1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
28 | */ |
28 | */ |
… | |
… | |
83 | |
83 | |
84 | /* You should really know what you are doing before using this - you |
84 | /* You should really know what you are doing before using this - you |
85 | * should almost always be using out_of_map instead, which takes into account |
85 | * should almost always be using out_of_map instead, which takes into account |
86 | * map tiling. |
86 | * map tiling. |
87 | */ |
87 | */ |
88 | #define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) |
88 | #define OUT_OF_REAL_MAP(M,X,Y) !(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)) |
89 | |
89 | |
90 | /* These are used in the MapLook flags element. They are not used in |
90 | /* These are used in the MapLook flags element. They are not used in |
91 | * in the object flags structure. |
91 | * in the object flags structure. |
92 | */ |
92 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
93 | #define P_BLOCKSVIEW 0x01 |
… | |
… | |
125 | * to extend information about a space. |
125 | * to extend information about a space. |
126 | */ |
126 | */ |
127 | struct mapspace |
127 | struct mapspace |
128 | { |
128 | { |
129 | object *bot, *top; /* lowest/highest object on this space */ |
129 | object *bot, *top; /* lowest/highest object on this space */ |
130 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
130 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
133 | sint8 light; /* How much light this space provides */ |
133 | sint8 light; /* How much light this space provides */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
135 | MoveType move_slow; /* What movement types this space slows */ |
135 | MoveType move_slow; /* What movement types this space slows */ |