1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
28 | */ |
28 | */ |
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… | |
46 | */ |
46 | */ |
47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
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52 | /* options passed to ready_map_name and load_original_map */ |
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53 | #define MAP_FLUSH 0x01 |
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54 | #define MAP_PLAYER_UNIQUE 0x02 |
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55 | #define MAP_BLOCK 0x04 |
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56 | #define MAP_STYLE 0x08 |
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57 | #define MAP_OVERLAY 0x10 |
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58 | |
51 | |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
60 | enum { |
53 | enum { |
61 | MAP_IN_MEMORY, |
54 | MAP_IN_MEMORY, |
62 | MAP_SWAPPED, |
55 | MAP_SWAPPED, |
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83 | |
76 | |
84 | /* You should really know what you are doing before using this - you |
77 | /* You should really know what you are doing before using this - you |
85 | * should almost always be using out_of_map instead, which takes into account |
78 | * should almost always be using out_of_map instead, which takes into account |
86 | * map tiling. |
79 | * map tiling. |
87 | */ |
80 | */ |
88 | #define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) |
81 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
89 | |
82 | |
90 | /* These are used in the MapLook flags element. They are not used in |
83 | /* These are used in the MapLook flags element. They are not used in |
91 | * in the object flags structure. |
84 | * in the object flags structure. |
92 | */ |
85 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
86 | #define P_BLOCKSVIEW 0x01 |
… | |
… | |
125 | * to extend information about a space. |
118 | * to extend information about a space. |
126 | */ |
119 | */ |
127 | struct mapspace |
120 | struct mapspace |
128 | { |
121 | { |
129 | object *bot, *top; /* lowest/highest object on this space */ |
122 | object *bot, *top; /* lowest/highest object on this space */ |
130 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
123 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
124 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
125 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
133 | sint8 light; /* How much light this space provides */ |
126 | sint8 light; /* How much light this space provides */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
127 | MoveType move_block; /* What movement types this space blocks */ |
135 | MoveType move_slow; /* What movement types this space slows */ |
128 | MoveType move_slow; /* What movement types this space slows */ |
… | |
… | |
169 | * they have to appear here in the headers, before the mapdef |
162 | * they have to appear here in the headers, before the mapdef |
170 | */ |
163 | */ |
171 | INTERFACE_CLASS (region) |
164 | INTERFACE_CLASS (region) |
172 | struct region : zero_initialised |
165 | struct region : zero_initialised |
173 | { |
166 | { |
174 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
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175 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
167 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
176 | char *ACC (RW, parent_name); /* |
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177 | * So that parent and child regions can be defined in |
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178 | * any order, we keep hold of the parent_name during |
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179 | * initialisation, and the children get assigned to their |
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180 | * parents later. (before runtime on the server though) |
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181 | * nothing outside the init code should ever use this value. |
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182 | */ |
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183 | struct region *ACC (RW, parent); /* |
168 | region *ACC (RW, parent); /* |
184 | * Pointer to the region that is a parent of the current |
169 | * Pointer to the region that is a parent of the current |
185 | * region, if a value isn't defined in the current region |
170 | * region, if a value isn't defined in the current region |
186 | * we traverse this series of pointers until it is. |
171 | * we traverse this series of pointers until it is. |
187 | */ |
172 | */ |
188 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
173 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
189 | * to be the same as name*/ |
174 | * to be the same as name*/ |
190 | char *ACC (RW, msg); /* the description of the region */ |
175 | shstr ACC (RW, msg); /* the description of the region */ |
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176 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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177 | int ACC (RW, index); |
191 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
178 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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179 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
192 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
180 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
193 | * this should be the one we fall back on as the default */ |
181 | * this should be the one we fall back on as the default */ |
194 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
182 | |
195 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
183 | static region *default_region (); |
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184 | static region *find (const char *name); |
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185 | static region *find_fuzzy (const char *name); |
196 | }; |
186 | }; |
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187 | |
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188 | typedef object_vector<region, ®ion::index> regionvec; |
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189 | |
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190 | extern regionvec regions; |
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191 | |
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192 | #define for_all_regions(var) \ |
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193 | for (int _i = 0; _i < regions.size (); ++_i) \ |
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194 | declvar (region *, var, regions [_i]) |
197 | |
195 | |
198 | struct shopitems : zero_initialised |
196 | struct shopitems : zero_initialised |
199 | { |
197 | { |
200 | const char *name; /* name of the item in question, null if it is the default item */ |
198 | const char *name; /* name of the item in question, null if it is the default item */ |
201 | const char *name_pl; /* plural name */ |
199 | const char *name_pl; /* plural name */ |
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223 | INTERFACE_CLASS (maptile) |
221 | INTERFACE_CLASS (maptile) |
224 | struct maptile : zero_initialised, attachable |
222 | struct maptile : zero_initialised, attachable |
225 | { |
223 | { |
226 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
224 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
227 | struct mapspace *spaces; /* Array of spaces on this map */ |
225 | struct mapspace *spaces; /* Array of spaces on this map */ |
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226 | uint8 *regions; /* region index per mapspace, if != 0 */ |
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227 | struct region **regionmap; /* index to region */ |
228 | |
228 | |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
230 | |
230 | |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
232 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
232 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
233 | * points to the struct containing all the properties of |
233 | * points to the struct containing all the properties of |
234 | * the region */ |
234 | * the region */ |
235 | double ACC (RW, reset_time); |
235 | double ACC (RW, reset_time); |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
237 | * should be reset |
237 | * should be reset |
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249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
250 | |
250 | |
251 | bool ACC (RW, per_player); |
251 | bool ACC (RW, per_player); |
252 | bool ACC (RW, per_party); |
252 | bool ACC (RW, per_party); |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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254 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
254 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | |
256 | |
256 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
259 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
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297 | MTH void clear_unique_items (); |
298 | MTH void clear_unique_items (); |
298 | |
299 | |
299 | MTH void clear_header (); |
300 | MTH void clear_header (); |
300 | MTH void clear_links_to (maptile *m); |
301 | MTH void clear_links_to (maptile *m); |
301 | |
302 | |
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303 | MTH struct region *region (int x, int y) const; |
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304 | |
302 | // loas the header pseudo-object |
305 | // loas the header pseudo-object |
303 | bool _load_header (object_thawer &thawer); |
306 | bool _load_header (object_thawer &thawer); |
304 | MTH bool _load_header (const char *path); |
307 | MTH bool _load_header (const char *path); |
305 | |
308 | |
306 | // load objects into the map |
309 | // load objects into the map |
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372 | int distance_y; |
375 | int distance_y; |
373 | int direction; |
376 | int direction; |
374 | object *part; |
377 | object *part; |
375 | }; |
378 | }; |
376 | |
379 | |
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380 | //TODO: these should be refactored into things like xy_normalise |
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381 | // and so on. |
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382 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
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383 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
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384 | int out_of_map (maptile *m, int x, int y); |
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385 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
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386 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
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387 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
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388 | int on_same_map (const object *op1, const object *op2); |
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389 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
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390 | |
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391 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
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392 | inline bool |
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393 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
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394 | { |
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395 | // when in range, do a quick return, otherwise go the slow route |
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396 | return |
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397 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
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398 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
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399 | } |
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400 | |
377 | inline mapspace & |
401 | inline mapspace & |
378 | object::ms () const |
402 | object::ms () const |
379 | { |
403 | { |
380 | return map->at (x, y); |
404 | return map->at (x, y); |
381 | } |
405 | } |