1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
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156 | |
155 | |
157 | // return the item volume on this mapspace in cm³ |
156 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
157 | uint64 volume () const; |
159 | }; |
158 | }; |
160 | |
159 | |
161 | /* |
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162 | * Each map is in a given region of the game world and links to a region definiton, so |
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163 | * they have to appear here in the headers, before the mapdef |
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164 | */ |
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165 | INTERFACE_CLASS (region) |
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166 | struct region : zero_initialised |
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167 | { |
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168 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
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169 | shstr ACC (RW, match); // a perl regex that matches map paths |
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170 | region *ACC (RW, parent); /* |
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171 | * Pointer to the region that is a parent of the current |
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172 | * region, if a value isn't defined in the current region |
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173 | * we traverse this series of pointers until it is. |
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174 | */ |
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175 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
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176 | * to be the same as name*/ |
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177 | shstr ACC (RW, msg); /* the description of the region */ |
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178 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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179 | int ACC (RW, index); |
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180 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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181 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
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182 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
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183 | * this should be the one we fall back on as the default */ |
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184 | |
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185 | static region *default_region (); |
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186 | static region *find (const char *name); |
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187 | static region *find_fuzzy (const char *name); |
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188 | static region *read (object_thawer &f); |
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189 | }; |
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190 | |
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191 | typedef object_vector<region, ®ion::index> regionvec; |
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192 | |
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193 | extern regionvec regions; |
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194 | |
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195 | #define for_all_regions(var) \ |
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196 | for (unsigned _i = 0; _i < regions.size (); ++_i) \ |
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197 | declvar (region *, var, regions [_i]) |
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198 | |
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199 | struct shopitems : zero_initialised |
160 | struct shopitems : zero_initialised |
200 | { |
161 | { |
201 | const char *name; /* name of the item in question, null if it is the default item */ |
162 | const char *name; /* name of the item in question, null if it is the default item */ |
202 | const char *name_pl; /* plural name */ |
163 | const char *name_pl; /* plural name */ |
203 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
164 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
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238 | double ACC (RW, reset_time); |
199 | double ACC (RW, reset_time); |
239 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
200 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
240 | * should be reset |
201 | * should be reset |
241 | */ |
202 | */ |
242 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
203 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
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204 | bool ACC (RW, no_reset); // must not reset this map |
243 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
205 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
244 | * players entering/exiting map |
206 | * players entering/exiting map |
245 | */ |
207 | */ |
246 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
208 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
247 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
209 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
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249 | * be loaded before used. The map,omap and map_ob |
211 | * be loaded before used. The map,omap and map_ob |
250 | * arrays will be allocated when the map is loaded */ |
212 | * arrays will be allocated when the map is loaded */ |
251 | sint16 players; /* How many players are on this map right now */ |
213 | sint16 players; /* How many players are on this map right now */ |
252 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
253 | |
215 | |
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216 | bool ACC (RW, active); // wether this map is active or not |
254 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
255 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
256 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
257 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
258 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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287 | MTH void alloc (); |
250 | MTH void alloc (); |
288 | // deallocates the mapspaces (and destroys all objects) |
251 | // deallocates the mapspaces (and destroys all objects) |
289 | MTH void clear (); |
252 | MTH void clear (); |
290 | |
253 | |
291 | MTH void fix_auto_apply (); |
254 | MTH void fix_auto_apply (); |
292 | MTH void decay_objects (); |
255 | MTH void do_decay_objects (); |
293 | MTH void update_buttons (); |
256 | MTH void update_buttons (); |
294 | MTH int change_map_light (int change); |
257 | MTH int change_map_light (int change); |
295 | static void change_all_map_light (int change); //PERL |
258 | static void change_all_map_light (int change); //PERL |
296 | MTH void set_darkness_map (); |
259 | MTH void set_darkness_map (); |
297 | MTH int estimate_difficulty () const; |
260 | MTH int estimate_difficulty () const; |