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156 | |
156 | |
157 | // return the item volume on this mapspace in cm³ |
157 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
158 | uint64 volume () const; |
159 | }; |
159 | }; |
160 | |
160 | |
161 | /* |
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162 | * Each map is in a given region of the game world and links to a region definiton, so |
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163 | * they have to appear here in the headers, before the mapdef |
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164 | */ |
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165 | INTERFACE_CLASS (region) |
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166 | struct region : zero_initialised |
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167 | { |
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168 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
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169 | shstr ACC (RW, match); // a perl regex that matches map paths |
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170 | region *ACC (RW, parent); /* |
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171 | * Pointer to the region that is a parent of the current |
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172 | * region, if a value isn't defined in the current region |
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173 | * we traverse this series of pointers until it is. |
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174 | */ |
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175 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
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176 | * to be the same as name*/ |
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177 | shstr ACC (RW, msg); /* the description of the region */ |
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178 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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179 | int ACC (RW, index); |
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180 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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181 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
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182 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
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183 | * this should be the one we fall back on as the default */ |
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184 | |
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185 | static region *default_region (); |
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186 | static region *find (const char *name); |
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187 | static region *find_fuzzy (const char *name); |
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188 | static region *read (object_thawer &f); |
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189 | }; |
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190 | |
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191 | typedef object_vector<region, ®ion::index> regionvec; |
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192 | |
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193 | extern regionvec regions; |
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194 | |
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195 | #define for_all_regions(var) \ |
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196 | for (unsigned _i = 0; _i < regions.size (); ++_i) \ |
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197 | declvar (region *, var, regions [_i]) |
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198 | |
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199 | struct shopitems : zero_initialised |
161 | struct shopitems : zero_initialised |
200 | { |
162 | { |
201 | const char *name; /* name of the item in question, null if it is the default item */ |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
202 | const char *name_pl; /* plural name */ |
164 | const char *name_pl; /* plural name */ |
203 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
165 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
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249 | * be loaded before used. The map,omap and map_ob |
211 | * be loaded before used. The map,omap and map_ob |
250 | * arrays will be allocated when the map is loaded */ |
212 | * arrays will be allocated when the map is loaded */ |
251 | sint16 players; /* How many players are on this map right now */ |
213 | sint16 players; /* How many players are on this map right now */ |
252 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
253 | |
215 | |
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216 | bool ACC (RW, active); // wether this map is active or not |
254 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
255 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
256 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
257 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
258 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |