eg, op->map, op->x, op->y)
323 326
324 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 327 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
325 328
326 MTH void touch () { last_access = runtime; } 329 MTH void touch () { last_access = runtime; }
327 330
328// static maptile *find_map (const char *path, maptile *origin);//PERL 331 // find the map that is at coordinate x|y relative to this map
329// 332 // TODO: need a better way than passing by reference
330// // load a map relative to this one 333 // TODO: make perl interface
331// maptile *find_map (const char *path) 334 maptile *xy_find (sint16 &x, sint16 &y);
332// { 335
333// return find_map (path, this); 336 // like xy_find, but also loads the map
334// } 337 maptile *xy_load (sint16 &x, sint16 &y);
335// 338
336// // customise this map for the given player
337// // might return this or a completely new map
338// maptile *customise_for (object *op);
339//
340// void do_force_map_sync ();//PERL 339 void do_load_sync ();//PERL
341// 340
342// // make sure the map is loaded 341 // make sure the map is loaded
343// MTH void force_map_sync () 342 MTH void load_sync ()
344// { 343 {
345// if (in_memory != MAP_IN_MEMORY) 344 if (!spaces)
346// do_force_map_sync (); 345 do_load_sync ();
347// } 346 }
348 347
349 static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL 348 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
350 static void emergency_save ();//PERL
351 349
352 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 350 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
353 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 351 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
354}; 352};
355 353

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