1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
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… | |
30 | #ifndef MAP_H |
29 | #ifndef MAP_H |
31 | #define MAP_H |
30 | #define MAP_H |
32 | |
31 | |
33 | #include <tr1/unordered_map> |
32 | #include <tr1/unordered_map> |
34 | |
33 | |
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34 | #include "region.h" |
35 | #include "cfperl.h" |
35 | #include "cfperl.h" |
36 | |
36 | |
37 | /* We set this size - this is to make magic map work properly on |
37 | /* We set this size - this is to make magic map work properly on |
38 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps. There is no requirement that this matches the |
39 | * tiled maps size - it just seemed like a reasonable value. |
39 | * tiled maps size - it just seemed like a reasonable value. |
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156 | |
156 | |
157 | // return the item volume on this mapspace in cm³ |
157 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
158 | uint64 volume () const; |
159 | }; |
159 | }; |
160 | |
160 | |
161 | /* |
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162 | * Each map is in a given region of the game world and links to a region definiton, so |
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163 | * they have to appear here in the headers, before the mapdef |
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164 | */ |
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165 | INTERFACE_CLASS (region) |
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166 | struct region : zero_initialised |
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167 | { |
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168 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
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169 | region *ACC (RW, parent); /* |
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170 | * Pointer to the region that is a parent of the current |
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171 | * region, if a value isn't defined in the current region |
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172 | * we traverse this series of pointers until it is. |
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173 | */ |
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174 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
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175 | * to be the same as name*/ |
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176 | shstr ACC (RW, msg); /* the description of the region */ |
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177 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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178 | int ACC (RW, index); |
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179 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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180 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
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181 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
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182 | * this should be the one we fall back on as the default */ |
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183 | |
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184 | static region *default_region (); |
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185 | static region *find (const char *name); |
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186 | static region *find_fuzzy (const char *name); |
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187 | static region *read (object_thawer &f); |
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188 | }; |
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189 | |
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190 | typedef object_vector<region, ®ion::index> regionvec; |
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191 | |
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192 | extern regionvec regions; |
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193 | |
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194 | #define for_all_regions(var) \ |
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195 | for (unsigned _i = 0; _i < regions.size (); ++_i) \ |
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196 | declvar (region *, var, regions [_i]) |
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197 | |
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198 | struct shopitems : zero_initialised |
161 | struct shopitems : zero_initialised |
199 | { |
162 | { |
200 | const char *name; /* name of the item in question, null if it is the default item */ |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
201 | const char *name_pl; /* plural name */ |
164 | const char *name_pl; /* plural name */ |
202 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
165 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
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224 | struct maptile : zero_initialised, attachable |
187 | struct maptile : zero_initialised, attachable |
225 | { |
188 | { |
226 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
227 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | struct mapspace *spaces; /* Array of spaces on this map */ |
228 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | uint8 *regions; /* region index per mapspace, if != 0 */ |
229 | struct region **regionmap; /* index to region */ |
192 | region_ptr *regionmap; /* index to region */ |
230 | |
193 | |
231 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
232 | |
195 | |
233 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
234 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
235 | * points to the struct containing all the properties of |
198 | * points to the struct containing all the properties of |
236 | * the region */ |
199 | * the region */ |
237 | double ACC (RW, reset_time); |
200 | double ACC (RW, reset_time); |
238 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
239 | * should be reset |
202 | * should be reset |
240 | */ |
203 | */ |
241 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
204 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
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205 | bool ACC (RW, no_reset); // must not reset this map |
242 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
206 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
243 | * players entering/exiting map |
207 | * players entering/exiting map |
244 | */ |
208 | */ |
245 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
209 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
246 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
210 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
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248 | * be loaded before used. The map,omap and map_ob |
212 | * be loaded before used. The map,omap and map_ob |
249 | * arrays will be allocated when the map is loaded */ |
213 | * arrays will be allocated when the map is loaded */ |
250 | sint16 players; /* How many players are on this map right now */ |
214 | sint16 players; /* How many players are on this map right now */ |
251 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
252 | |
216 | |
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217 | bool ACC (RW, active); // wether this map is active or not |
253 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_player); |
254 | bool ACC (RW, per_party); |
219 | bool ACC (RW, per_party); |
255 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
256 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
257 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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286 | MTH void alloc (); |
251 | MTH void alloc (); |
287 | // deallocates the mapspaces (and destroys all objects) |
252 | // deallocates the mapspaces (and destroys all objects) |
288 | MTH void clear (); |
253 | MTH void clear (); |
289 | |
254 | |
290 | MTH void fix_auto_apply (); |
255 | MTH void fix_auto_apply (); |
291 | MTH void decay_objects (); |
256 | MTH void do_decay_objects (); |
292 | MTH void update_buttons (); |
257 | MTH void update_buttons (); |
293 | MTH int change_map_light (int change); |
258 | MTH int change_map_light (int change); |
294 | static void change_all_map_light (int change); //PERL |
259 | static void change_all_map_light (int change); //PERL |
295 | MTH void set_darkness_map (); |
260 | MTH void set_darkness_map (); |
296 | MTH int estimate_difficulty () const; |
261 | MTH int estimate_difficulty () const; |
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262 | |
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263 | MTH void play_sound (faceidx sound, int x, int y) const; |
297 | |
264 | |
298 | // set the given flag on all objects in the map |
265 | // set the given flag on all objects in the map |
299 | MTH void set_object_flag (int flag, int value = 1); |
266 | MTH void set_object_flag (int flag, int value = 1); |
300 | |
267 | |
301 | MTH void link_multipart_objects (); |
268 | MTH void link_multipart_objects (); |