1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below */ |
53 | enum { |
53 | enum { |
54 | MAP_IN_MEMORY, |
54 | MAP_ACTIVE, |
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55 | MAP_INACTIVE, // not used atm. |
55 | MAP_SWAPPED, |
56 | MAP_SWAPPED, |
56 | MAP_LOADING, |
57 | MAP_LOADING, |
57 | MAP_SAVING, |
58 | MAP_SAVING, |
58 | }; |
59 | }; |
59 | |
60 | |
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62 | * where it is known the map is not tiled or the values are known |
63 | * where it is known the map is not tiled or the values are known |
63 | * consistent (eg, op->map, op->x, op->y) |
64 | * consistent (eg, op->map, op->x, op->y) |
64 | */ |
65 | */ |
65 | // all those macros are herewith declared legacy |
66 | // all those macros are herewith declared legacy |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
67 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
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68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
70 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
70 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
71 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
71 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
72 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
72 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
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109 | * particular space (was map, floor, floor2, map_ob), |
109 | * particular space (was map, floor, floor2, map_ob), |
110 | * have this structure take care of that information. |
110 | * have this structure take care of that information. |
111 | * This puts it all in one place, and should also make it easier |
111 | * This puts it all in one place, and should also make it easier |
112 | * to extend information about a space. |
112 | * to extend information about a space. |
113 | */ |
113 | */ |
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114 | INTERFACE_CLASS (mapspace) |
114 | struct mapspace |
115 | struct mapspace |
115 | { |
116 | { |
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117 | object *ACC (RW, bot); |
116 | object *bot, *top; /* lowest/highest object on this space */ |
118 | object *ACC (RW, top); /* lowest/highest object on this space */ |
117 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
119 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
118 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
120 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
119 | sint8 light; /* How much light this space provides */ |
121 | sint8 ACC (RW, light); /* How much light this space provides */ |
120 | MoveType move_block; /* What movement types this space blocks */ |
122 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
121 | MoveType move_slow; /* What movement types this space slows */ |
123 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
122 | MoveType move_on; /* What movement types are activated */ |
124 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
123 | MoveType move_off; /* What movement types are activated */ |
125 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
124 | |
126 | |
125 | void update_ (); |
127 | void update_ (); |
126 | void update () |
128 | MTH void update () |
127 | { |
129 | { |
128 | if (!(flags_ & P_UPTODATE)) |
130 | if (!(flags_ & P_UPTODATE)) |
129 | update_ (); |
131 | update_ (); |
130 | } |
132 | } |
131 | |
133 | |
132 | uint8 flags () |
134 | MTH uint8 flags () |
133 | { |
135 | { |
134 | update (); |
136 | update (); |
135 | return flags_; |
137 | return flags_; |
136 | } |
138 | } |
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139 | |
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140 | MTH void invalidate () |
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141 | { |
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142 | flags_ = 0; |
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143 | } |
137 | |
144 | |
138 | // maybe only inline quick flags_ checking? |
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139 | object *player () |
145 | MTH object *player () |
140 | { |
146 | { |
141 | // search from the top, because players are usually on top |
147 | object *op; |
142 | // make usually == always and this non-amortized O(1) |
148 | |
143 | // could gte rid of P_PLAYER, too, then |
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144 | if (flags () & P_PLAYER) |
149 | if (flags () & P_PLAYER) |
145 | for (object *op = top; op; op = op->below) |
150 | for (op = top; op->type != PLAYER; op = op->below) |
146 | if (op->type == PLAYER) |
151 | ; |
147 | return op; |
152 | else |
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153 | op = 0; |
148 | |
154 | |
149 | return 0; |
155 | return op; |
150 | } |
156 | } |
151 | |
157 | |
152 | // return the item volume on this mapspace in cm³ |
158 | // return the item volume on this mapspace in cm³ |
153 | uint64 volume () const; |
159 | MTH uint64 volume () const; |
154 | |
160 | |
155 | bool blocks (MoveType mt) const |
161 | bool blocks (MoveType mt) const |
156 | { |
162 | { |
157 | return move_block && (mt & move_block) == mt; |
163 | return move_block && (mt & move_block) == mt; |
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164 | } |
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165 | |
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166 | bool blocks (object *op) const |
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167 | { |
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168 | return blocks (op->move_type); |
158 | } |
169 | } |
159 | }; |
170 | }; |
160 | |
171 | |
161 | struct shopitems : zero_initialised |
172 | struct shopitems : zero_initialised |
162 | { |
173 | { |
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215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
226 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | |
227 | |
217 | bool ACC (RW, per_player); |
228 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
229 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
230 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
231 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
232 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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233 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
222 | |
234 | |
223 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
235 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
236 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
237 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
226 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
238 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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241 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
253 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
242 | shstr ACC (RW, path); /* Filename of the map */ |
254 | shstr ACC (RW, path); /* Filename of the map */ |
243 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
255 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
244 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
256 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
245 | |
257 | |
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258 | // the maptile:: is neccessary here for the perl interface to work |
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259 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
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260 | { |
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261 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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262 | } |
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263 | |
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264 | static void adjust_daylight (); |
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265 | |
246 | MTH void activate (); |
266 | MTH void activate (); |
247 | MTH void deactivate (); |
267 | MTH void deactivate (); |
248 | |
268 | |
249 | // allocates all (empty) mapspace |
269 | // allocates all (empty) mapspace |
250 | MTH void alloc (); |
270 | MTH void alloc (); |
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253 | |
273 | |
254 | MTH void fix_auto_apply (); |
274 | MTH void fix_auto_apply (); |
255 | MTH void do_decay_objects (); |
275 | MTH void do_decay_objects (); |
256 | MTH void update_buttons (); |
276 | MTH void update_buttons (); |
257 | MTH int change_map_light (int change); |
277 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
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259 | MTH void set_darkness_map (); |
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260 | MTH int estimate_difficulty () const; |
278 | MTH int estimate_difficulty () const; |
261 | |
279 | |
262 | MTH void play_sound (faceidx sound, int x, int y) const; |
280 | MTH void play_sound (faceidx sound, int x, int y) const; |
263 | |
281 | |
264 | // set the given flag on all objects in the map |
282 | // set the given flag on all objects in the map |
265 | MTH void set_object_flag (int flag, int value = 1); |
283 | MTH void set_object_flag (int flag, int value = 1); |
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284 | MTH void post_load_original (); |
266 | |
285 | |
267 | MTH void link_multipart_objects (); |
286 | MTH void link_multipart_objects (); |
268 | MTH void clear_unique_items (); |
287 | MTH void clear_unique_items (); |
269 | |
288 | |
270 | MTH void clear_header (); |
289 | MTH void clear_header (); |
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324 | bool generate_random_map (random_map_params *RP); |
343 | bool generate_random_map (random_map_params *RP); |
325 | |
344 | |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
345 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
346 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
347 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
329 | MTH object *pick_random_object () const; |
348 | object *pick_random_object (rand_gen &gen = rndm) const; |
330 | |
349 | |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
350 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
332 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
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333 | }; |
351 | }; |
334 | |
352 | |
335 | /* This is used by get_rangevector to determine where the other |
353 | /* This is used by get_rangevector to determine where the other |
336 | * creature is. get_rangevector takes into account map tiling, |
354 | * creature is. get_rangevector takes into account map tiling, |
337 | * so you just can not look the the map coordinates and get the |
355 | * so you just can not look the the map coordinates and get the |
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419 | bool normalise () |
437 | bool normalise () |
420 | { |
438 | { |
421 | return xy_normalise (m, x, y); |
439 | return xy_normalise (m, x, y); |
422 | } |
440 | } |
423 | |
441 | |
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442 | mapspace &ms () const |
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443 | { |
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444 | return m->at (x, y); |
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445 | } |
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446 | |
424 | object *insert (object *op, object *originator = 0, int flags = 0) const |
447 | object *insert (object *op, object *originator = 0, int flags = 0) const |
425 | { |
448 | { |
426 | m->insert (op, x, y, originator, flags); |
449 | return m->insert (op, x, y, originator, flags); |
427 | } |
450 | } |
428 | }; |
451 | }; |
429 | |
452 | |
430 | inline const mapxy & |
453 | inline const mapxy & |
431 | object::operator =(const mapxy &pos) |
454 | object::operator =(const mapxy &pos) |
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435 | y = pos.y; |
458 | y = pos.y; |
436 | |
459 | |
437 | return pos; |
460 | return pos; |
438 | } |
461 | } |
439 | |
462 | |
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463 | // iterate over a rectangular area relative to op |
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464 | // can be used as a single statement, but both iterate macros |
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465 | // invocations must not be followed by a ";" |
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466 | // see common/los.C for usage example |
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467 | #define rectangular_mapspace_iterate_begin(op,dx0,dx1,dy0,dy1) \ |
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468 | for (int dx = (dx0); dx <= (dx1); dx++) \ |
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469 | { \ |
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470 | sint16 nx, ny; \ |
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471 | maptile *m = 0; \ |
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472 | \ |
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473 | for (int dy = (dy0); dy <= (dy1); dy++) \ |
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474 | { \ |
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475 | /* check to see if we can simply go one down quickly, */ \ |
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476 | /* if not, due it the slow way */ \ |
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477 | if (!m || ++ny >= m->height) \ |
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478 | { \ |
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479 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
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480 | \ |
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481 | if (xy_normalise (m, nx, ny)) \ |
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482 | m->touch (); \ |
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483 | else \ |
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484 | m = 0; \ |
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485 | } |
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486 | |
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487 | #define rectangular_mapspace_iterate_end \ |
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488 | } \ |
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489 | } |
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490 | |
440 | #endif |
491 | #endif |
441 | |
492 | |